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SalfingerAndrew

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Everything posted by SalfingerAndrew

  1. Amazing job, the illustrations looks great!!! And loved gthe speed art video.
  2. Branding work for “The Omega Nerd” A video game news and review site. Made with Affinity Designer + iPad Pro. Learn more about The Omega Nerd: Website: www.theomeganerd.com
  3. Posters I made with Affinity Photo + Designer + iPad Pro for a Subiaco museum exhibits running 2018 to 2019. I’m really happy with how they came out, what you do all think?
  4. Helllo Wosven, thanks for the feedback. Yeah I agree, there was no real plan or idea behind this image that leads to the “no main focus”
  5. The first batch of t shirt designs I’ve been playing around with. I’ve allways wanted to try and play around with some shirt designs.
  6. It’s time to make some music!!! Two fun illustrations I made based aroudn music.
  7. A fun little drawing I made with vector + raster brushes made with Affinity Designer + iPad Pro. What do you think? Made on the iPad Pro:
  8. Hello everyone, my name is Andrew Salfinger, and I’m a freelance graphic designer based in Perth Australia. I recently finished uni studying for my Bachelor of Design along with using Affinity + iPad for all my design work since 2015 (outside of After Effect and 3D work which I use my Mac + iPad for) I wanted to share the work I made with Affinity + iPad Pro and showcase them here. I hope you like my work and can’t wait to get feedback from you all.\ You can check out my work at www.andrewsalfinger.com You can also find me online: Twitter: www.twitter.com/SalfingerAndrew Instagram www.instagram.com/salfingerandrew/ Latest work: Thank you for your time and I hope you have a great day.
  9. Awsome job!!! I love the gain effect overlayed on the image.
  10. With the demo coming out this Friday on December 14th, making this the last dev update before you all get to play our first demo for Beyond Horizon! We still have a lot to show off (Tho will still be keeping some stuff secrete so you can experience it for yourself on the 14th) Where tracking along well to hit the target date, tho we have needed to remove some stuff that would have been within this first demo, this includes the space station, fish town, and dream world. These levels will not be making it into the first demo of the game this was to allow us to spend more time on the cave/dungeon level to make this play well for you all! But don’t worry these levels will be within the second demo coming out next year so keep a look out for that! To start things off let's check out some new music for the game: SpaceStation (update): http://bit.ly/2SB4zk3 Fishing Town: http://bit.ly/2EcXZvZ Within a game, you’re going to need a Dialogue system to help tell the story right? And now we are finally ready to show it off, at the moment it is kinda basic, you can trigger dialogue between characters in the world and trigger animation but that’s about it, we will be looking into making this better with event triggers, actions, and more to come to within the first demo its a tests to see how the basic version works. So let’s see how it works. Just chatting: Here is an example of Aito walking up to his grandfather and talking with him, this dialogue both triggers text and animation. Also, NPC’s for example with the starting town though out the game will change what they say each time you go back to them. Here is another example of the dialogue, where this event is triggered by the player with again text and animation. It’s time for loot: Before when opening a chest it would show a look animation above, now Its been changed thanks to feedback to better help tell the player what they got and that's with an image a show showcasing the main item they got out of the chest. Checkpoints Where also added checkpoints to the game along with animation to tell the player the checkpoint has been activated + some text to tell the player what it is that just happened. The boss: With any dungeon, you typically have a boss at the end of it for the player to defeat, and with our first dungeon, our final boss is a gorilla!!! This gorilla builds on the movement for the base creates within the dungeon with things such as how to use the dash with creatures. We won’t show too much off with this so you can experience it for your self. Oh, we have also added jump poof effect to the player! And that's it for this update, it was a short one tho we did not want to show off everything you can experience within the demo. We hope you enjoy our first demo of the game coming out December 14th and don’t forget to tell us what you think via twitter email. Where can you download the demo from? Well here is a couple of links: Website: http://bit.ly/2zRiQ54 IndieDB: http://bit.ly/2QjOmmF GameJolt: http://bit.ly/2C0DJwr Patreon: http://bit.ly/2weW4ma
  11. Hello everyone!!! I have a export question. I needed to import over 50 images to to crop and make some adjustments on then export based on the canvas size (3840x2160px) tho for example if I would use the export persona and create slices it would create them based on the object size (witch it should) tho I was wondering if I could change the size of the slices on multiple objects at once (since it would take a while doing this one at a time) or is there a better way to mass export layers based on canvas size? At the moment I've been importing the photo, making the changes then going to the export persona, creating slices then export them. You can use the batch job system tho I don't think you can access the layers within a project its more select images on your computer and do a batch job, tho this would crop the images to the size I need Im still doing other things such as effect changes and changing the position to some of the photos. Thanks for your time and I hope you have a great day.
