Jump to content
You must now use your email address to sign in [click for more info] ×

Aaron Martin

Members
  • Posts

    251
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Aaron Martin got a reaction from ashf in Copy paste vector to Figma   
    There is, its not 1x1 anymore. Its 100x100
  2. Like
    Aaron Martin got a reaction from François R in export selection in right click menu   
    For some speed works, id like to have an export option for the selected shape or photo when i right click on the item. what i do is
    create an art board place shape in art board Resize art board Rename art board Press export shortcut key start my exporting workflow It would be much easier if i could just
    right click on shape click on export selection start my exporting workflow Just a suggestion
    Thanks
     
  3. Like
    Aaron Martin got a reaction from François R in Copy as SVG in right click menu   
    Please put Copy as SVG in right click menu
    Thank you
  4. Like
    Aaron Martin reacted to User_783649 in UI/UX Design and Prototyping Features   
    Agree, Aaron. To beat the others in UI/UX field, Serif needs to implement three key things: 
    A really fast, low latency multi-player editing mode with state-of-the-art built-in conflict resolving so file damage will never happen whatever everyone does. Existing incremental file saving model may be super beneficial here in order to reduce network overhead. Symbols should be taken to the next level. They should evolve into powerful interactive components with multiple states support and proper encapsulation (nesting). There’s also a need for powerful prototyping tools with optional, customizable animations/micro-interactions. All the rest and truly great stuff is already here (think about existing StudioLink, very powerful text editing and image editing abilities and other useful stuff).
  5. Like
    Aaron Martin reacted to NathanC in Is this possible in affinity?   
    Hi @Aaron Martin,
    This Gradient Blur effect is possible in Photo using a Fill Layer, Gradient Map and Depth of Field Blur Live Filter clipped to the text set in Tilt Shift mode. Stacking blur filters demonstrated in the last section of the video did not yield great results for me, however.

  6. Like
    Aaron Martin got a reaction from bananayoshimoto in I’m struggling to resize shapes proportionally in Affinity Designer iPad.   
    Thats because in affinity, corners rounded with corner tool, won’t scale with objects (its annoying. I know) and u have to convert the shape to curves first. Select the shapes that utilized corner tool, convert them to curves via tye function menu (the 3 dost on top left) than ull be good to go
  7. Thanks
    Aaron Martin got a reaction from Small Peak in I’m struggling to resize shapes proportionally in Affinity Designer iPad.   
    Thats because in affinity, corners rounded with corner tool, won’t scale with objects (its annoying. I know) and u have to convert the shape to curves first. Select the shapes that utilized corner tool, convert them to curves via tye function menu (the 3 dost on top left) than ull be good to go
  8. Like
    Aaron Martin got a reaction from DM1 in I’m struggling to resize shapes proportionally in Affinity Designer iPad.   
    Thats because in affinity, corners rounded with corner tool, won’t scale with objects (its annoying. I know) and u have to convert the shape to curves first. Select the shapes that utilized corner tool, convert them to curves via tye function menu (the 3 dost on top left) than ull be good to go
  9. Like
    Aaron Martin reacted to Lorox in Affinity 2.0 price   
    I absolutely agree!
  10. Like
    Aaron Martin got a reaction from Gatada in Gradient Blur Effect   
    Hi Bruce.
    by gradient blur, i mean the blue circle images, where users can apply different level of blur between two points of a shape
    by background blur blend option, i mean something like the yellow and orange circle effect.
    im aware there are multiple ways to apply this effect in afphoto and also designer, but my suggestion is if there is an individual toggle for this effect, could help speed up workflow alot.




