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Posts posted by Fatih19
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2 minutes ago, Ben said:
"Everything is awesome"....
Go one better - if you have a specific size, try putting that in the width field, then "w * sin(25)" in the height field. Then it'll be created to the correct size without needing to post-scale.
You guys should use your assistant (the one that said "you are drawing in new layer") to market the app in free trial. Like, somekind of tutorial but it doesn't explain every tool. Just the one that you don't find in other program because I never know you could do the things you just tell me I can do.
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9 minutes ago, JET_Affinity said:
Sure. We all do. And I'm confident all that is coming. But that doesn't mean they have to be implemented in the same conventional-wisdom "me, too" way, or that I want them to be. I'm as eager as anyone, precisely because I highly desire more innovative thought being applied to even such seemingly mundane capabilities. I'm in a hurry, but not for yet another look-same, do-same program. I already have a slew of those.
One of my favorite cases-in-point is Affinity's value fields. Long before most programs like cough Adobe Illustrator cough figured out that it runs on a computer, a precious few other programs like cough Macromedia Freehand cough enabled its users to key a math expression directly into its value fields instead of having to turn away from the $1000 computer to open a drawer and drag out a $10 pocket calculator. It was years later that Illustrator caught on, but as of CS6 (the last version available without a rental contract), that capability is still limited to a single kind of math operator (multiplication-division or addition-subtraction, but not multiplication and addition in the same expression, or parentheses).
Spunky Affinity comes along and, right off the bat, betters FreeHand and pretty much all others in the Bezier drawing software category by letting us enter trig functions into value fields. And that plays quite handily into the feature being discussed. Here's how:
Those familiar with the ubiquitous plastic ellipse templates used in mechanical drafting since long before drawing software came along know that the cutouts on those templates are labeled not in terms of height and width (as mainstream drawing programs universally do), but in terms of angle. Why? Because a 25° template has elliptical cutouts which are correctly proportioned to represent a circle which is tilted 25° degrees from the viewer's (and the illustrator's) line-of-sight.
Now, which of those is of most value to an illustrator? "Height and width" may be of value to a designer making a pleasing page layout, but it's pretty useless to an illustrator thinking about the orientation of a circular part of his subject in space.
So you want a 25° ellipse in Affinity? Just key "1" in the width field and "sin(25)" in the height field. That one simple direct unsung capability puts affordable Affinity light years ahead for anyone interested in using their software for mechanically-correct drawing. And as the grids/axis feature becomes functionally enhanced, these to seemingly separate features don't just stand alone, but further empower each other—again, the very definition of functional elegance. That's why
That kind of feature implementation is what used to be called functional elegance; a driving principle in the early days of graphics software, but one which seems to have been long forgotten by the monolithic software vendors. A designer not needing to think of ellipses in terms of tilt angle can just enter height and width values as common. And beginners intimidated by such a capability can work as usual without stumbling over it (or even being aware of it) until they have the need.
I can easily imagine that if Adobe Illustrator ever gains this long overdue practical capability, it will be rolled out with fanfare rivaling New Year's Eve in New York and a clever Adobe-esque name (LiveSmartAngledEllipses!), as if Adobe invented the sine function—and many Illustrator-only devotees will be convinced it did, just as they seem to believe Adobe invented multiple pages and the concept of a 2D converging perspective grid, and will have its own separate "Tool" given predominate space in the already over-crowded main tool bar, right beside the all-important "Lens Flare" tool.
So Affinity Team, please do take your time. Just hurry up about it.
JET
Yeah, those Adobe elitist sucks! Adobe is the industry standard because they showed up first, not necessarily because their software is perfect.
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17 minutes ago, Ben said:
We always want to get ahead. We also want to try break the mould and offer things that others haven't yet thought of.
A lot of what I'm working on is coming out of my head, rather than referencing other apps. Just imagining what I'd like to be able to achieve and fitting tools to do the job.
