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Dylan SJ Perez

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    London, United Kingdom

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  1. I wouldn't really be looking for a gradient, rather for the logo to be contrasted to the rear triangle, so if it flattens the shapes it'd be a problem for me, I have yet to try this but maybe I can do them separately and then group them to hide the mess if that makes sense. The way it looks now is growing on me, it may look too "cluttered" if I use a compound function on both shapes. Anyways, I'll give my idea a shot and see how that goes. Thanks for the help and quick replies as always, Dylan EDIT: So the good news is my idea worked, the semi-bad news is that my suspicions were confirmed and it looks absolutely vile (see the screenshot) - I'll keep it how it was, thanks!
  2. Your suggestion worked, though, highlighting the yellow rectangles and just the logo will give me the desired effect as seen in the first and second screenshot. Whilst I think this looks good I'd also like to see what it looks like if I do the logo AND the background gray triangle behind, problem is that the "add" function only flattens the two shapes, in the sense that it merges them into a single colour, I may have missed something that you said. Cheers, Dylan
  3. I'm not quite sure if I can explain this in a way that makes much sense so I'll let the screenshots do more of the talking; what I'm trying to do is use the "subtract" function to create and effect on the "Neon Dreams" piece similar to that of the other screenshot, with the transparent lines, I don't want to make it too complicated so I hope the screenshots help make everything make sense. I know what I have to do but it seems that I can't because I'm trying to subtract an existing compound? Am I doing something wrong here? Thanks. Dylan
  4. Thanks, I think everything is converted to paths, they should all be closed. I didn't use smart nodes to begin with either. I tried what you said Alfred, and also broke all of the curves and then joined them, then closed them, but that just seemed to mess everything up. I did however figure out how to add gradients to outlines and that seems to work great. Thanks guys!
  5. I wasn't able to join curves and turn it into a single object (maybe I'm doing something wrong?) I'm not sure how to apply the gradient to the stroke either Applying a gradient to the stroke seems like the easier option at the moment but if I could turn it all into a single object I'd prefer that
  6. Hey everyone, I'll attach a screenshot of my problem at the endn of the thread, but what I'm trying to do is merge these 3 curve layers into one flat object that I can put a gradient on (I wasn't able to do this with a rasterised pixel layer?) Is there any way I can do this? My issue with applying a gradient to the current set is that the gradient doesn't apply to the outline (which one of the layers uses as seen in the second screenshot) Are there any ways to do this or any workarounds? Thanks, Dylan EDIT: I know I could join curves but that would mess up some of the nodes and their placement wouldn't it?
  7. Thank you for the explanation MEB, but I completely forgot that the Corner Tool existed seeing as I'm pretty new to AD, I think that this tool would serve me better in case I need to resize it again later. Thanks to both of you for the quick replies.
  8. So I'm trying to use a few triangles on a larger triangle, using compounds to try and flatten the vertices of a triangle, this works well on 2 vertices but leaves an artefact on the 3rd, the screenshots should show it and nothing I've tried so far has gotten rid of it; editing curves, making another triangle, etc. I should also mention that this artefact remains after I export it into PNG format for example
  9. This would've been the quicker way, I wouldn't have thought of it, I used Alfred's method, it didn't take long anyways, all I had to do was move a center point and draw a smaller triangle. As for how straightforward it is, yeah it's easy now that I think about it, but I am still new to Affinity software (and vector in general) so I'm still learning all of the ways that I can do things, as well as workarounds. This is the method that I used. Thanks for the help!
  10. Your solution worked, but I had to mess with it first, I made the mistake of converting the original triangle to curves, which shifted the center point down, not exactly sure why. Messing with it a bit more I decided to use the original shape before it was converted, lay out some more shapes as guides and then go about moving the circles, I'm not sure if what I said makes much sense, but either way, the solution did it for me, thanks.
  11. Hi everyone, I'm trying to move these circles to all be an equal distance from each other as well as the points of the triangle, it doesn't seem possible with the snapping system and I have no clue how to move them the way I want, can anyone help? I've attached a screenshot Thanks
  12. That would've saved me a very very long time, I used curves and the vector brush to do it in the end, this seems much faster and less cluttered too, I feel stupid asking, but where's the smooth selection tool? This is my result with my method, I'm still pretty happy with it:
  13. As part of my project I want to make those brown dribbles in the screenshot look more like oil running down the screen, currently it just looks like drops, how can I make it look like more of a singular mass? As shown in the other photo I've attached, I know what I want to do but not how to do it, thanks!
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