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Rudolphus

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  1. Like
    Rudolphus reacted to LEB in Feature request: tag for pages in Affinity Publisher   
    It would be interesting to be able to add (colored) tags to the pages in the Pages panel, in order, for example, to point to pages that still need a lot of work.
  2. Thanks
    Rudolphus reacted to MEB in Parent bars & moving layers above or below their current parent not working in 2.4.0   
    Hi @Rudolphus,
    Thanks for reporting this. I confirm it's indeed failing to work on Windows. I'm logging the issue to be looked at.
    @tzvi20
    The issue reported in that thread is a bit different and was already fixed for Beta 2.5.0.x
  3. Like
    Rudolphus reacted to Arken in Keyboard shortcut changes when switching language   
    Hi,
    In Designer, in Windows 11, when my keyboard is in English pressing Ctrl + ; shows and hides the Guides as expected.
    But when I change to Greek, the keyboard shortcut doesn't work anymore.
    I found found out that the ; key on the Greek keyboard is the Q key on the physical keyboard. So when pressing Ctrl + Q while in Greek the Guides show and hide again.
    But when I chage to another language, ex Bulgarian, now the keyboard shortcut for showing and hiding the Guides is different again.
    I havent tested, but I assume this happens for all the keyboard shortcuts in Affinity Designer and the other two apps.
    My point is the keyboard shortcuts should be the same on the physical keyboard on every language, because the key combinations changing on every language change is ridiculous.
     
  4. Like
    Rudolphus reacted to U. Dinser in keyboard shortucts   
    I have already mentioned this. For anyone who works with keyboard shortcuts, the Affinity solution is a disaster. Serif sees it as an original solution without considering that it artificially limits many work options.
    A separation between the normal and extended keyboard is essential for professional use.
  5. Like
    Rudolphus reacted to Bradley Matthews in Ability to search shortcuts   
    It is a minor thing, but would be very handy. Example: if you're trying to find a shortcut to customize but you are not sure of what section it is in, or the exact name, you could quickly search for a few terms that you believe the function could be named in order to find it. A lot of other professional software has this functionality. 
    For personas to be considered, it could be a general search, which shows all shortcuts, but with an additional column to show which persona they are a part of. This way you could search for a function, have all of its shortcuts for each persona appear, and quickly assign the shortcuts for all personas at once, instead of navigating to the relevant persona from the drop down each time, then finding each one in the list. 

  6. Like
    Rudolphus reacted to sansnom in International Flags (asset)   
    🙂

    International Flags.afassets
  7. Thanks
    Rudolphus reacted to sansnom in Assets icons and pictos Affinity   
    Affinity Pictos.afassets
  8. Like
    Rudolphus reacted to MikeTO in Hyphenation exceptions dictionary   
    I realize that we're limited to the Hunspell hyphenation dictionaries and that Hunspell doesn't allow user hyphenation dictionaries like it does for spelling, but would it be possible for us to create an Affinity-specific exceptions list in Settings (like AutoCorrect) that Affinity could use to override what Hunspell would do?
    For example, Hunspell (US English) hyphenates cardiopulmonary as car~diopul~monary which is awful, it should be car~dio~pul~mo~nary.
    Users could enter words with tildes at the desired break points. And to prevent a word from being hyphenated, enter it without any breakpoints. For example, Hunspell hyphenates Facebook as Face~book but a product name should never be hyphenated.
    Thank you
  9. Like
    Rudolphus reacted to sansnom in Live Filters in Affinity Designer (Asset)   
    🇬🇧 Here is a rework of the Asset, with new icons and the most basic Live Filter integration possible.
    Unfortunately, I still had to create subgroups in order to guarantee the largest possible thumbnail (the rendering of Affinity Designer on these thumbnails was difficult for me to understand because it seemed so random to me...).
    Good reception and if you find any errors, please share them with the community, I will correct them. But, I'm almost certain that Serif, in his great goodness, will very soon integrate these Live Filters into AD like he did in AP... and who knows, maybe one day, in macOS, we will have the functionality QuickLook with very large and beautiful thumbnails!…
    NB: Serif could also better qualify these .afsssets files with a personalized icon rather than a generic file icon!…
     
    🇫🇷 Voici une reprise de l'Asset, avec de nouvelles icônes et l'intégration du Live Filter la plus élémentaire possible.
    Malheureusement, j'ai dû quand même créer des sous-groupes afin de garantir une vignette la plus grande possible (le rendu d'Affinity Designer sur ces vignettes m'a été difficile à cerner tant il est m'a semblé aléatoire…).
    Bonne réception et si vous trouvez des erreurs, merci d'en faire part à la communauté, je corrigerais. Mais, je suis presque certain que Serif, dans sa grande bonté, intégrera très prochainement ces Live Filters dans AD comme il l'a fait dans AP… et qui sait, peut-être qu'un jour, sous macOS, nous aurons la fonctionnalité QuickLook avec de très grandes et belles vignettes !…
    NB : Serif pourrait aussi mieux qualifier ces fichiers .afsssets avec une icône personnalisée plutôt qu'une icône générique de fichier !…
     

