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Barayase

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  1. Like
    Barayase got a reaction from lepr in Math for converting float displacement texture to 16bit mid gray   
    Much appreciated either way, understanding the steps gets me to my goal on whichever app and if takes a bit fiddling so be it.
    Many Thanks
    Mariusz
  2. Like
    Barayase got a reaction from Andy Somerfield in Improvements for Game Art (Video)   
    Well this is most welcome, a PBR workflow in a photo editor? I second UDIM workflow as well. What would specs for the graphics card be since apple is deprecating OpenGL and the state of 3d on a mac without nvidia complicates things, is this all metal what about pc then?
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