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Gabe

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Posts posted by Gabe

  1. Hi both,

    Actually this has nothing to do with hardware acceleration, nor our app. The problem here is the source EXR file, which has loads of NaN pixels. When using noise reduction or any other filter that look are based on neighbouring pixels, any math operation including NaN will result in a NaN. So what you see is expected. 

    What software did you use to produce that EXR? It should not have NaNs.

    As a workaround, you can apply a procedural texture and that should turn all NaN values into (0,0,0)

    image.png

  2.  

    42 minutes ago, sfriedberg said:

    I had pointed out similar/same issues with pinned content at the top of the page in the original 1098 announcement thread and was getting ready to start a new thread on the topic, since I hadn't spotted an acknowledgement

    All bugs should be reported in a new thread and not in the announcement thread...

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