  12. We're back with another “Under the Horizon” update as we move closer to the demo version of the game coming out around the week of December 10th, we all can’t wait for you all to finally get your hands on it and play the demo version of the game!!! This has been an amazing joinery so far and where looking forwarder to after the demo and realising the full version of the game, we could not have gotten this far with out your amazing support, and for that I say thank you to you all!!! and with this update, it’s loaded with new updates to the game and more amazing music!!!! Let’s start off with new areas within the game!!! New Maps: Fish Town Inside: Within Update 6, we showed off the new level “Fish Town” now within the same level we would like to share with you all the inside to the “Fish ShopHouse” DreamLand: Ooo.. the dreamland, a place of darkness and evil, you will find out a lot within this area :O Space Station: ' The space station is now in-game with some amazing effects and particles and with moving asteroids!!!! Don’t forget to pick up items while on planets for trade here, but also don’t get ripped off this is not the nicest of space station… Aito’s Space Ship - Inside: In order to make it to all the planets, you will need a ship to take you there. Aito’s House - Inside: Other art: Keys: People lock their doors, right? So you will need keys to unlock stuff!!! Chests Look out for chests within dungeons, they will have health, loot, keys and more!!! We have now added opening animation to them!!! Lore Stones: Just like the chests, these are hidden within the dungeon, If you find them you could learn more lore about the area you're within. Health: While exploring the caves deep within the desert you may take some damages you lose to your health so make sure to look out for these in order to get some of your health back. Cannon: Speaking of damage watch out for this cannon :O It could kill you… Spikes: Oh yeah, there is also these spikes to look out for…. Main Menu: In order to play a game, you will need to start it right? So check out the main menu for the game!!! New Music: A new update means even more amazing music Krystian, chest out the 2 new public tracks and 1 track that is only available to our Patreon. Space Station: https://www.patreon.com/posts/space-station-01-22499798 Ruins: https://www.patreon.com/posts/fish-town-ruins-22499821 Patreon only: Main menu: https://www.patreon.com/posts/main-menu-music-22499848 Demo Progression update: We are progressing well with our week of December 10th launch of the demo, now with all main art assets done, animation’s are done, music only has a couple of tracks left then polish and with programming the boss AI to be completed and the dialogue system!!! We are also close to finally letting all of you play the demo version of the game. Tho there is one more thing, there is one last art piece that has to be complete and you will have to wait to “Get your hands” on it when the demo comes out, keep a watch out on our twitter for more information coming soon: https://twitter.com/behorizon_game Want to help support Beyond Horizon? Become a patreon at: https://www.patreon.com/beyondhorizongame from only $1 gain access to patreon only posts, discord title and more!!! From $15 or more create your own NPC, monster, boss or a whole world!!! :O Links: Website: http://bit.ly/BeyondHorizonGame Twitter: https://twitter.com/behorizon_game Patreon: https://www.patreon.com/beyondhorizongame Instagram: https://www.instagram.com/beyondhorizongame/ Facebook: https://www.facebook.com/BeyondHorizonGame Discord: https://discord.gg/WdP4dyg Unity forum: http://bit.ly/2LAOmbP Affinity forum: http://bit.ly/2Jd5Gpa GameJolt: https://gamejolt.com/games/BeyondHorizon/364507 indieDB: https://www.indiedb.com/games/beyond-horizon
  13. Under the Horizon - Dev update 7 Welcome back to the “Under the Horizon” Dev update 7 Some of you have asked us “Hey when is the demo coming out?” The demo version of Beyond Horizon will be available to be downloaded around the week of December 10th. Along with if your around the Perth, West Australia of that week there will also be the full demo playable at the SAE showcase. We also have a number of other gaming events around that time windows where the game will also be playable so keep an eye out on these blogs and our twitter/facebook and Instagram for updates on these events. New Map: On the topic of the demo version of the game, you might have seen a sneak peek at the last level within the demo on twitter. So let's take a deeper dive into the world of “Serpens Kentaurus” Above you can watch a video showcasing the new level off :O and below check out some images!!!! You can also download these images as wallpapers over in the media section of the website. Click here to view them all. “Serpens Kentaurus” a planet you find along your journey, it’s home to a small fishing town located on an island surrounded by the same, to this place won’t look