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Danielcz

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About Danielcz

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    http://danielmoravek.com

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    Czech Republic

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  1. +1 for this but its bit too early. 0.8.1 works kind of good but recent (daily) builds were wonky for me (quality/filesize ratio was worst and color tone shifted too) i would wait a bit for more ironed out releases. Also JpegXL comming next year too. GIMP added AVIF support just now but its only partial implementation, there is no way to disable chroma subsampling. For everyone interested i recommending to download AVIF CLI tools. https://github.com/AOMediaCodec/libavif/releases/tag/v0.8.1 Comparison : https://cloudinary.com/blog/how_jpeg_xl_compares_to_other_image_codecs On my website (signature) i have added .avif for projects thumbnails already -> better and more consistent results than WebP
  2. CPU - Intel Core i7 4770 (non-K)(Haswell v1) 32GB DDR3 1600Mhz AMD R9 290X Tri-X OC 4GB (Driver 20.1.1) (yes it still works - 2013 ) HAWAII FP32 5.6+ TFLOPS / FP64 700+ GLOPS Win 7 x64 Ultimate (SP1 + monthly rollup) Power Balance: High Performance For GPU score have to set OpenCL manually in preferences
  3. HW spec (or name/model of your computer) ? OS and update version ? Drivers? does affinity need some version of redistribute (c++)? exporting dxdiag? screenshot of your running apps from system tray or windows task manager -> processes? In system tray if some app is there from motherboard, sound card, ssd drive or something try to exit/quit/close all you can
  4. will there be something new with filters in 1.9 version ?
  5. would really love to have tillable (seamless) generated textures (cloud/perlin and others), chrome filter, sponge filter etc with crisp/sharp results. Some Affinity Photo procedural texture output is kind of blurry or too soft (maybe because of interpolation/resampling?) its not that much usable for game assets now. (look at PS filters) Some basic normal map generator would come handy too. Or ability to draw tiled (seamless) patterns like in Cosmigo Pro Motion NG, i think that even Ph0tosh0p dont have it.
  6. you can just download 1.8 from your Affinity web account, Its full installer.
  7. Its not ready yet, at this time its more of a hybrid between Lightroom and Photoshop, they have added some generated textures not long ago (with varying results) but still no precision glow, custom curves (fx layers), Normal map filter, fonts below sizes 30pt looking kind of bad, cant open files above 300MB etc. Good thing is that its cheap to buy and free until 2.0. From above there is Photoshop, from below there is GIMP. Problem is that some tasks can be done by free GIMP or expensive Photoshop but not with affordable AffinityPhoto. (free->paid->expensive) If you need to do some smaller (2K/4K) seamless environmental textures for games (aberration, lens fix) with non-destructive techniques you can do it just fine. Im using Affinity Photo where i can and waiting how it will pan out but i guess it will take years for me to be able to switch completely. (its not just about features but workflow speed, tool precision and performance too) When i will be able to work with this filesize ? Even if this will get fixed, will performance be on pair for practical workflow? Last time i tried (1.6) AffinityPhoto performance started to choke around 12K files and later memory management kind of collapsed too. (free RAM but AffinityPhoto wasnt able to use it)
  8. Another freeware software that can open large files too: Krita: freeware for concept artists and painters. Paint.net: Freeware program written in NET Framework. Pro Motion NG: pixel art editor based on ancient Amiga DeluxePaint can at least open it too without crashing... PS: can someone try legendary PAINTSHOP PRO? (i dont own it) or MacroMedia FireWorks dead fish right? SerifFailOpen.mp4
  9. Yep its same issue, I think this isnt something trivial for them to solve, because it taken so long, maybe they have to rewrite some big chunk of their code handling this (maybe thats the price to pay if you base bitmap software on vector one (Affinity Designer) and want to share same/similar core). This will probably take few years to solve not months, If you can use Photoshop or freeware GIMP meanwhile. (GIMP dont have non-destructive editing yet) but paid Affinity Photo cant handle this filesize yet. BigFilesIssue.mp4
  10. downloading, will try but last time in affinity 1.6.5 and before, this was issue: They said that 1.7 can handle better larger files (performance, filesize or both?) but i didnt test it yet on my 50K source png ORIGINALLY REPORTED back in 2017:
  11. can you make a video? In my case it takes few seconds to do 3000x2000px crop and export it, maybe i dont understand correctly what you mean. (for confirmation) I see that crop tool sometimes jumping 1px up and then down while moving it on canvas which isnt ideal, some kind of bug or implementation issue? APCropAndExport.mp4
  12. and here is 4500x3000px try to zoom in little more if you cant hit it or lower mouse sensitivity if you have 1920x1080 LCD (by zooming far out on huge pictures, pixels get interpolated maybe thats why you cant hit that 1pixel) Have 27 LCD 2560x1440 and i have to zoom little bit more and it took some time before i hit that 4500x3000 number on such large canvas (it jumped above or below a lot) It would be no issue but Affinity Photo is missing Auto-scrolling feature while being zoomed in and dragging/enlarging crop area like Adobe Photoshop, this would help with pixel precision marque or crop selection while zoomed in and cropping area behind visible part of canvas.
  13. About crop region tool i dont have any issue 3:2 to do 3000x2000 export (Jpeg) it out and recheck in windows size is 3000x2000. only with locked resize document if you downscaling from non 3:2 ratio, unlock it (click on yellow lock between numbers) and punch both numbers in and it will resize to 3000x2000
  14. Some rounding issue? Maybe because 4187x2792 isnt exactly 3:2 but 4187x2791.33 is? Try it with 4188x2792 = exactly 3:2 Use this calculator it helps a lot: https://calculateaspectratio.com
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