    Live Filters v2.afassets.zip
  10. Like
    Rudolphus reacted to sansnom in Live Filters in Affinity Designer (Asset)   
    🇬🇧 Hi, here is a asset containing Affinity Photo's Live Filters for Affinity Designer (which by default does not include them).
    These contents were therefore created by copy/pasting between the two applications. These contents are classified by family and in the order of appearance in the Layer menu –> New AP Dynamic Filter Layer, with a personalized icon to better distinguish them.
    There was a lot of manipulation to create this resource: I hope I didn't make a mistake. Good use…
     
    🇫🇷 Bonjour, voici une ressource contenant les filtres dynamiques d'Affinity Photo pour Affinity Designer (qui par défaut ne les inclus pas).
    Ces contenus ont donc été créés par copier/coller entre les deux applications. Ces contenus sont classés par famille et dans l'ordre d'apparition dans le menu Calque –> Nouveau Calque de filtre dynamique de AP, avec une icône personnalisée pour mieux les distinguer.
    Il y a eu beaucoup de manipulations pour réaliser cette ressource : j'espère ne pas m'être trompé. Bonne utilisation…
     

    Live Filters.afassets
  11. Haha
    Rudolphus reacted to Kasper-V in No, it's not AI!   
    I could have called this Many hands (and feet) make light work. We're all getting browned off with Artificial Intelligence stealing copyright works. I thought it was time I made a stand and made my own AI image. In this case, it probably means Astonishing Inaccuracies.

  12. Like
    Rudolphus reacted to GarryP in How to align three circles at their tangent points   
    I’ve shown one method to do this in my attached video (the text below isn’t a step-by-step guide, just notes on the video).
    “Enable Snapping” should be ON, “Snap to object bounding boxes” should be ON, and “Include Bounding box mid points” should be ON.
    Part A – The first circle
    If you are not using Designer, and therefore can’t use the Point Transform Tool, or you just want to do it quickly, then, instead of the instructions in this part, you can simply snap the left ‘side’ of circle B to the right ‘side’ of of circle A and then rotate all the circles to how you want them later.
    Draw a line from the centre of circle A to anywhere.
    Use the Node Tool to move the end of the line to get the angle you want.
    Use the Point Transform Tool to move and rotate circle B.
    Use the Point Transform Tool to translate circle B so that it touches circle A.
    Part B – The second circle
    The width of the first construction circle should be: width of circle A plus width of circle C.
    The width of the second construction circle should be: width of circle B plus width of circle C.
    If you aren’t using Designer (and can’t use the Point Transform Tool) you can draw a line from the intersection of the two construction circles (to anywhere, the end point doesn’t matter) and then use snapping with the Move Tool to drag circle C into place.
    Note: If you don't want circle B to be rotated after this then you can just double-click the rotation handle to reset it.
    Important: There may be tiny gaps between the circles but that’s because they aren’t perfect circles, and that’s because of the way the Affinity applications draw circles using bezier curves. I don’t think there’s anything we can do about this.

    2024-02-04 08-50-06.mp4
  13. Thanks
    Rudolphus reacted to v_kyr in Protractors - Back to school   
    Let's go back to school, with some of those common and well known school protractors for measuring in degrees.


     

    ... etc.
     
    The protractor assets shared here ...

    ... are all vector based and do have printed on degree scales. You have to adapt/size the default assets protractor sizes to your document needs and thus scale them up/down so they nearly match your doc measurements.
    Note that all protractors are just a bunch of grouped/layered together vector parts (curves and text) thus they can be modified in colorings and the like. Also you should always move & size etc. a whole reused protractor group/layer when needed!
    Here is the associated assets file:
    protractors.afassets Have a nice school day!
     
     
  14. Like
    Rudolphus reacted to smadell in Reticulated Gradient Map - a FREE Macro Download   
    I am attaching a macro category called “Reticulated Gradient Map” which can be used for color grading or for creating an artistic rendition of a photograph. The look was inspired by a recently viewed YouTube video on the Texturelabs channel in which an image was posterized and gradient mapped, but with a specific type of grain applied to the borders of the colors. The original video can be found here.
    The effect relied on a filter found in Photoshop’s Filter Gallery called “Reticulation”. Although the Reticulation filter is not available in Affinity Photo, this macro duplicates the effect fairly reliably.
    Here is a before and after image, along with the User Dialog settings used during the image’s creation.