  11. Like
    Aaron Martin got a reaction from Gatada in Gradient Blur Effect   
    I'd like to see a gradient blur effect where u can adjust the blur effect on different locations of the shape similar to gradient and transparent tool. 
    While at it, a gradient background blur toggle in blend options would be nice too. so if i select a shape and toggle its transparency, the background will be shown blured.
  12. Like
    Aaron Martin got a reaction from walt.farrell in New Line indicator   
    Thank you all
    Pšenda i misunderstood your first comment. That was my bad. Thank you so much for your help. 
  13. Like
    Aaron Martin got a reaction from Alfred in New Line indicator   
    Thank you all
    Pšenda i misunderstood your first comment. That was my bad. Thank you so much for your help. 
  14. Thanks
    Aaron Martin reacted to Patrick Connor in Affinity Publisher iPad Sneak Peak   
    I am sure Ash will update us all soon enough, but I am not this pessimistic. I have seen StudioLink on an iPad Publisher alpha and it working fine so far.
  15. Like
    Aaron Martin got a reaction from davemac2015 in Gradient Blur Effect   
    I'd like to see a gradient blur effect where u can adjust the blur effect on different locations of the shape similar to gradient and transparent tool. 
    While at it, a gradient background blur toggle in blend options would be nice too. so if i select a shape and toggle its transparency, the background will be shown blured.
  16. Like
    Aaron Martin reacted to R C-R in ¿HowTo: Convert between Art Text and Frame Text?   
    Adding +1's to posts in the Questions forum isn't likely to catch the attention of any of the staff besides the moderators. In particular, the developers rarely visit this forum because they spend most of their time working on the code, not reading the thousands upon thousands of posts this forum generates.
    But they have mentioned many times that the developers do follow the Feature Requests & Feedback forums, & of course the top level of that forum says, "We read every idea which is posted." That's why for maximum effect these requests should be posted there.
  17. Like
    Aaron Martin reacted to MattP in Affinity, we need clarification: are you or aren’t you working on a DAM?   
    I know I'm arriving at this party very late (because I didn't see it until now...) but nobody is trying to 'not answer' anything and there are no 'difficult questions' - there are only questions that some moderators may not know the answer to as they're not privy to all information. I'll say this: I'm sitting next to the guys that are writing the DAM... It's a thing.
  18. Like
    Aaron Martin reacted to John Mevis in Prototyping features - Serif   
    I use Affinity Designer for Ui/Ux and I am very pleased with my working process BUT I really miss the ability to prototyping my design. 
    As a solution, I see the following options:
    - export from Affinity Designer to another app for prototyping like (ProtoPie, Figma, Invision)
    - Prototypy Persona to have opportunity make animation and transition with artboard ( I think it's the best variant)
    - another app in Serif line - Affinity Prototyper:)
    Thank's for attention & wish a nice day
  19. Like
    Aaron Martin got a reaction from Hangman in Layer groups after export for using in after effects   
    By the way. (Shameless plug here) i made a website for everyone to share affinity exclusive source files. Im also trying to promote it a little here. You can check and if u enjoyed it. Sharing it will be very appreciated. 
    Www.affinityelites.com
    Note: i also know it could be a little buggy in some places, thats because im not a professional web developer and this is my first website. 
  20. Thanks
    Aaron Martin reacted to Hangman in Layer groups after export for using in after effects   
    Okay, so there are various issues, some are file format specific, others are AD specific. I'll try and cover these below...
    Firstly with regards the white background, this shouldn't appear at all regardless of the exported file format if you select the graphics and choose Selection Only from the Export Dialogue window... this will give you the version shown on the right, i.e., no background.

    If After Effects is your weapon of choice you basically have four file format options you could use if you want to keep your illustration completely in vector format, .PSD, .PDF, .EPS and .AI, however each have their own nuances.
    PSD
    PSD probably gives you the closest match when it comes to maintaining your source AD layer structure and grouping however, a number of layers end up rasterised (as you've already seen). Any layer that uses one of the AD fx options will be rasterised, with, it appears, the exception of the mask outer shadow fx (which seems to be Photoshop compatible), so the mask and helmet straps' 3D fx and the helmet's gaussian blur fx end up rasterised as does the logo on both the helmet and the overalls which is an embedded PNG file and so is rasterised by default.
    One issue I only discovered by examining your file is that any strokes that use pressure sensitivity, i.e., a pressure profile on the stroke also get rasterised, so the head, hair, hand, eyebrow, eye etc., so if you want to maintain the stroke integrity, as in the stroke width variations, you would first have to expand all the strokes to prevent them being rasterised which gives you the added issue of having to deal with loads of additional layers once you load the file in After Effects (AE).
    You could remove the stroke pressure sensitivity to avoid this, which would have little impact on say the appearance of the hair but would be perhaps be more noticeable on the hand and eyebrow (though converting the eyebrow to a curve overcomes the issue), so it all depends on how important it is for your illustration. The benefit of doing this is that you then maintain a vector shape with fill and stroke intact rather than a layer for each.
    Another issue (which I think maybe a bug) is that some (not all) nested layers are for some unknown reason being rasterised when exported to .PSD, in your illustration this affects the eye but can be remedied be unnesting the layers without changing the look of the eye.
    There is an additional problem though which appears to be an AD bug, elliptical grads are being rasterised when exported in PSD format, even when no transformations are made to the initial shape so this is affecting the grads in the eye for example. It doesn't affect radial grads however.
    I think you could relatively easily replace the 3D fx on the straps with linear gradients and the gaussian blur fx on the helmet with a radial grad which would then prevent these items from being rasterised.
    You could reasonably easily recreate the badge with logo in AD so it is in vector format which again will keep the whole illustration in vector format once imported into AE.
    Alternatively you could just increase the resolution of you AD document say to 300dpi and not worry about any rasterisation once imported into AE, it all depends how and where the finished animation is being used, i.e, is it for web or for video?
    PDF
    This ends up with a messy layer structure and suffers from some but not all the same issues present with .PSD, as in rasterises the helmet straps' 3D fx, the helmet's gaussian blur fx and the mask outer shadow fx, however it automatically converts any strokes using pressure to a separate layer which means for you particular illustration you have lots of additional layers to deal with.
    It is also rasterising all gradations which have been transformed, e.g., the linear gradation on the toggle and the overall stripes and the eye highlight elliptical grad but I think this is again an AD bug.
    EPS
    Similar issues compunded by the loss of a number of clipping paths resulting in problems with the eye and the overall stripes.
    AI
    This is pretty much the same as a PDF (though not completely), as in when you save a .AI file you have the .AI and a .PDF in the same container but of course AE will read the format natively and therefore keep everything pretty much as created when continuous rasterisation is on in AE. Do you have access to Illustrator?
    SVG
    Whilst AE doesn't support SVG, it is perhaps the best option when outputting a pure vector file from AD. If you replace the mask shadow with a manual shadow and apply a gaussian blur fx instead of outer shadow fx and then set Rasterise to 'Nothing' in the SVG export settings (More Dialogue) you get a pure vector output (apart from the logos which I think are of sufficient resolution not worry about anyway unless you want to replace them with vector versions). The only fx you lose the 3D fx on the helmet strap but it is so subtle anyway I don't think you'd notice and you could always replace it with a linear grad, (see attached SVG).
    The slight frustration with the SVG export is that every single element is exported in its own group. I have no idea why?
    If After Effects is only a means to an end and is only being used because that is what you have and are used to using rather than it being integral to the project it may be worth considering some SVG animation software, maybe something like Keyshape https://www.keyshapeapp.com/ which opens SVG files exported from Affinity Designer and exports the following...
    SVG for web pages Lottie animations for native Android, iOS, macOS, Windows and React Native apps* Animated vector drawables for native Android apps* Animated GIFs for social media sites MPEG-4 movies for YouTube and other video sites Image sequences and sprite sheets for games Animated PNG and WebP images Conclusion
    No easy solution here but hopefully a few pitfalls to be aware of when creating graphics in the first place if you want to use them in After Effects. Unfortunately AD is not as compatible with AE as native AI is.
    Site Man Mask.svg
  21. Confused
    Aaron Martin got a reaction from AdamStanislav in Hoodie   
    😅 that was the whole point actually, i made this website for everyone to share their affinity exclusive source file easily and free, and im casually and shamelessly trying to promote it here hoping to gain more users. i wrote more information here. 
    anyways, i attached the source file here as well, its nothing special really.
     
