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Posts posted by Fatih19
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I noticed that Ben hasn't post any sneak peeks from January. Maybe he is working on something big! (warp & distort, please!)
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On 3/26/2018 at 7:08 PM, R C-R said:
Just guessing but possibly because one of the definitions of symbol is "something that stands for or suggests something else" -- more or less a shorter way of suggesting the same thing as the longer "look-up object."
Probably, that makes sense.
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I have seen a couple of motion designer wanted to use Affinity software but also wanted the bridge between Ps, Ai, Ae. I do know that Affinity don't have any plan to make video software. That's why I propose that Affinity instead work together with Blackmagic Design to make some sort of integration or bridge between Affinity Photo and Affinity Designer to DaVinci Resolve and Fusion.
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Or they can just buy Figma.
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+1 on this. It should be an easy thing to do for them.
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52 minutes ago, SrPx said:
I remember not long ago, helping a friend who only could use Muse -no coding (I mean, markup) knowledge - , and she had some outstanding probs as she couldn't do anything about it through the Muse interface. I just made what she needed with some easy lines, in a minute. Easy, and with no limits in design matters, obviously. Limits that the automatic tools force to have. But yep, the top companies tend to produce be the best tools in the field. In its day Dreaweaver was quite decent (as from certain point, it didn't do anymore its own "take" in your code(it did in initial versions, just like FrontPage (ugh)), it was almost as using notepad, if you wanted), specially since did hit the MX version. Not surprised if Muse was good as well. Had a taste of it, but I hate any of those tools, so I guess I was -always will be- biased....
And it definitely looks great in the features list , but am worried with things like these : "Add custom HTML code with the HTML tools." . So, one can't have a full code windows of the entire project (containers structure, etc) like in Dreamweaver? If so, can be as it happens with Weebly, which, despite the quite more fame of Wix, is much better than the latter, allows better control of html and css, and the output code is cleaner (this affects seo, loading times, coding maintenance, readability by others, etc) . My problem with that is that these editors (same happens with Jimdo (less flexible in what you can change in the code, but better in other things)) or in the easy builders that the hosting services provide... are mostly bits where they let you touch the code, but you have to follow a template, or a grid, or type of structure or all of that. And only can change a few things, very restricted. Or can use only some tags, etc, etc. That linked editor doesn't look bad, indeed. But for those able to do it by hand, makes no sense....Unless it produces absolutely great code, and is not a crazy mess to later on customize without doing a full rewrite... yet to find one (in many years) really behaving so....
There IS an advantage in this tools, I mean, for advanced use as well, but is shared with grid systems, certain libraries, frameworks, so , one could just do that, use frameworks but still code by hand... I am thinking that one advantage that -if done well- can be considered is that the people maintaining these wysiwyg, if they do it well, they patch stuff to keep up to date with browsers differences and bugs while rendering "standard" code, and the less standard, too. keep up to date with changes of standards, compatibility issues with jQueries, etc (so, one looses less time in dealing with those problems). But again, this is covered as well by the people who make frameworks, grids, etc, so... One other great advantage is the responsive design features. This comes as well in the frameworks in the form of css classes, media queries or the like. Even just using the modern css tools, and the better rendering of today browsers can make responsive design much easier than it used to be. That is, one needs to fight quite less today against browsers compatibility issues, and responsive is sort of easier, plus we can have access to a lot more effects.
I don't know, to each his/her own. I only know that sooner or later, at some point one needs badly to touch the code....And then is when the "fun" begins, if the person in question can't even touch a line...
Are you a web designer? You seems to know a lot about this subject.
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3 hours ago, MEB said:
Hi Fatih19,
Can you expand a little please? What kind of functionality are you looking for exactly? Have you take a look at Symbols? or you just want to create/replicate a set of objects with Power Duplicate?
Ah, I'll use the symbol feature then. But why did you name it symbol? If it's to be different, why don't you name it "master object" or "look-up object" for example?
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+1. Also, if you think about it, the devs "only" need to make algorithm that can detect the xy position of one reference anchor points and then copying it to another anchor points in the background. And an algorithm that can do basic maths. I don't know how difficult that is though since I can't code.
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Thanks m8!
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I've watch a bunch of Adobe alternatives on YouTube and read the comment section. There is many people who use software from Affinity and Blackmagic Design.
Affinity Photo - Photoshop
Affinity Designer - Illustrator
DaVinci Resolve - Premiere
Fusion - After Effects
After seeing that, I thought "wouldn't
it be great if they collaborate and make some special integration?" And so, here I am, requesting it in Affinity Forum. With this kind of integration, more people will flock to your software and Bmd software. Beneficial to both companies.
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Shouldn't you post all of this sneak peeks footage to the Affinity twitter account?
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5 hours ago, Bri-Toon said:
I have heard of Fusion, but it does seem very different from other video editors. I don't think I can grasp one that doesn't use the common timeline, but I understand it is very powerful.
Fusion is not a video editor, it'. a compositor and motion graphic software. DaVinci Resolve is a video editor. Yes, fusion works differently from Ae but it has a full free version. No watermark, commercial use allowed. The studio version is only 300$
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2 minutes ago, Michael Sheaver said:
You don't know about Blackmagic's Fuison??? I just discovered it, and it is simply amazIng! I especially love their node-based approach to adding elements and effects to the scenes! And, it is (in my opinion) an intuitive and easy to learn software, once you can wrap your mind around the concept of nodes. Go try it!
I never use any compositing or motion graphics software before, but people said that compositing is faster in node based software.
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On 1/7/2018 at 4:48 PM, bor said:
I Feel the same, Adobe is for long time on the market and peoples used it for years, and simply they will not switch to learn new ways to do stuff, and for last - this is a big suite, nowdays graphic designer is NOT just a graphic designer, it's more obvious to be motion designer also (After Effects, Animate CC) or Video Editor (Premiere Pro). Adobe has solutions for that and for that simple reason switching is a such problem. My freelance worklfolw right now looks like so: AD and AP for graphic design, Davinci Resolve for video editing but Adobe with his After Effects and InDesign still remains. And those two last program keeping me to continue beign screwd by ~63E per month subscription.
If You know any good alternative to AE, please let me know.
The sister software of Resolve of course, Fusion.
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5 hours ago, ubiquity said:
You seem not to appreciate the notion of copying.
Providing the same functionality is not the same as copying - copying would be to use the same code in the same programming language to produce the same functionality. This is a common misconception for people without an appreciation of software development. Similarly there is a common misunderstanding of the difference between patent rights and copyright. There is no "invention" involved in snapping tolerance and tilted planes - these ideas cannot be patented, which is the "right" associated with invention.Did you not read the last sentence of my comment? It's a sarcastic comment.
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I heard that Affinity doesn't have any plans on making said software. Maybe it's better that you don't.
Instead, I think you should integrate yourself with existing video software. Maybe even collaborate with the company to make bridge between Affinity photo and designer to their video software. Example of company that you can possibly collaborate with is blackmagic design. They already have DaVinci Resolve and Fusion. They are also ruining Adobe monopoly but in the video side of things. Same with Affinity, people said that they are an alternative, an affordable one and is very good
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19 hours ago, Hokusai said:
I don't think it is Illustrator's Blend tool that is on the Roadmap, I think it is Designer's Blend tool that is on the Roadmap (or it might be Affinity's Blend tool).