    The macro creates a number of adjustments and other layers inside a Group called Reticulated Color Grade. Because the effect is entirely contained inside the group, the effect can be turned on and off by showing/hiding the enclosing group. Also, the effect is entirely non-destructive (with one exception, discussed below) and will respond immediately to any additional edits made to the original image.

    I have also created a PDF (also attached to this post) with specific instructions for using this macro. However, in brief, invoking the macro will set up the Layers stack (as above) and present a dialog to the user for some initial settings. You will be asked to set the following:
    1) Adjust Reticular Noise Size (destructive)
    The “Reticulation Noise” layer is a pixel layer in which a reticulated pattern of noise is applied. The macro invokes an “Equations” filter to increase or decrease the size of the noise. The default value is 0.8, and the slider will accept values between 0 and 1 (although anything above 0.8 is capped at that value, since the math falls apart above that value). In general, the default setting results in the largest reticular noise available, but the noise can be decreased in size by setting the slider to smaller values.
    2) Adjust Reticular Noise Opacity
    This slider affects the opacity of the “Reticulation Noise” layer. The overall effect is that, at lower values, the graininess of the reticulation is held closer and closer to the borders between colors. The default value is 20% and the slider will accept values between 0% and 100%. In general, keeping the value to smaller numbers is usually going to be more visually pleasing.
    3) Distribute Tones
    This slider affects the Gamma slider in a Levels adjustment. Because the Levels adjustment is applied prior to the Gradient Map, shifting the slider to the left or the right will shift the colors toward the lighter or darker tones respectively. Play with this a bit, watching for the appearance or disappearance of colors mapped to whites and blacks.
    *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *
    The first setting, in which the “size” of the noise is adjusted, is a destructive change. It cannot be edited once the macro has been finalized. This particular slider should be set carefully. However, other values can be edited afterward. I would suggest the following edits after the macro has been allowed to complete.
    1) Open the Distribute Tones layer. This is a Levels adjustment, and sits inside of the “Monochrome Group.” I have found it to be helpful to move the Black Level and White Level sliders inward so as to meet the left and right borders of the histogram. Also, you can adjust the Gamma slider so as to shift the gradient mapped colors toward the lighter and darker values.

    2) Select the Reticulation Noise layer and fine tune the Opacity of that layer. You will find that adjusting the opacity of the layer will shift how much the graininess of the reticulation involves the individual colors. In general, keeping the Opacity low will keep the reticulation noise closer to the borders between the individual colors.

    3) The macro uses a Gradient Map that uses purple and orange colors for its default. Obviously, you can change this (and you probably will want to!) Open the Gradient Map Adjustment layer and change the colors as you’d like. Using an adjustment preset will make this easier, but those presets are up to you. Be aware that the macro sets the Posterize adjustment to 5 levels, and the Gradient Map has stops at 0, 25, 50, 75, and 100%. This means that the end result will give 5 posterized colors, as represented by the colors chosen for those stops.
    *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *
    The attached macro category should be imported into the Library panel, using the “hamburger menu” at the top right corner of the panel. The macro was created in Affinity Photo 2, and will not be compatible with version 1. Also, once the macro category is imported, you can drag the macro to any other category you already have set up. (I have placed the macro inside a Category that I created called “Color Grading” but you can set up your categories as you would like.)
    *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *  *
    As with all of the macros that I have submitted please remember that I am one person working with one computer. I have tested the macro in a fairly limited fashion, and it works well for me. I believe that the macro functions as stated, but of course I cannot make any guarantees.
    On the other hand, if you like the macro you should keep it and enjoy it. It is free to use for personal and/or commercial work, and you do not need to credit me in any way. My only requests are these: (i) please post a response in this Forum topic to let me know that you are using the macro and (hopefully) enjoying it; and (ii) please remember to “pay it forward” by contributing to the forum in any way you can. It is by sharing your experience and your expertise that we all improve our skills and our enjoyment.
    Reticulated Gradient Map.afmacros Using the Reticulated Gradient Map Macro.pdf
  15. Like
    Rudolphus reacted to VectorWhiz in David Lynch vector portrait   
    Vector portrait of movie director, actor, visual artist and musician David Lynch. All 12 stages of progress in my portfolio blog: https://communicats.blogspot.com/2024/01/david-lynch-vector-portrait.html
    In aforementioned blog I briefly explained how the effects used have been created, but I will repeat them here for clarity:
    In Affinity Designer there are what Serif calls 'Vector Brushes' that actually are based on bitmap images. So, this in fact is not a 100% vector portrait. Users can draw these brushes themselves in vector format, that are exported as png-files. For almost every 'vector' portrait, drawing specific brushes have to be created, since no hair strand or pore texture in a person's face are the same. To such brushes Gradient Fills and Gradient Transparency effects are applied and sometimes they are Duplicated using Filters (below the Layers panel) that in some cases are offset, re-sized, skewed or mesh warped a little. In a number of cases it helps to apply the 3D lighting effect - highlights and outer shadows - to these brushes too. In the Gradient Tool there is an option to use bitmaps as the fill, which also is useful to achieve the desired effect. To these type of fills the same effects can be applied as used to manipulate the Vector Brush strokes.
     

