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About Arte

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  1. Did you try restarting the computer then then install again? This usually works on Windows to get the software installed after a failed install. It may work on a Mac as well. What also works on Windows and might also work on Mac is instead of restarting is logging off/signing out of your computer account and then log on/sign in again, this is often a bit faster than a full restart. Then install the software again. I never had this issue for quite a while when others did have the issue and then out of the blue it started on my computer as well. My guess is that something (from Affinity or the OS) is running in the background and locking access to some items in the Affinity install folders as I noticed it happening after running an Affinity app and then running the downloaded updater when the app notified about an update. Installing several hours after downloading often works without issues but not always. Even though it is a relatively mild inconvenience in most cases, the Affinity apps are the only ones where this is consistently happening.
  2. Yes, the same here for CorelDraw, it opens a bit faster than in Designer Beta. I can edit Designer Beta but it is definitely less responsive than CorelDraw. However after saving the opened PDF as an Affinity file it becomes more responsive. Disabling snapping further increases responsiveness.
  3. This is an AutoCAD drawing and when the PDF was made all text was converted to lines and the same for the hatches, hence the large number of objects. Had they used TrueType fonts the drawing might actually have been manageable for Publisher or Designer as there would have been quite a bit less objects to handle. Because basically every letter is a polyline there is little you can do with regard to text in this PDF other than use it as a placed document. Designer Beta can open the original PDF without issue but chokes when you want to select them all. If you want to extract parts of the drawing you may want to crop it in PDF software first before opening it with Designer or Publisher. I'd prefer to use Designer in this case.
  4. Totally agree. Even better would be, if the style aready exists in file to which the asset is added then it should ask whether you want to use the existing style, update the existing style with the one from the asset or keep both (and add a suffix to the style of the asset).
  5. It would be nice to have for plan navigation such as pan and zoom, but it isn't high on my priority list but will support the request anyway. One never knows. :-)
  6. As others already mentioned, vector software is trying to create closed areas when merging shapes and as such will close e.g. open curves that intersect closed areas. If you want to avoid this you may want to select open curves first and expand them so that they basically become closed areas with a fill that still look like it is an open curve. That should avoid your problem as shown in your illustration in most cases.
  7. I ran into this issue in the past, it had to do with some kind of bug that has been solved. Perhaps there is still some remnant of that bug somewhere that causes it to happen in combination with your images. What images are you using?
  8. Or do as I did, just turn off notification sounds. No more bloop/bleep/disco style or whatever sounds. Oh the soothing silence it creates (also known as no more distracting sounds).
  9. If you are drawing at scale in the program then the dialogs (e.g. the transform tab) should always show real world dimensions and not paper scale dimensions. So if it would really show what you write above then in my opinion it is not the proper way of how the program should handle drawing at scale. FWIW, I use drawing at scale the way you are asking for a lot in software that supports it properly (e.g. Vectorworks, CorelDRAW, Canvas X etc.)
  10. There are a few options on the Mac platform that can do what you want, Canvas Draw is one of them that you might want to take a look at though do realise that its user interface may take some getting used to. Originally it was based on Canvas from Deneba (I had that in the early 1990's) but the Mac version has been completely rewritten a few years ago. Canvas is aimed at technical illustrations so it does have tools like drawing at scale, dimensioning etc. More info can be found at: https://www.canvasgfx.com/en/products/canvas-draw-5-for-mac/
  11. Oh yes, I agree, though I have used it in the past when it was still Deneba Canvas in the early 1990's and the interface is not really that different. It does take (quite) a bit of getting used to but it is also missing some tools, or the equivalent tools are more limitied etc. . It is not that bad as it does have a combination of features that can be useful if you need it but it just isn't as smooth as Affinity Designer, CorelDRAW, Illustrator in quite a few ways. If you are familiar with CorelDRAW, the rotate etc. works similar. Cropping works slightly different. It is a really old code base and user interface so that is why they are reportedly working on a complete rewrite with updated tools, user interface etc. similar as what Serif did with their Affinity range vs the old xxPlus software range (thought even the xxPlus was better in more than just a few ways than Canvas X). Canvas Draw (their Mac version) seems to be better though as that one does e.g. supporte unicode and is supposed to have a better user interface, but that too is a recent complete rewrite of an older version that had a bad reputation for usability. So there is hope.
  12. Yes, I don't expect other software to open Affinity's native files anytime soon. So it is up to Affinity to support the major proprietary file formats in an at least decent way to import them as good as possible and in some cases also export to those formats. Canvas is aimed at a different kind of user than Affinity, so there is not really a competetion between the two, not to mention that the current Canvas implementation is severely outdated in some aspects compared to the Affinity trio of programs. That being said, it is nice to be able to use a single program for all this stuff if implemented well. So I really hope the integration between the Affinity programs is working as advertised as that will make quite a difference.
  13. Yes, it is nice to have rather than essential. The connector route is an option that can work quite well, as some other program I use does have this to connect with Dropbox, Box, Google etc. Of course this does require resources for regular updates to maintain compatibility, which should better be spent on getting the main Affinity apps fully functional first. Even if it would become available I would probably not use it for commercial clouds but only for in-house clouds (e.g. OwnCloud) due to client confidentiality, maybe only for syncing settings/preferences and other non-critical things.
  14. Originally it was made by Deneba for Mac only and a Windows version came much later, then Deneba got bought by ACDSee and then it got last year spun off into a full subsidiary of ACDSee so that it could focus on its development with its own team. https://www.canvasgfx.com/ But like I said, Affinity is at the moment the more promising option. I still use it for really old Canvas files that at times need to get some update but otherwise it is lacking a few features that are essential for me to have (e.g. typography features for OpenType support).
  15. As I wrote in another thread, Canvas comes reasonably close with having vector, pixel and publishing in one program but the current version for Windows has such an old code base that it is lacking in quite a few now essential areas (e.g. typography support). Their rewritten from scratch Mac version is better in some areas but worse in other. So at the moment Affinity is the more promising option, even if it uses three separate programs to achieve this.
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