BofG
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Everything posted by BofG
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The browser is colour managed, that's why it looks correct there. Have a read about profile connection space, basically it's a defined "real world" set of colours that are mapped to/from so all devices show the same thing. Photos doesn't use it, so your colour values in your file aren't mapped to their "real life" colours before being sent to the monitor.
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Photos in Windows isn't colour managed - I *think* it uses the display profile "as is" so if you do have a wide gamut monitor then it will as mentioned above come out over saturated as the rgb values in your file go further in the monitor colour space than in the file's defined profile. If that makes sense. Which maybe it doesn't. Hopefully someone else will be able to explain it better If you open your image in a browser does it match your Affinity display?
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Help needed with nodes...
BofG replied to BofG's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
I suspected that might be the case, it's a shame as it would be so helpful in this situation. Thanks for the help. Now, maybe if I plug in two mice at once.... 🙃 -
Fixing Text Outlining
BofG replied to Bay's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Everything works for one person, but there have been more than a few people posting here dismayed that all their hard work has to be redone because the output is rasterised. In some cases the rasterisation can lead to unintended side effects in some formats (e.g. pdf where a nice crisp vector is suddenly an anti-aliased edge at a low resolution). If the person understands from the start what the approach means for the possible output that cannot be a bad thing surely? -
Fixing Text Outlining
BofG replied to Bay's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
It's a different approach entirely. With the base text (not converted to curves) you add a layer effect. At the foot of the layers panel there is a small "fx" button - inside the list that shows is the "outline" mentioned. Be aware - effects ONLY export as raster (aka pixels) and can cause elements the layer overlaps to also rasterise. If you need a "pure vector" export then stay away from these. -
Fixing Text Outlining
BofG replied to Bay's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Convert the text to curves, then combine the curves using the boolean add. -
In that case my original suspicion is probably correct. It is an annoying aspect of Designer, personally I feel that anything that would result in rasterisation should only be accessible from the pixel persona. You aren't the first person to spend time working on something only to see it not export like expected once finished. There might be some things you can change in the file without too much effort to get the export you want. It will be those blend modes and layer effects that need looking at.
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These cause rasterisation on export, which looks like it's causing the issues. You can try setting "Rasterise: unsupported properties" to "Rasterise: nothing" and see if you get lucky. Other than that you would need to look at the Designer file and remove those blend modes and effects and make them in a different way.
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This happens when there is a conversion from one profile to another. If you create your document in "cmyk profile a", set your k-only black and export to "cmyk profile a" your black won't be altered. If your export to "cmyk profile b" then there will be a conversion and your black will end up as four colour.
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That's not possible, but it actually is correct to not be possible as the x-4 spec requires a profile for the output intent.
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Both good points. I've held off updating to 1.9 because I don't know what new bugs await and not sure if the little annoyances from before are fixed. I've decided it's better the devil you know. There is a "known issues" sticky, but it's far from comprehensive and only lists things that they have fixed (as in introduced in 1.9 and fixed). A public bug tracker could have it's downsides, more pressure on the no doubt already stretched team, but I think it would be a positive step for the users.
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I'm not sure on the specifics, I've just pieced together this from what little has been said and some of the developer info from Apple that mentions JavaScript engines and that JIT flag. It's a pity there isn't more detailed official information. Wholeheartedly agree with this. I think the test plan is somewhat ad-hoc at best. I've been using the software long enough to have seen a few of the major releases, and I now double check every now and then to ensure automatic updates are not enabled.
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In a different thread they said this slow start up is down to them embedding a browser in the app, which is used for the welcome screen and user account. I believe it allows them an easy way to keep those parts updated, as they can just put fresh html content on the server and the app will fetch and display it. The new Apple malware check is more intrusive in this use case as the app (via the embedded browser) has a JavaScript engine and can execute arbitrary code.
