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firstdefence

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Everything posted by firstdefence

  1. I’m not the original poster @JimSlade is. I suppose the question is, does it matter that the blueprints; being distorted when scanned will not be accurate when the scan adjusted in Affinity Photo unless Jim uses a grid set to the correct proportions of the original blueprint. how accurate does this need to be?
  2. Select the Move tool 'V' on the keyboard, then select image layer and the transform options should become active. @pixelstuff doesn't the perspective tool distort the original design so that its no longer an accurate facsimile of the scanned document.
  3. It is not an inconsistency, I think it's by design. With text frames you would be using text formatting such as paragraph, character and text frame parameters, you would be considering how to snap to the frame not the text, that is why the text frame is highlighted when the pen tool is selected. I don't think I've seen a single post where someone has queried why they can't I snap to words and letters in a text frame. But for artistic text it has practical applications.
  4. The text frame will invariably have smaller fonts typically 12pt or thereabouts. To have nodes showing would just be a complete mess, such as this example... Do you think this makes any practical sense?
  5. The It = The Pen tool, what else are we talking about? Re making sense, I would say it's an anomaly/bug that the pen tool shows the construction nodes that were used to construct each element of that font, maybe the pen tool isn't supposed to be showing those nodes.
  6. It shows the nodes that are used to construct the font see the image below. The image a screengrab from FontLab and the corresponding font with the fill removed and a magenta stroke applied, see how the nodes match the nodes from fontlab.
  7. Can you add the link to the tutorial you are watching? Look for the Appearance Panel, if you cannot see it, go to Window > and click on Appearance on the Appearance panel you can add multiple fills and strokes. Select the layer to apply the FX to and click on the small FX icon at the bottom of the layers panel. Select the layer with the style you have created and click on the Styles panel, click on the small burger menu and select Add style from selection. The opacity slider is also the noise slider, click on the small icon below the word "Opacity"
  8. Here you go, I saved with history so you can go back and forth to see what was done, the file was made in Affinity Photo v1.10.8 ToRecordOnlyWaterForTenDays.FD v1.10.8.afphoto
  9. The stroke panel doesn't feel complete without colour input. To be honest I think the Stroke and Appearance panel could be merged.
  10. One of the Mods might be able to pass it to a dev to take a look, can't promise anything nor a timescale @Dan C
  11. Just tried here and no go, if you are on mac and have time machine running you might try that. If on windows, sometimes there are shadow copies that you might be able to open: https://www.bleepingcomputer.com/tutorials/how-to-recover-files-and-folders-using-shadow-volume-copies/
  12. Closest I can think of in Affinity would be Brush tip Marker 01 and then add a bit of pressure and velocity to it when using a pen.
  13. They have enough on their plate sorting Mac, Windows and OSPad fixes out without adding Linux to the mix. Is it financially worth it? while there are a lot of linux desktop users is it financially viable to make a paid for system that caters for 4-5% of the desktop OS market and then deal with the compatibility of the major desktop distros e.g. Ubuntu, Mint, Manjaro, Fedora and Arch and all their baby sub distro's and, while there is a hive of linux bees ready to get their busy fingers on the keyboard and into the command line to solve all the issues that come up, I don't think enthusiasm will sustain development. Caveat: I have been known to be wrong
  14. I did this a bit differently and because of the variation in each colour I targeted the blue background using the colour picker tool and an average 257 x257 which comes out to R: 109 G: 147 B: 216 and for the Orange/Tangerine colour I used the flare at the bottom of the vertical line, which read as R: 233 G: 115 B: 59 The text looks like it's cutout showing a background, so I added an inner shadow to simulate that. I duplicated the scanned image and applied a Black & White Adjustment filter, this makes a nice black and white image, I merged the filter. Used The Erase White Paper Filter to remove the white. Added a Layer FX: Colour Overlay and an inner shadow Colour Overlay: Lighter Colour. Created a Fill Layer and filled with R: 109 G: 147 B: 216 If you didn't want the inner shadow on the vertical bar you can always separate it onto it's own layer. ToRecordOnlyWaterForTenDays - FD.afphoto
  15. Use Text > Show Special Characters to see if there is any residual formatting.
  16. Try this, select the text layer and use the context menu just above the workspace.
  17. Well after the heady heights of buying hepaflo bags for my Henry hoover, I embarked upon a quest to find a vector map maker, little did I know I would have to battle goblins and truggs from the age of yore but enough of this whimsicalnessness. I found this little gem: https://azgaar.github.io/Fantasy-Map-Generator/ Now before you all go off and make maps and export to SVG with gleeful abandon, there are a few glitches. Firstly Inkscape appears to open the map correctly, Illustrator says the file is Invalid, Affinity opens the SVG but for the issues listed below. Even with these issues it can still be a big time saver. The icons under the Terrain layer open in Affinity bigger than they should be, and are offset to where they should be. Both of these issues are easily fixed. The Offset is easily fixed by noting the co-ordinates of the Regions Layer and adjusting the Terrain layers co-ordinates to match. The Scale of the icons is also easy to fix by selecting all of the child layers to the Parent Terrain Layer and scaling them down 80% this will result in the correct scale for the terrain icons. Some of the textures don't appear to import but you can add or create your own textures. The Vignette doesn't import but again easily created. The text is smaller than it should be and it's transform isn't honoured and yet again it's easily fixed. Apart from that you can get a map like the one below pretty quickly. Map Close up: It's a shame Affinity Cannot open the SVG like Inkscape can.
  18. You don't say which app you are using? Using the Pen Tool, there is a Mode option to: Add new curve to selected curve object
  19. Depends how the red was added, but if the red was added manually, it's very unlikely the anomalies were accidentally made by you. Affinity does have a few quirks when using certain tools like the contour tool, which can create rogue nodes, but I've never seen it create the likes of the red anomalies seen in the logo document.
  20. I definitely think this has been through a pixel to vector tracer, there are lots of vector anomalies, most of the anomalies that can be seen in Outline view in either Illustrator or Affinity relate to the red parts of the image so simply deleting them isn't an option, see image 1 below Image 1. Unfortunately there are other path/curve bugs (excuse the pun lol!) Personally I think you'd be faster making this vector logo in Affinity from scratch using a pixel logo or the ai file as a trace image.
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