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Danielcz

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Posts posted by Danielcz

  1. It will take about 2-3 years for subscription transfer to happen, at that time GIMP will have non-destructive editing too.
    (after many years of huge rewrite, long awaited 3.0 is almost ready).

    For me personally i didnt have anything interesting out of V2 either, whole V2 feels to me like "maintenance mode" with big jumps in versioning.
    Many of the most wanted stuff are still rotting in archived "Feedback for the Affinity V1 Products" forum section with no sight of implementation.

    but im also bit spoiled with fast development of Blender where i can read daily commits, roadmaps, devs meetings etc...

  2. i have some crazy idea, could you try disable (shutdown) all background software

    - all that Asus, motherboard, various updaters, even gaming platforms like Steam/Origin etc running in background? maybe even try without wacom software running

    There is also another potential problem, R9 380 is no longer supported and lastest drivers are from JUN 2022 (almost 2 years old). so it could be some HW acceleration issue. (AMD has rewritten whole OpenGL stack in drivers after support of your GPU was dropped - end of 2022)

    Mine 1.x was freezing in 5-30mins of work because of background running software all the time which was annoying, could not even listen to podcast running minimized in a browser...

  3. cat is out of the bag, noone can stop it i recommend you to adapt or start learning some other profession too.

     

    How will you compete in another 10 years?

    In the end AI will do creative jobs for consumer and human will fixing the plumbing...

    Another tomb stone, just right next to translation profession.

    But dont be sad, white collars are next on chopping board, they are too expensive, even programmers themselves.

  4. On 8/6/2023 at 3:33 PM, Patrick Connor said:

    2.2 will be a fairly short beta cycle and is now basically feature complete, but will get some more builds to iron out the bugs.

    2.3 may be longer beta to allow for more complex features. I would expect that new cycle to start shortly after 2.2 is released.

    Hope some more exciting features will come to Affinity Photo, reading changelogs for V2+ branch feels more like a maintenance mode :(

    I was kind of expecting opposite with inflow of new monies from people upgrading.

  5. AF Photo V2.0

    i just hope for tillable procedural filters with better fidelity (they are kind of blurry/mushy looking).

    Better fx layers (glow fx is kind of worst than PS, dont know if its need more samples or what but glow gradient looks more fine in PS and better following shape on bezier and circle objects).

    Better font engine smaller font looks blurry (kind of broken too) missing crispness, blend options dont help much.

    dont need another new video editing software which is worst then others, there is Davinci Resolve, Vegas which is at last 2 times a year on HumbleBundle for 25-30 euros sale, and free Blender with video editing capability and compositor and more free softwares which i didnt tried like Shortcut or Openshot...

    what i would like to see is new node based compositing software on the market, there isnt much choices. (Nuke/Natron)

    3D texture painting would be also good but substance isnt that expensive (steam sale, perpetual), 3D Coat textura (cheaper) also there is ArmorPaint for 20 euros and for blender Fluent Materializer for 35 USD but they are based more on a texture projection/stamping workflow, substance is more procedural.

  6. On 10/31/2022 at 4:06 PM, LondonSquirrel said:

    yep seen that on jpegxl reddit :D hope google stop being stup*d and revert it (maybe later). 

    on website i have WebP and fallback JPG version too and showing only best supported by a browser, was thinking about adding AVIF but it was worst compared to WebP or JpegXL and i didnt seen any encoder development for a long time

  7. Just added JpegXL images on my website as alternative if support is enabled in a web browser, filesize vs quality is amazing! 

    Lossy compression is bit weaker in darker spots (texture detail loss) dont know if i can change ratio of bits distribution (if you bumping quality it still putting too much bits onto bright areas even if its not needed anymore)

    can get it here:

    https://github.com/libjxl/libjxl/releases/tag/v0.7.0

    parameters used via CommandLine:

    cjxl.exe imagesample.png imagesample.jxl -e 9 --brotli_effort 11 -q 92

  8. maybe just do limited OpenCL acceleration ? just for display output and not for file output? something more safe than current usage. (like PS)

    Nvidia has CUDA, AMD dont care about OpenCL anymore, they have HIP now and recommending use it instead of OpenCL. Whats the actual state of OpenCL across vendors now?

     

    I really wanted to see effort going more into better font solution, better procedural filters etc. instead of never ending clusterf*ck with OpenCL acceleration.

  9. 17 hours ago, Designer1 said:

    Affinity Designer's strengths lie in the pen. You can really draw what you want very comfortably in Affinity Designer. The weaknesses lie in the export quality of PNG, which does not meet professional requirements. This is a big problem when fine lines and round shapes, typography are exported pixelated and not smooth enough.

    Hopefully the export quality and the anti-aliasing function will be improved in Affinity 2.0. The subscription model is out of the question for me!

    I dont know if its that issue but i have found that if i uncheck embed ICC profile and embed metadata in Export -> More... exported image has better quality.

    its few months ago when i test it so dont know if its apply anymore. 

  10. 1 hour ago, Friedhelm Benner said:


    That's why I don't understand why people keep writing about past versions.

     

    "I noticed that large saved files from February 2021 are not opening on the main computer."

    "That's why I don't understand why people keep writing about past versions."

    maybe possible issue with original text meaning after translation. :(

    the way i understood translation was, that some possible file save corruption was happening in AP versions released in February 2021 time frame. (1.9.0-1.9.1) resulting in 1.9.2 file crashing.