clean and. beautiful for every something happens to the island of fisherman and it's all ready to late to help them… Player / Combat Update: In the last “Under the Horizon” Dev update we showed of the combat system within the game and from our community’s amazing feedback its help shapes the system a lot. So what's new? Made enemy AI attacks slower to allow the player to dodge attacks better. Change the rate the enemy AI fire rate Made the enemy AI player detection better (since if you jumped or a raycast would not hit the player the AI could not see you making it hard for them to hit you) Added the 3rd AI to the dungeon (screamer) Allowed the player to shoot when walking backward Chest is added + loot Inventory/pickup system Some small tweaks Check out some of the UI added to the current build of the game!!!! Main UI: Inventory + weapons selection: Settings UI: New Characters: With a new world to explore also means new characters to meet. So lets check some of them out!!!! Fish shop owner: Fish shop owners son: Fishing town, towns people: Pig boss: Music: Now its time for some more amazing music from Krystian Pawlowski, these time its the track you will come across while exploring the first dungeon within the game, check out the track below. Track 1: http://bit.ly/2N5VFYP Track 2: http://bit.ly/2xGD14D Thought out this week we will also be showing off more tracks for our Patreon members, and from $1 or more you can get access to these tracks and more: https://www.patreon.com/beyondhorizongame Sound Effects: A game is not complete within sound effects so over the past couple of months Jason our Sound designer (folio) has been recovering some of those sound effects for Beyond Horizon. Below you can hear a sample of those effects you will find within the game. Spaceship flying: http://bit.ly/2xGNQUq Player gun (basic): http://bit.ly/2xTg3GO Game Progression: What are the main changes since the last update? World 3 (before) added 3rd AI (Screamer) added to the game AI 1 (runner) secondary attack added Inventory system / UI UI Chest + loot system Door + key system Changes to AI to make combat easier + more fun Changes to the character and camera With the demo release around the corner (the week of December 10th) are we on track for this date? As of September 23, we are on track within all departments of the game to deliver the demo on time. Art: With the last level currently in the works once this is complete (around a week or so) all art assets (level design, characters, and other items) all be complete. Animation: Character, AI, monsters, and object animation are currently about 50% complete (with the new level it had added some more animation’s to the task but looking to be on track) Music: Music is coming along well with about 5 tracks left to record (out of 18) and as you herd above and in the past its sounding amazing!!! We will also be releasing the demo soundtrack online with royalty free license attacked to allow other game devs, animation, and other formats to use the tracks in their own product. Sound Design: Sound design has been delayed by 3 weeks tho where still on track for the game and over the next couple of updates you will be able to see even more folio effects both within the updates and in game. Programming: As you saw in the new gameplay video a-lot of tweaking has been made to the player and combat system along with some new featured added to the game plus a new enemy AI type added and now Mr. Brick is currently working on secondary attacks for the AI along with polishing them up and then moving onto the Boss fight within the game. You can keep up to date with the game progression over on our public notion board: https://is.gd/HYkUsj Thats it for this “Under the Horizon” Dev update. Make sure to follow the game on twitter: https://is.gd/8MxYxk to keep up to date. Thank you for reading this post and I hope you all have a great day. _ Don’t forget to join the Discord group to give feedback and share your own work as well: https://discord.gg/JfpTPpX You can also help support the development over on patreon from $1 or more: https://www.patreon.com/beyondhorizongame If you support the project with $15 or more you could design an NPC, monster, boss or a WHOLE world within the game!!!! :O Thank you for taking the time in reading this dev log!!! I hope you all have a great day. Website: http://bit.ly/BeyondHorizonGame Twitter: https://twitter.com/behorizon_game Patreon: https://www.patreon.com/beyondhorizongame Instagram: https://www.instagram.com/beyondhorizongame/ Facebook: https://www.facebook.com/BeyondHorizonGame Discord: https://discord.gg/WdP4dyg Unity forum: http://bit.ly/2LAOmbP Affinity forum: http://bit.ly/2Jd5Gpa GameJolt: https://gamejolt.com/games/BeyondHorizon/364507 indieDB: https://www.indiedb.com/games/beyond-horizon
  14. Update to Apus Lyrae, your home world / starting zone in Beyond Horizon. Where updated the colour correction, sky, water, mountains, lighting and more!!!!
