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shizumiaoki

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About shizumiaoki

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  • Birthday 07/02/1995

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    Australia

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  1. shizumiaoki

    Beyond Horizon - Game made with Affinity + Unity

    UPDATE 4: Back again with another update! This time I will be showing off the cave within the desert level. The cave is the first "dungeon" in the game. This area is still in early stage so feedback of how it looks would be great! I plan to add some glowing plants to the area to try and bring some more life to the area and some basic enemies will soon be in the level. Cave_Test_01.mp4 On top of this zone, I've also been working on one of the space stations in the game, this station is overrun by outlaws and people trading items on the black market. There has also been a lot of back-end work on the game setting it up with Bitbucket + SourceTree to allow other people within our growing teamwork on the project. After the space station is done I will be starting work on a new level!!! So hopefully in the next update, I will be able to show off the finished space station + update to the cave and some very early screenshots of the new area. Also if you think you might be able to help out with the project please email me at hello@andrewsalfinger.com where currently looking for a character artist. Thank you for your time and I hope you have a great day.
  2. shizumiaoki

    Affinity Photo + designer using way to much memory

    I've been having the issue with file size of 21.1MB and 2.56 MB either dealing with with texturing or just creating vector shapes.
  3. shizumiaoki

    Beyond Horizon - Game made with Affinity + Unity

    UPDATE 3:Another update for Beyond Horizon is here!!! Last time I showed off the outside of the ship the player will use to get from location to location within the game.Now its time to show off the inside of the ship. The image is a bit hard in the screenshot below (it game it will be a little brighter but the point of it was meant to fill old and dark) What do you think of the ship inside? Next, I would like to show an update on the starting world and some changes made to the background and lighting. I've also started working on the next area within the game, a desert style planet, this will introduce the player to some key components within the game. Below you can see some planet type objects. Along with this a small video showing off an early WIP of the level. qgsbu.mp4 What do you think about the new level design/style along with the side of the ship?Thank you for your time and I hope you have a great day.Also just for fun here is a before and after shot of the outside of the ship design from the last update.
  4. Hello, I was using both Affinity Photo + Designer when my Mac said it needed to free up memory. So I check out "Activity Monitor" and it said: Affinity Designer: Memory: 97.90 GB Affinity Photo: Memory: 18.57 GB Has anyone else been having this issue? Thank you for your time and I hope you have a great day.
  5. shizumiaoki

    Silent Ocean - Campaign (2018)

    No I did not know about them. Will check it out thanks.
  6. shizumiaoki

    Silent Ocean - Campaign (2018)

    Thank you so much everyone for your amazing response to the project!!!!
  7. shizumiaoki

    Silent Ocean - Campaign (2018)

    Thank you!!! Yeah this was made with Affinity Photo (Mac and IOS) and Affinity Designer + Autodesk Maya (for 3d)
  8. shizumiaoki

    Beyond Horizon - Game made with Affinity + Unity

    UPDATE 2: Back with another small update. Been working on uni stuff with my silent ocean posters (learn more at: https://forum.affinity.serif.com/index.php?/topic/59126-silent-ocean-campaign-2018/) Shop is now in game: And I've been adding more stuff to the starting zone to give it more life. What do you think? Now need to work on towns people. Also here are some chests: And a spooky cave: I've also been playing around with the main characters ship design, what do you think? Thats all I have for this update. I hope to be able to work more on the game soon >m<!!!
  9. shizumiaoki

    Silent Ocean - Campaign (2018)

    Thanks!!! I'm happy you like them!
  10. shizumiaoki

    Silent Ocean - Campaign (2018)

    Silent Ocean - Campaign (2018) While studying at SAE for my Bachelor of Design, I got the change to work on a social issue campaign around noise pollution in the ocean with the goal to make 10 posters around the campaign and ended up making 12 posters, 10 badges, art display piece, and a website. This project was amazing to work on allowing myself to break out of my "normal design style" and really allow me to just play around with mix design, merging vector, paper craft, images and 3D together to create something amazing Made with: Affinity Photo (Mac + iOS (iPad Pro) Affinity Designer Autodesk Maya (for 3D) "Click Here" to view the website. __ Need of a graphic designer? Check out my work: http://bit.ly/2vjCmTi Social Media: Website: www.andrewsalfinger.com Portfolio: http://bit.ly/2vjCmTi Twitter: http://bit.ly/andrewdestwitter Facebook: http://bit.ly/andrewdesfacebook Instagram: http://bit.ly/andrewdesinstagram Behance: http://bit.ly/andrewdesbehance Etsy: http://bit.ly/andrewdesetsy
  11. shizumiaoki

    The Blue King

    Love the style of it, your art is so amazing!!!!!!
  12. shizumiaoki

    Editable 3D text in Designer

    How did you make the 3d text in AD? (Really cool btw)
  13. shizumiaoki

    TossUP - In-depth gaming magazine

    Thanks for the feedback!!! the reason behind the text being close to Mario head was from student feedback that it would be placed that way since other magazines did similar things. Looking back at the design now. I agree with you too now about the full stops, If I re-did the design I would have removed these. Tho still happen with how the project came out in the end and having a printed version of a project I design is cool to have!!!
  14. shizumiaoki

    TossUP - In-depth gaming magazine

    Thank you so much for the feedback!! and I agree with the front cover design. This was a uni project and we had a set time of a week for front cover designs so I was limited to the amount of time I had along with other stuff that cause me being unable to revised the design at a latter point (things like helping other students out with there projects and setting up printing and documents for printing for the whole class) So I would have liked to have more time on it. With that said thank you so much and glad you liked it.
  15. shizumiaoki

    DJ Watt - Twitch Branding

    DJ Watt - Twitch Branding: Client: DJ Watt: https://www.twitch.tv/dj_watt1991 
Year: 2018 Designer: Andrew Salfinger: https://www.andrewsalfinger.com To start off 2018 one of the first projects of the year I go to work on was the re-branding of DJ Watt’s twitch page and overlay. This was a really fun project to work on with playing around with different effects and styles. Along with it’s felt like its been forever sine I have been able to work on a complete twitch packaging. I designed for DJ Watt the following: Logo Logo (Motion Graphic) Banner Icon Twitch Panels Offline Screen Starting Soon (Motion Graphic) BRB (Motion Graphic) Below you can see each element of the project: Video showcasing what I designed for DJ Watt. Logo: Icon: Banner: Overlay: Twitch Panels: Offline: In need of a graphic design? Check out my work : http://bit.ly/2vjCmTiSocial Media: Website: www.andrewsalfinger.comPortfolio : http://bit.ly/2vjCmTiTwitter: http://bit.ly/20KhwdkFacebook: http://bit.ly/2ao3AT3 Instagram: http://bit.ly/2ce9pRK YouTube: http://bit.ly/1y2e8b1
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