BofG
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Precision Movement
BofG replied to Bay's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
You could set up a grid, that would give you more snapping options. You can also set the "nudge" distances which are the amount an element moves when you use the arrow keys. Useful if you often move things by the same amount. There's a shift modifier too so you can have two different distances set up. -
You must be working to some very tight deadlines The problem is that jpeg is a lossy format, so when saving at less than 100% you are throwing some of the image data away. Multiple saves on the file degrade the image (like photocopying a photocopy over and over). Exporting means the original can be kept as the source of the save, and so avoid this exponential loss of image data.
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I can understand why, there's no answer that will satisfy everyone so it's best to keep quiet rather than "fan the flames" so to speak.
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I might be imagining this, but doesn't "undo" undo the de-selection and therefore re-select the path?
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The fallacy of that argument is who was to blame before Affinity came along?
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@Dazmondo77 @DJ_Jaybee From the sounds of it Adobe is missing the essential feature of a nice responsive UI I do get where you are coming from, I do miss some things from Illustrator but for the value proposition I'm happy to work around them. @DJ_Jaybee take a look at InkScape for the path effects. They are very comprehensive and might serve your needs. I'd recommend setting the keyboard shortcuts to Illustrator style before you begin otherwise it's a painful experience.
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Fair to say then that it's not essential for the commercial viability of Designer, but essential for some people to be able to ditch Adobe/Corel/InkScape?
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Genuinely curious to know why you are choosing to use both? If Illustrator does everything you need and Designer doesn't, why take the pain of switching back and forth? Why even buy Designer in the first place when it lacks an essential feature for your work?
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Except it's not there (well except basic shear). There is a free trial available, so it's not like this is a secret that people can only discover after making the purchase. Of course it would be a nice addition for many users, but the complaint that it's "essential" doesn't hold water. If it is truly essential then people would pay the price it demands from one of the "big" players and wouldn't be here. I'm just happy to have something workable, easy to use and that doesn't cost hundreds of pounds a year.
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Precision Movement
BofG replied to Bay's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Snap model x to an edge of model y first, then type the number to move it. Or make a note of the position of the first one and then type that as a sum into the box. -
Precision Movement
BofG replied to Bay's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
You can use arithmetic is the transform panel. So if you want to move something right by 5 feet, just type "+5" into the "x" position field. -
Devil's advocate here, but Serif have sold hundreds of thousands of copies. If the feature was truly essential that wouldn't have happened. I don't know the reasons behind the lack of this particular function, but maybe it's that the business model requires some key features to be planned for the v2. There will come a point where the sales growth dips, and new revenue needs to be saught. Probably at some point this will all go to the SaaS model, everyone seems to want the new features now, and having the paid upgrade model necessitates paced output of features.
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There's only so much you can do with that many pixels. Try making sure everything is aligned to whole pixels in your design, maybe for that small all-caps text you can substitute a pixel font. The main issue is that your screen (and many others) are now beyond the 72ppi that web sizing is based on, so you will also be getting a result based on how your browser upscales the image. Some are better than others. If you cannot serve the 1x 2x etc then it's largely out of your hands.