  11. 10 hours ago, Friedhelm Benner said:

     

    File download, the file will be in 1.9.2. open and editable.

    I noticed that large saved files from February 2021 are not opening on the main computer.
    They can be opened on the tablet with Win Home. I then saved some of the layers in a new file. Without the layers also the old file is saved. Both files can be opened on the desktop computer and brought together. This new file will also be opened again in an editable manner.

    February, its 1.9.0 or 1.9.1 ? i still have 1.9.0 (February 4th) installed so i can try to make some large files and upgrade to 1.9.2 and try it if it will crash? (i dont have 1.9.1 (February 25th))

      

    37 minutes ago, SpaceBound said:

    Internal. Run my apps from an internal m.2 500 gb(400gb free space) and work on an internal hard drive 1 tb (800 gb free)

     

    Edit: Affinity has no crash reports no saved crash reports. 

    Maybe something will be in eventviewer? winkey+R -> eventvwr.msc -> windows logs

    Hope its not memory stability issue

  12. I have tested your file and i have done lots of stupid things with it and re-saved and re-opened it multiple times and it didnt crashed, now its 1.6GB large.

    Maybe its that hardware acceleration issue? try to disable it in Edit->Preferences->Performance

    (dont have hardware acceleration because im on ancient win7 still, so i cant test it)

    Originally i though it was that filesize 300MB+ issue from 2018 just a 700MB mark now but it worked fine.

    have to add that im still on 1.9.0 build.

  13. yes i find this very annoying too.

    moving, merging and some tools design/functions in this regard, it adds additional steps which i always forget to do (sometimes too late) i dont have to do this in Photoshop. Affinity Photo sometimes feels very PIXEL NON PRECISE in default state (And some tools UI visualization didnt helping either -> that fat blurry Crop Tool representation compared to marque select).

    Photographers and hobbyist maybe dont care if image gets slightly blurry and some tools are non pixel precise but for me its kind of workflow breaking thing because im relying on pixel perfect operations without any resampling/altering of pixel sharpness.

    Sometimes i have feeling/suspicion its problem of Affinity software architecture , maybe its because Affinity Designer was made first as an vector image software so they maybe didnt needed any real pixel precision aligning by default (integer values / pixel arrays grids or how to call it) and whole pixel snap thing feels just like one big afterthought but if true then its really bad decision for pixel image manipulation software.

    The same with Move tool, its cool, its more "intuitive" by its feature to resize, rotate and shear directly but for me absolutely dangerous combination in one tool, if i need to connect 300+ tiles quickly by hand in matter of hours where pixel alteration must NEVER happen! its like nightmare not to accidentally touch some scale/rotate/shear spot on move tool gizmo by little tiny margin and see it too late -> start all over again.

    so I would really appreciated if i could disable any additional transformation functions (resize/rotate/shear) from a Move Tool too and keep just basic move function. And completely disable that blue move tool bounding box too (cant see properly with that blue borderlines exactly where is that last pixel clearly) or change the visuals at least to make it look more like marque select bounding box (its more sharp, thinner and feels more precise to see exact pixel borders)

    I know you can set to hide bounding box if you move it but i would like to see complete turn off switch.

    Or create additional tool which could be called "Basic Move Tool" without any additional transform functions. Safe for repeating/monotone fast and precise move operations without fear of changing size or rotation in the process.

    Thanks.

  14. On 11/7/2020 at 1:04 AM, Fritz_H said:

    Thanks for your answer.
    Windows 8.1 will receive monthly updates until 2023 - without any risk of buggy feature-updates (which usually add features nobody asked for...)

    Perhaps I need to get a second system with "Spy-Windows 10" for image editing and keep my Windows 8.1-Device for work with data I do not want to share with MS, CIA, NSA etc..?

    Thanks anyhow.

    Its off-topic but if you dont want windows 10 with bloatware and spying, there is Windows 10 Enterprise LTSC version.

    Also dont forget that lots of windows 10 telemetry were back-ported to Windows 7 & 8 in 2015 via windows update.

    https://www.extremetech.com/computing/213183-once-more-with-tracking-microsoft-backports-privacy-invading-windows-10-features-to-windows-7-8

    They have also changed KB patch numbers and reintroduced them multiple times over the last 5 years because people where blocking and removing them.

  15. +1 for this but its bit too early. 0.8.1 works kind of good but recent (daily) builds were wonky for me (quality/filesize ratio was worst and color tone shifted too) i would wait a bit for more ironed out releases. Also JpegXL comming next year too.

    GIMP added AVIF support just now but its only partial implementation, there is no way to disable chroma subsampling.

    For everyone interested i recommending to download AVIF CLI tools.

    https://github.com/AOMediaCodec/libavif/releases/tag/v0.8.1

    Comparison :

    https://cloudinary.com/blog/how_jpeg_xl_compares_to_other_image_codecs

    On my website (signature) i have added .avif for projects thumbnails already -> better and more consistent results than WebP

  16. would really love to have tillable (seamless) generated textures (cloud/perlin and others), chrome filter, sponge filter etc with crisp/sharp results. Some Affinity Photo procedural texture output is kind of blurry or too soft (maybe because of interpolation/resampling?) its not that much usable for game assets now.  (look at PS filters) 

    Some basic normal map generator would come handy too.

    Or ability to draw tiled (seamless) patterns like in Cosmigo Pro Motion NG, i think that even Ph0tosh0p dont have it.

     

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