Jump to content
You must now use your email address to sign in [click for more info] ×

RobinK

Members
  • Posts

    2
  • Joined

  • Last visited

  1. Hi guys, I want to create graphics similar to the foreground graphics in the game "Badland"(see the link). https://lh3.ggpht.com/CL2I2FvTbgALnLDJfnUQSPMMJ9fbIv6CzJRl4F4u5x7tW2nqrkTkC8F37sQympBpsWs%3Dh900 For example: To create the gears, you can see on the picture, I´d use a circle shape and some rectangle shapes. But this looks too synthetic, since the shapes are to regular. When you look at the cogs you see that it seems there are some edges were broken out and all in all the gear appears more natural. What is the best approach to achieve this effect? Should I create some small irregular shapes and use Boolean operations to cut something out? Or should I manupulate the paths of the gears by hand? Or is there even an effect in the pixel persona? Thanks in advance!
  2. Isn´t it Ron wearing his yule ball "dress"? Bwt: which effect do you use to get this grain-like paper effect on the first 2 pictures?
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.