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Walli

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  1. Hi, I second this feature request and think it also would be good, if transformation tools would be aware if a layer is just a "regular" layer, or a layer containing a normal map. As soon as you start to rotate a normal map, the stored vector information is not correct anymore. Flipping along an axis can be done, when swapping the rgb channels accordingly afterwards. But rotating values different then 90° or 180° needs to be calculated and there are actually just a few specialized tools out there that do this job. So painting, creating and being able to rotate normal maps - that would be an awesome feature!
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