This is a very cool innovation! I still want Serif to have tools that other apps have though cough knife cough warp /distort cough.
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20 minutes ago, JET_Affinity said:
I don't know what program you're alluding to. (You know you can just say it, right? Don't worry; just change your hair color and wear a hood when you go out.)

Similar ability to do what was shown in the demo clip does exist in a few other 2D drawing programs, but not, for example, in Adobe Illustrator which (at least as of CS6) doesn't even provide for creating non-rectilinear page grids at all. In case you're thinking of Adobe Illustrator's 3D Effect plug-in, that's an entirely different thing that shouldn't be confused with the subject of this thread. (And even 3D Effect doesn't let you perform that kind of transformation "live" on the page.)
This is all 2D. So there is no actual "tilted" plane in the sense of a 3D model. There is just an on-page grid which effectively constitutes a drawing of a tilted plane. You can already do that in Affinity Designer:
- View Menu: Grid and Axis Manager
- Turn off the Use automatic grid checkbox
- Click the Advanced mode button
- Select the Isometric or one of the Dimetric or Trimetric presets from the Grid Type popup menu.
That alone is a far more capable grids implementation than is provided in the majority of mainstream 2D vector drawing programs.
The point of the demo, though, is that Ben has been working on adding some functional geometric association between the grid and on-page objects. The live-shape Star object has been "sent" (using DrawPlus's term) to a "plane" (grid) as you would often want to do in a 2D parallel perspective drawing with something like a logo. But its association is not just a done-and-over-with 2D transformation. The association is still "live" so that Ben can just drag the familiar rotation handle of the Star object's bounding box and effectively "rotate it upon the plane" defined by that grid.
And yes, there are a few programs which can do that, too. My two favorite examples are at opposite extreme ends of the price spectrum: Serif DrawPlus, using its 3D Planes feature, and Corel Technical Designer, using its Projected Axes feature. (In fairness, there are other reasons for the price difference.)
But the fleshing out of this feature set in Affinity Designer is a huge functional advantage over all the current mainstream 2D drawing programs. It constitutes explicit support for an entire drawing discipline that is just as appropriate for 2D drawing programs—and for commercial illustrators—as converging perspective. It's frankly rather laughable that over three decades after the "desktop publishing revolution" of the mid-80s that such things are still almost entirely neglected by the monolithic 2D drawing programs.
As mentioned earlier in this thread, this is (so far) about parallel perspective (based on parallel axes), not converging perspective (based on vanishing points). That's why Affinity's grids feature is appropriately called the Grids and Axes Manager.
The whole purpose and intent of "axis-based" (axonometric) drawing—of which isometric is just the most common variation— is to be able to draw "directly into" a mechanically-correct perspective view. The whole idea, dating back hundreds of years, is to not have to draw everything first as rectilinear side views (like traditional drafting) and then construct the desired perspective from those.
So in this sense, while the rotatable star screen grab demonstrates one of the "building block" capabilities, it does not demonstrate the eventual drawing power that capability will yield. The capability proven by the demo is useful in itself for doing things like not just "sending" the logo to the various planes of my billboard example, but also easily rotating it as needed on those planes. But its ramifications are much larger.
So don't get me wrong, that capability is very useful. But the real power represented by the rotating star is in how it will play into empowering an illustrator to "draw directly into" a parallel perspective view of objects which are not so conveniently "boxy" in shape and neatly aligned parallel to each other.
Providing the typical basic rectangular warp tool is fine for simple things like distorting something drawn "in the flat" to fit a photo of a monitor or the side of a cereal box. But that's really little compared to the scope of more fully supporting an entire long-established drawing discipline which will empower users to do a whole lot more.
JET
Thanks a lot for answering my questions! That's a lot of text. So, this is Serif wanted to get ahead of the competition?
