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BofG

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Posts posted by BofG

  1. It's easy with Designer to create a project without paying any attention to the eventual pixel format. The display in Designer scales as you zoom and will always present a crisp view. If you intend to have a raster output you should be working in the pixel preview mode, you should have set force pixel alignment and move by whole pixels. Work to the intended lowest output pixel density.

    Depending on your definition of "blurry" some formats do export a little less sharp from Affinity than they would from other such applications. It's a really minimal difference though.

  2. 4 hours ago, senan820 said:

    Thank you for quick responses!  Unfortunately they cannot use svg for placement of my logo in the app.  Could I recreate my vector logo at the size that they require?  In response to BofG, they are using the logo to be on the home screen of the app.

    I've not done specific app development, just web apps, but a quick Google seems to show that it's much the same - you serve a different pixel density image based on the device PPI. 

    Your developer shouldn't be asking for one size, they should be asking for a range of sizes, each on suitable for a certain screen density.

    As for whether your logo will work, one way to see is to use the pixel preview/retina preview modes in Designer. You should really be working to a pixel grid (force pixel alignment). Your design being angled text will present a challenge as non right angles always "staircase" across the underlying pixels.

    If the size required is genuinely what you stated, then your logo design isn't suitable. It's just too much to fit in.

    Hope that helps!

  3. At 220px wide, and with your longest run of text taking ~80% of the width with 40 characters you've allowed ~4-5 pixels per character. You cannot get nice crisp characters with that small an amount.

    Whether it can work depends more on the final size in the app. Phones tend to have very high PPI screens, so physically small icons can look nice, but you still need the pixels there. Will the logo be genuinely displayed pixel-to-pixel at 220 x 170px or is your designer basing that off the "standard" 72ppi baseline?

    As mentioned above, if possible an svg would be best as it will take advantage of the pixel density of the display it's shown on.

  4. 23 minutes ago, MEB said:

    It should resize everything as long as Lock Children is unticked. If there's text frames make sure you use the detached handle on the bottom right to scale the text along with the other objects.

    I think I was tripping myself up with the fact you can use those handles without first selecting the move tool, and they then act like the artboard tool is selected. Except the detactched handle which then acts like the move tool with lock children ticked, even if it was unticked on last use.

    Maybe some room for improvement here?

  5. 15 minutes ago, MEB said:

    With the Move Tool selected, untick Lock Children in the context toolbar, select the artboard layer in the Layers panel, then drag the detached artboard handle on the bottom right on canvas to scale up/down.

    Today is a school day for me :)

    Why does that option work in reverse when there are text frames versus no text frames? Also, why does deleting the text frames not revert the behaviour to that of an artboard without them?

  6. So I've been trying this and I'm at a loss.

    An artboard without text frames will happily resize all of the content.

    An artboard with text frames can either resize the text with it but not the images, or just resize the area of the artboard.

    Deleting the text frames from the artboard doesn't change the behaviour. It doesn't then act like an artboard without text frames.

    I'm sorry to say I have no idea how this is supposed to work, it seems like a mess to me. Hopefully someone else who uses text frames with artboards will come to your assistance. @Dan C or @MEB might be able to help?

  7. On 5/4/2021 at 8:02 AM, Jaakko said:

    Yes, this is a must have feature! We need this asap. 🚨

    I discovered a really good way for this - take your "flat" drawing as a group and create a symbol from it. Now fit that symbol to the isometric plane. Every edit on the flat version is updated live on the isometric one and vice versa. If you need to change the isometric parts for e.g. adjusting relative positions of the shapes to account for depth, you can just pause the sync while you do so, then turn the sync back on after. That way your flat version doesn't get distorted.

  8. 1 hour ago, opornik said:

    on exported PDF there is no any border

    If you print the pdf from Acrobat Reader do you get the print without the border?

    Edit - Okay I wasn't paying attention, that print on the left must be from the pdf.

    Generally speaking printing from Affinity isn't the best, there's been lots of issues and little bugs around since the start.

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