     
     
     
     

     
     

     
  16. Like
    Rudolphus reacted to R0CKA in Affinity Neue | App Icons   
    Designed some neuemorphic icons for the Affinity Suite in Designer. Inspired by @yeye's Affinity Designer icon on Dribbble.
    Hope you guys like it! I'd love some feedback or ideas!

         
     



    Affinity Designer Neue.afdesign Affinity Photo Neue.afdesign Affinity Publisher Neue 2.afdesign
  17. Like
    Rudolphus reacted to bures in Filename available as variable in Export persona   
    Almost every time I need to save exported files in the same folder where the edited image is saved. If it would be possible to specify e.g. ".\" and the application would not ask for the folder, that would be good.
  18. Like
    Rudolphus reacted to Rondem in Independent gutter sizes for rows and column guides   
    +1 for separate gutter

  19. Like
    Rudolphus reacted to loukash in Rasterize automatically   
    Don't worry, I guess we all have our individual "Affinity pet peeves".  
  20. Like
    Rudolphus reacted to Tim France in Scripting   
    This.
    The scripting devs are going to have to dedicate a significant amount of time towards documentation. We can't expect our docs team to document the ins and outs of an API (technically multiple APIs), it's simply not fair or realistic. Besides, we'd have to tell them what to write, which would mean pretty much writing the documentation anyway. Sure, they'll be able to present it in a way that looks good and integrated with the normal app documentation, but the devs are going to have to provide much of the content.
    We're planning to use one of the many available documentation tools to do most of actual generation for us. The current favourite is Doxygen, largely because most of us have had at least some exposure to it.
    Please remember too that the scripting team sometimes has to do bits of work away from scripting development. As the dev who wrote the DWG/DXF importer (and now exporter - see here 🙂), I tend to be the one tasked with its fixes and improvements. The same goes for Move and Shape Data Entry. Everyone in dev could put in those fixes, but it makes so much more sense if I do them because I'm most familiar with the code and should be able to do the work faster. The members of the scripting team do spend most of their time doing scripting work, but it's not 100%.
  21. Like
    Rudolphus reacted to debraspicher in Layer states added to Designer and Publisher plus changes to functionality   
    And Swatches also. Swatches are painful right now to rename. Right Click > Rename; Move cursor to box usually in the center of the screen. Type in value...
  22. Like
    Rudolphus reacted to Ash in Layer states added to Designer and Publisher plus changes to functionality   
    Yeah think it's a good idea. Potentially we could achieve this by allowing you to add your own custom tags to layers - so you could do a selection and tag everything selected as #Selection1 for example and that could both be exposed as an option in a state query as well as offering the full list of tags you have created in some way via the select menu (e.g. a Select Tag > menu item alongside Select Same and Select Object which lists all the custom tags you have created). You could also then manually tag additional layers as #Selection1 as you see fit.
  23. Like
    Rudolphus reacted to Rudantu in Ability to lock insertion target   
    I think a 'lock insertion' checkbox beside the buttons would be a lot more findable than a hidden modifier, might just be me 🤔
  24. Like
    Rudolphus reacted to garrettm30 in Layer states added to Designer and Publisher plus changes to functionality   
    At first I thought your observation made perfect sense, but upon reflection, I do think there is a need for both buttons, and that is because the visible state of the different objects that make up a query could have their visibility changed from the layer panel. For example, let’s say that you have some objects matching a state query that are currently invisible, and some others matching the same query that are currently visible. In that case with mixed visibility, which state should a single toggle show? In the current implementation, the two buttons are effectively “make all visible” and “make all hidden,” and they will both have an effect when the objects have mixed visibility settings.
  25. Like
    Rudolphus reacted to Hangman in Layer states added to Designer and Publisher plus changes to functionality   
    Three Additional Feature Requests
    The option to duplicate Queries... Quite often you may have an almost identical set of Query criteria where you only need to change one or two settings so rather than recreate from scratch each time it would be great to be able to duplicate an existing Query, rename it and just change the relevant setting/s...
      The ability to reorder Queries similarly to reordering Asset categories in the Assets Panel via drag and drop...
      The ability to select multiple Queries together using Shift or Cmd (Ctrl) Click so they can be deleted (or dragged) to a new location in the stack... Currently, Queries can only be deleted one at a time...
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