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Everything posted by firstdefence
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I have done some testing and try as I might I cannot get the damn thing to flare, it always comes out flipping clean. I've tried masking with brushes, with brushes set to 50% opacity on both flow and opacity, even texture brushes come out clean albeit with a textured edge, I've tried masking with the quick selection tool, changing the refine panel and all I get is a better selection lol! I've tried with the Mouse and with my XP_Pen Deco 03 tablet and they all come out good so I have no idea what you guys are doing but I can't get it to do that flaring effect. I wonder if it has something to do with resolution, but the orange image is a HD image from Pixabay
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@dutchshader I think the analogy would be masking an area with tissue paper as opposed to masking tape, the former being a translucent mask and therefore you have bleeding, the mask/selection isn't solid so you are letting artefacts through the veil so to speak. That's the way my brain interprets it.
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How can you have an Unlinked attribute: Text Frame on an Artistic Text Layer that isn't in a Text Frame? Or is it? I assume the Artistic Text is actually in a text frame of sorts, either way it syncs fine if size is adjusted just the same as the Text Framed text does. What would have to happen for the unlinked text frame to show it's "unlinkedness" I have created symbols from Text, both artistic and framed and in each case the symbols have behaved as symbols regardless of the "orangey red" dashed lines being present
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Why would you turn off Sync, alter an instance of a symbol and expect that altered symbol to sync back to the parent symbol in its entirety when syncing is turned back on? By turning sync off while you edit an instance of a given symbol you are effectively creating a new "Child" symbol, so, the child symbol still retains some of the Parent symbol's characteristics but it also has its own characteristics. I think what should happen is if you alter an instance and effectively make a child symbol, that symbol should automatically be created in the Symbol Panel with an indication that it is a child symbol of another parent symbol, possibly in the same way layers and child layers work?
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On windows software icons normally reside within the exe file. Have you tried right-clicking the icon space and selecting Properties. From there you should see a shortcut tab, under Target: it should point to Affinity Designers .exe file. Below that you will see three buttons, you can click on Change Icon... and if Target: is pointing at the exe file it will show you what icons are available.
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It appears that Omnigraffle and Logist3 seems to ignore the fill-rule Changing this to fill-rule:nonzero blanks the centre part of the donut: SVG Editor <svg width="100%" height="100%" viewBox="0 0 1121 2441" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:1.41421;">
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Firstdefence's Disclaimer: The Doughnut Tool cannot be eaten and you should not attempt to chew the screen Licking the screen will also not work as the delicious Doughnut Tool is not sugar coated (as far as I am aware) In order to save confusion, I would suggest thinking of the succulent, delicious and dunkable Doughnut Tool as the more official title: Torus Tool, this will save you being dragged away by men in white coats