I like that mentality. But, what else you can add to a blend tool?
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If you add warp /distort, combined with this new grid feature, this program will beat the crap out of perspective.
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59 minutes ago, Ben said:
Another preview. I've added a new mode to Grids and Axis, for defining a grid from a correctly scaled cube.
The cube has a base scale (which would define a edge size if the cube was rotated flat to the screen). The angle and the lengths of the grid axes are derived based on the cube orientation. I opted to have a separate control for the Elevation angle as it allowed for snapping points to be added. One of the snapping points I added is the Elevation angle required for an isometric grid, which you would then combine with an Orientation angle of 45 degrees to get a true isometric grid. You also get the option to apply a Roll angle.
You can manually set the length of any axis, and the other axes will adjust accordingly, along wit the base scale - so you can define the overall cube size based on one axis.
For cube based grids, I've assumed that gutters are less likely to be required, so they have been omitted, and that the subdivision count is uniform for all axis, so you only get to specify it once. A decision partly to do with reducing the amount of UI clutter.
So, this feature is not for adding cubes, but to make the process of making isometric grid easier?
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3 hours ago, Ben said:
Are you talking about the snapping options panel? It's not a dockable tab. It can exist as either a popout, or a modeless panel (like the grids and axis panel).
What do you think would improve workflow as far as snapping options goes??
Not the option, the UI. If you want some references, look at Inkscape snapping UI. I think you can make it like that but, make it a window (like layer panel and brush panel. My point is, I'm not talking about the capability, I'm talking about the accessibility. It's easier to change snapping option if it's not a block of text.
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2 minutes ago, catlover said:
Regarding Snapping.
If I may be so bold as to ask for the following addition:
User-Configureable keyboard shortcuts to the little snapping tool submenu (see attachment).
Toggle on/off per separate snapping possibility.
Right now there is a row of snapping keyboard shorts possibilities visible in the bottom menu bar,
but you need to have a veritable spider-like hand to reach the shortcut keys

A very BIG spider at that...
I think it would be great to be able to assign a shortcut.
Thanks a million for doing a great job already !!!
CL
Yes!
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On 1/17/2018 at 0:09 AM, Ben said:
Ok, Here are some videos to demonstrate all the snapping that I've added for handles. Please note, I'm not talking about snapping to grid, I am talking about snapping to useful construction angles relative to the opposite curve point and handle.
So, the following snaps are shown:
1) Snapping to smooth a cusped node - SnapToSmooth.mov
2) Snapping to inline, and 90 degrees to inline - SnapToInlineAndNormal.mov
3) Snapping to reflected angle - SnapToReflected.mov
4) Snapping to parallel direction - SnapToParallel.mov
5) Snapping to 90 degrees of parallel - SnapToParallelNormal.mov
6) Snap to logical triangle (useful for square corners?) - SnapToTriangle.mov
The useful thing about these snaps is that they will enable you to perform common curve construction, completely independent of grid or set axis. You can use them in tandem with a second action while holding Shift to snap the handle lengths to match the preceding or following handle (while maintaining the direction you already snapped).
Goddamn this is good! After you finished all of this snapping, can you fix the UI of it? Make it a separate window instead of a tab. And make it look less of a text block. This could improve the workflow of many people. Highly appreciated

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19 hours ago, Ben said:
Yes - that question was already answered right at the start of the thread. It was made clear that this is all work in progress, and that there is no current date for 1.7 Beta.
So this thread will be updated as new feature is added to the 1.7?


Sneak peeks for 1.7
in Feedback for the V1 Affinity Suite of Products
Posted
Node alignment maybe?