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TextusGames

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Everything posted by TextusGames

  1. Just created 62 pixel circle in 64 pixel file and exported with all 5 methods. And the bilinear method produced most smooth result for me at least.
  2. (1 : 52) What prevents you to implement something like this? Do you think this is not important?
  3. HI, I have just upgraded to iPad Os 13.1 release and now pencil and brush have noticeable lag about 1 cm at fast speed. I have iPad pro-2017.
  4. I do not remember clearly, but this only happens if you use tab button on keyboard or menu command that allows to work without extra interface (kind of full-screen). If you do not use this commands status bar is not returning once you disable it.)
  5. Make visual distinction of which color type is selected in top right corner. For fill type there should be just a circle with choosed color and for stroke type there should be donut with choosed color. Overwise there is no way to see that type of color is selecte now. That leads to some unnessasry mistakes than you wanted to change fill color and accidentally chane stroke color and vice verse or than you trying to change pixel brush color with left dropper and nothing happens.
  6. In current implementation the control is annoying. Try to decrease pixel brush size in portret mode in one go and yo will fail you need to drag several times to decrease the size. In addition every move slightly upper than to the right will do opposite of that you want. It is unconvinient at least. if you want to increas brush size you just drag once to the right up corner and everything is ok. In order to fix this issue here is how control should be.
  7. If you want to decrease brush size you can only drag to left and a little bit up if you starting to drag a little more higher it will instead increase the size. It is very inconvinient . I think this is the bug. Any drag to the left half of the circe should decrease size and any drag to the right should increase it (middle is imaginary vertical line crossing centre of bottom brush size ui control). So ability of decreasing and increasing should have equal amount of control. It is justy for other wheel-like ui controls.
  8. If you align stroke other then to middle while rendering there will be some graphic artifacts. Fill color will show up there it should not. Or there will be transperent gap between stroke and fill. That makes stroke alignment feature unusable for quality export graphic. Is there a way to fix this?
  9. This behaviour for me is distratful and unwanted. Then i am selecting my tools i ocasionally press tool i need even if it is already selected and than i end up with another preveously selected tool that is of course the tool i did not wanted. This behaviour is bad for me. It should be optional, so i hope you will add an option to disable such controversial behaviour.
  10. That is how my Affinity Designer's layout is looking now without status bar and bottom horizontal scrollbar (Windows 10 175% scaling, than windows scale is set to 175% and bottom windows bar is hided the bottom part of Affinity Designer's unmaximaized window is a little bit beneath screen (Issue). But it is good for me because it hides bottom horizontal scrollbar ) .
  11. Folder on Windows: C:\Users\TextusGames\AppData\Roaming\Affinity\Designer\1.0 (Beta)\Settings File: UserInterfacePreferences Parameter: <StatusBarVisible>True</StatusBarVisible> Change that line to: <StatusBarVisible>False</StatusBarVisible> Than save file. Than Restart Affinity Designer. Finally bottom status bar will dissapear
  12. To further increase vertical space i would prefer to have an option to hide scrollbars. (At least add this parameter in text setting file) I just never use those scrollbars.
  13. I am using the notebook , so buying new monitor is not suitable for me. However in the text settings file you can disable status bar by changing it parameter from True to False.
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