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Why can't I make alignment, arrangement, and snapping a window/tab like color and layer? It's super annoying to have to move my cursor to the edge of the screen, press a button, and align/arrange/change snapping setting. Improve the workflow please!
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5 hours ago, Bri-Toon said:
Did you perhaps mean when it comes out? It's not there yet, but even still, I'm afraid warping shapes with straight edges would create waviness. A perspective tool like in Photo would work better for shapes that meet vanishing points.
Yes, I did a grammar mistakes.
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I would like to have a snapping and alignment window so that i don't need to always drag my cursor up to access them. I think it could increase workflow for some people. And, other than that, I would like to see improvement to the snapping interface because it looks like a block of text. Some visual representation would be nice

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On 1/31/2018 at 2:40 AM, Bri-Toon said:
No, I understand that this is a 2D program and that there cannot be rotation on multiple planes. That is understood. I did say different angled, but that wasn't the right word to use since the squares would actually be on the same angle. I will explain what I meant.
Here is a very simplified example, but here is a giant square shape of a billboard. If the goal is to decorate it and add shapes inside for rotation, it wouldn't work in this case. So what I was saying is to have the giant square just serve as a placeholder, and add smaller squares inside that one for the rotation of the star shapes. The stars will rotate as long as they are in single shapes and can snap in place. Then just set the stroke of the smaller squares to none to give the impression that the stars are snapped to the larger square.
Can't you do this in a flat persepctive first and then use warp/distort tool (when it came out) to then make it not flat?
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On 12/20/2017 at 11:39 PM, Ben said:
And, here a video showing the new rotate-on-plane feature of the Move tool. A new shape is created into a grid, using the "Edit In Grid Plane" mode. Then, with the mode on, any rotations maintain the grid plane perspective.
That feature looks really cool! Is this a new thing or something already existed in another program (you know what program i mean)? And how do you make a tilted plane? I never knew how to do that.
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+1. I think this a good feature for making pattern.
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Just now, Alfred said:
I didn’t say I thought it was a bad suggestion! I’m just not sure what you’d like to be able to do that you can’t already do quite easily with the existing controls.
I know that I can di that but, I would be a lot more convenient if there is onion skin.
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1 minute ago, Alfred said:
Can’t you use the opacity control on each layer for an onion-skinning effect?

I could use that but with how the layer works on AD and convenience I think onion skin wouldn't be that bad of a suggestion.
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I know it sounds dumb to have onion skin on vector software but, some people including me, find vector graphics useful for animation because easy tweaking. So, I suggest you to add onion skin to Affinity Designer.
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Is Affinity photo a good software for painting and drawing? In the Affinity site it's all about photography.
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Please keep in mind that this is merely a suggestion
I want to give a suggestion to the marketing team on how to promote this software. I suggest you guys to sponsor a bunch of animation and art channels on YouTube to do a review on this software.
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In Affinity designer, every time you make an object, it create it own layer for it. Is there a way to change this?
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That would be neat if user could also work at the app but I don't think they would let you do it because this is not an open source program.
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But yeah, I think although this feature is already applied, I would suggest add more user interface to it.
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On 10/3/2017 at 8:40 PM, Prizm said:
Yes, please add the ability to resize by percentage. It's nice that that other method works, but it's more of a workaround. If I put in 50% but decide I'd rather make it 40%, I can't just type in 40% because it would then make it 40% of the 50%. The only way I can get the original size back is by typing the original pixel size again, or exiting the Resize Document window and going back in.
Can't you just type in 200%? 200% times 50% is 100%. Which is the normal size.

Sneak peeks for 1.7
in Feedback for the V1 Affinity Suite of Products
Posted · Edited by Fatih19
Yeah, but someone who came from another program and want to try out this program doesn't see the tutorial you put in vimeo. I only watch couple of video to learn the interface and doing some basic stuff. Someone who has 20 years of experience in AI won't try this program and said "I totally need a tutorial for this program". Just the feature that is uncommon on other program.