    Hoodie.afdesign
  22. Like
    Aaron Martin got a reaction from Wosven in Hoodie   
    I drew a couple of vector hoodie templates
    https://affinityelites.com/single/250
    Im planning on creating more textile vector source materials if you guys are interested.
  23. Like
    Aaron Martin got a reaction from segts in Upload, Download and share Affinity resources for free   
    Hi everyone.
    Im a fan of affinity and thought of creating a website for you all to easily upload, share and find resources exclusively for affinity files for free.
    Before you check this website, i wanna let you know that i made this website with little help from others and lots of passion and love, its not perfect and i intend to keep upgrading it and your opinion is valuable. i hope it can help some in the community.
    www.affinityelites.com
    Enjoy  
    PS:
    Everyone can download resources and assets but you'll need to sign up to upload While uploading files, you can submit a PNG thumbnail of your file that has transparent background. This way others can utilise the background greyscale effect to check how the source looks with different shades of grey level background.
  24. Like
    Aaron Martin reacted to Frances Proctor in Upload, Download and share Affinity resources for free   
    I checked out your site and I think it's a great start. I know its a lot of work to create and maintain something like this.   I would like to offer some constructive critiques .
    Rather than landing on a homepage with nothing but advertising you need some examples of what can be found on your site.  Create some resources yourself if you have to. If you have something to start with it will encourage more people to add stuff.  create brushes, patterns, simple vector drawings, layer styles, and templates. For affinity photo you could a LUTs and macros.  Even though the resources are free they are still being marketed to a specific audience make the site look appealing.   Search brings up nothing at all . I don't know if it doesn't work or there are just no resources.   The link to Affinity by Serif Should be either down near the bottom or off at one side and you should have a disclaimer that you are not an official Serif site. you need a navigation bar at the top to make it easier for visitors to explore what the site has to offer it could link to pages for each type of resource. Add some contact  and FAQ pages and links to them at the bottom so your site visitors can get in touch and you can offer support. I tried to upload an assets file and it said the format is not supported so I tried the same content in a zip file and it said zip files are not supported make it clear what types of files can be uploaded and how large the file size can be. I look forward to seeing how the site develops, and once I am able to correctly upload I will donate a few things.
  25. Like
    Aaron Martin reacted to kamiC in Upload, Download and share Affinity resources for free   
    This is a good idea. These are my suggestions: add a contact for the site, add a simple Q&A section and a brief how-to info page--all upfront. Visitors are curious people and want to have basic questions answered about a site before joining and also want to understand what is expected of them, the info page is good for all that. Create categories for the type of downloads that come into the site. Organizing the site from the start will be easier to maintain and provide focus to people who browse the site.
    Looking forward to seeing it grow.
     
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.