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evtonic3

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Posts posted by evtonic3

  1. Can you please add a transform options box or pop up window that allows for more precise rotating? I found that Designer does not do a precise job of rotating and lining up shapes when creating round patterns. There is a fraction of a millimeter or so that prevents for clean patterns. I am not sure if the custom rotate center still needs tweaking or what but my patterns are off and I have to back to illustrator for this. I am using a mathematical method so I know that my degrees in creating these patterns are true and exact. Not sure how else to explain this bug. See attached for a difference in degrees. And also to add to this, when placing the rotation center to where I need it, the only way to rotate to a custom degree is manually using the rotate handle on the bounding box-this may be where the difference in degrees I am off even though I am going by the real-time degree hovering display in degrees. This is where the input degree box would work better instead of doing it manually.  My suggestion on this would be if one moves the rotate center to a custom place, this movement should override the transform palette rotate input box that is linked to the 9-point reference box. So in other words, if I move the rotate center only allow for the input field to now control the rotation. This would solve that issue.

  2. Hi evtonic,

    This is by design. Affinity shows everything in realtime when possible when it doesn't impact performance.

    I'm unable to replicate the lag you're getting when moving or rotating shapes (even on a relatively modest system). I believe this is more an issue with your system/config/hardware than with Affinity itself. What's the specs of the system?

     

    What does showing in realtime matter at all if these are adjustments to the design?

  3. I just noticed that in Designer, standard shape objects get drawn with preview always on, and when you move them the full preview comes with it, so it looks laggy, at least on my Mac. When I look at Illustrator way, they don't do any preview as you draw and when you move objects, they use an outline. I think Designer should follow this way. Not much of a complaint but an acknowledgment and comment/suggestion to Serif. Objects do draw faster obviously with the preview off.

  4. If I try to implement the power duplicate function in conjunction with the fixed rotation point of an object I really get lost, in that it behaves very weird. Trying to make a flower design for practice but I can't get it. The copied, pasted new petal in its new location to continue the pattern all the way around does not remember the last movement position. 

     

    Okay I figured out that the initial Cmd+J is key getting this going.

  5. The inpainting tool is not capable of removing and replacing a large object with the background that should be behind it. If it is a complex background that has all sorts of objects (cars, people, houses, buildings, whatever) and you want to remove the object, you can't expect it to line up all the things up perfect. You will always have to use cloning along with the inpaint tool to complete your image. It's not a magical brush. Cloning in Photo works well, you shouldn't have to go to another app to to do regular cloning. Sorry you had a bad experience but you have to understand the tools limitations. 

  6. Use a stroke around the top wing to help aid in your creation of the curve as a guide. You could stitch it from pieces from each to get exact but that seems like a lot of work. 

     

    See attached. The red stroke I applied to the top wing is the guide I would use to visually guide me make the bottom. Like I said you could chop up the stroke and make it it's own shape, then using boolean geometry you could make your bottom wing.

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