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Jaidek

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  1. Great! This is a step in the right direction! I still think it would be worth the short development time of adding the TGA exporter (for batch resizing, edits, etc. while retaining the format). Plus another use case for game artists is using TGA to contain up to 4 grayscale maps (RGBA) as masks for use inside of Unreal 4/Unity materials. Keep up the great work!
  2. Sorry, I have to chime in here as well. Targa still is one of the standards in texture creation for gaming and really should be considered as an export format in any serious photo editing software. Please reevaluate your decision to not support this format. As many have stated above, this is a deal breaker for many studios in regards to switching from PS.
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