  15. Made with Affinity Photo and Designer complete on the iPad Pro (Also used After Effect + Rough Animator for motion graphic) While studying at SAE for my Bachelor of Design, I got the opportunity to work on a re-brand and advertisement campaign for Wokka. (The following body of work is for university work only and are not for a real camping) The campaign is focused around 3 main posters that follow the story of the Dinosaur challenging the Ninja to a fight (Poster 1) so they go to the battlefield in order to fight (Poster 2) Tho they realized that neither one of them knew how to fight, so they ended it on the dance floor. The Ninja won the battle and the dinosaurs did not like this so he takes the ninja into hiding. After a couple of weeks after the posters go up a new poster he be put up over the past posters along in other area's and within the online place, this poster is a "Ninja missing poster" on the back will give some information and a QR code to give information to the "player" about the "transmedia" game where the "player" will need go around the "real world" with the Wokka app taking photos of the ninja's clothes, ninja sword, ninja star along with the use of information around online such as youtube video, Reddit posts, forum posts and more to help give information to the ninja's location, bringing the community together for a single goal. To help find the ninja's location in order for the first 5 people who find him and take a photo to get one year supply of Wokka noddles and to start of 50% off and double points for Wokka products. Learn more about the project: https://www.andrewsalfinger.com/wokka2018campaign Posters. Motion Graphic. Packaging. In-store. Online. iOS App. Website ad's (animated). Showcase. Learn more about the project: https://www.andrewsalfinger.com/wokka2018campaign Check out Beyond Horizon a game made with Affinity Photo + Designer: https://forum.affinity.serif.com/index.php?/topic/54498-beyond-horizon-game-made-with-affinity-unity/#comment-276535 What do you think? Feed back would be great ^-^ Thank you for your time and I hope you all have a great day.
  16. Hello everyone, I just wanted to give a quick update on how the game is going as we head closers to the demo lunch window for the game (Mid to early Q4 2018). To start off the update lets head into a dungeon!!! In the video, above you have two types of AI, ground, and flying based, there both in early development (and will have different styles of attacks that can be triggered) but it allows us to see how combat works and changes we need to make to the design. What do you all think? Below you can find break down of each section of the development Programming: Mr. Brick has been doing an amazing job with the monster AI for the dungeon section of the demo, at the moment he is working on 2 out of the 3 AI that can be found lurking within the dungeon (one ground and one flying AI) After the 3 monsters are completed he will start work on the Boss for the level!!! Along with this were also started working on the dialogue and cutscene system that will be within the game to this is still only at the testing point but soon will be implemented within the game. Sound: With almost all the character sound effect and inside house sound design completed Jason has been doing a great job design amazing sound effects for the game with him currently working on the first world (outside area sound effects currently) Soon we will start to share some of the sound effects on Patreon so get ready!!! Music: For music, Krystian has done an amazing job bringing the game to life with the soundtrack!!! You may have heard some of the music already in the gameplay and trailer videos along with starting this week if you support the project on Patreon for $1 or more you can get access to work in progress of new music for the game, the fist track you can hear at: http://bit.ly/2M5L1FN Character Design: With only 6 characters left to be designed (within the demo version of the game), character design development is going really well and we will be able to share more designs soon so keep an eye out!! Level Design: Where up to the last world (fishing town) for the demo currently in work is a completion date within the next 3 weeks we should have all level design assets completed for the demo allowing a larger focus being shifted to the core game design and getting everything really for Q4, 2018 demo. To fishing off this update below you can see some of the animation used for the enemy AI's including some that were not shown off :O Runner: Flyer: Screamer: This was only a quick update and did not show off much the game is coming along well and I can't wait to share more of the project with you soon!!! Don’t forget to join the Discord group to give feedback and share your own work as well: https://discord.gg/JfpTPpX You can also help support the development over on patreon from $1 or more: https://www.patreon.com/beyondhorizongame If you support the project with $15 or more you could design an NPC, monster, boss or a WHOLE world within the game!!!! :O Thank you for taking the time in reading this dev log!!! I hope you all have a great day. Game links: Website: http://bit.ly/BeyondHorizonGame Twitter: https://twitter.com/behorizon_game Facebook: https://www.facebook.com/BeyondHorizonGame Discord: https://discord.gg/WdP4dyg Unity forum: http://bit.ly/2LAOmbP Affinity forum: http://bit.ly/2Jd5Gpa
  17. Yeah tho this only works great if the layers you want to select is within the "in between" tho if you where working on a larger product and you did not keep your layers "clean" and you wanted to group layers together. For example lets say you have a bunch of objects within the project within a single group and you wanted to select and group all the items in the middle since they where not placed at the same time they are not placed on after another so you could not (on iOS) you the tap selection to select all objects "in between " and on larger projects selecting them one at a time would take way to long so for example on the macOS version you would simple just hold down the "command key" and click and drag with the mouse selecting all object within it. (command selecting is not the same as just selecting) I've attach a video: Untitled.mov
  18. Okay, so there is no way to mass select items within a group such as on the macOS version with holding down the CMD key and drag select? you have to select one by one?
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