Oval
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Affinity Publisher
Oval replied to Yogi9409's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Mac users are waiting for a macOS version since 2014 and Windows users since 2016 for a Windows version. Exactly the same length of time?! -
Many thanks for the updates. Less to do for Santa, more for the easter bunnies. If they had the file(s) since 16 days that means more than one month! What went wrong? Printed in China or where?
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16 days later with the printers, can all German prospective customers get a more accurate hint for their Santa Claus, please? ;)
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Affinity Publisher
Oval replied to Yogi9409's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
You think that Windows users are clairvoyants because in 2014 they already knew that Affinity Publisher will be developed for Windows before Serif knew it? Or you think the Windows version will launch years later than the macOS version. -
Affinity Publisher
Oval replied to Yogi9409's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
macOS users can be also Windows users. But some of them like macOS more and are waiting much longer than only-Windows users for Affinity Publisher. -
Cats????
Oval replied to Richard S.'s topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
What are you doing? You did not know that you can find everything here?! Even the answer to the ultimate question of life, the universe, and everything?! ;) -
Cats????
Oval replied to Richard S.'s topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
A home with an infinite Affinity cat is better than a home without a cat is better than a house without Affinity. Already confirmed experimentally. -
Hm, “might be”. Who answered? Hopefully not a Serif developer … found your topic … well, it’s about “resize method” … answered from MBd. Can’t be nearest neighbour. Hopefully it is something intelligent, at least bilinear. Hm, two weeks ago. Perhaps Serif does want to keep details secret. Try to ask again. What you see on screen depends on your preferences (bilinear/nearest neighbour, dither, clipping, GPU, …) and this is not the whole process … and often: what you see is not what you get.
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It is about export quality: timur needed a file for a website: “I have tried exporting the image and tried all the options on the pop-up box (yes including lanczos).” “the pictures is 5847x2535” “I am trying to get it to 959x (whatever the equivalent of that is)” “The picture is degraded so bad that I don't want to post it on the website anymore.” “I have full width of screen picture on the website and on the backend it is requesting me to input 950 pixel wide picture which is not the actual size needed.” Even accendare needed a web ready file.
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Affinity Publisher
Oval replied to Herojas93's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Of course we have different fingers. But there are too many examples of bad usability because rules like the maximum and minimum size of human fingers were ignored! Our theme was not creativity but basic rules! Again: Very risky if you fly a passenger aircraft creatively, without knowing basic rules. If you don’t care about the rules that exists in different cultures, you lose your target groups. There are rules that are different in cultures. And there are cross-cultural design rules. For example ask for the most beautiful rectangle or think of optical illusions. Bad justified texts with poor quality (poor legibility) exists because basic rules were ignored or unknown. If someone says there are no rules and thinks typography on signs is the same on books, he will get bad results. -
Yes, no illusion, for example M and E are sticking together and here are the values that shows the changes:
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You don’t need do fix anything, because we don’t know the purpose of the pictures. If you change the image title (baby, not man), you don’t have to fix the proportions.
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Sorry, but isn’t it a baby, not a man? ;)
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Didn’t claim that it is “how to design a logo”. The book says “learn digital design”. On page 320 the learners/readers must »manually space each letter to create an evenly spaced look«. They don’t learn what white space is and how to achieve evenly looking spaced letters. Not with those parallels. What you really want them is to create that unevenly/terribly spaced text “L ACE FR A ME”?! Same with “BEANS” etc. No client wants typography that looks wrong. No recipient knows that this wrongly looking texts are desired. Subconsciously he gets the impression that L. F. is inaccurate. Seems that Serif thinks that the baseline area is decisively important for spacing (see page 319). An amendment for the next print of the book was considered. But cancelled?
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The question concerns the physical book! Those mistakes were communicated three times and an amendment for the next print of the book was considered. Pages like that teach/suggest wrong manual kerning (methods). If it was hopefully changed because it is “with the printers now” it should also be corrected in the sample images here to prevent that people get a wrong impression.
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Strange, that it was not already corrected in the samples here, but are the suggestions for the wrong manual kerning (methods) eliminated in the German version of the book? Pre-order in the store is possible (when)?
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For example try a history slider with small previews and the possibility to zoom/pinch into the timeline (same for layers, everything showing with your loved fonts, etc.). Don’t forget the slide gesture that shows the future document! ;) A slider to change the UI colours ;) and pre-defined panel positions, a panel for colour mixing and creating/editing brushes, new buttons for semi-professionals like undo, redo, … What about starting an idea competition?
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Affinity Publisher
Oval replied to properso's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
properso started with “I need a similar indesign similar program”. SP can’t be the answer. “[…] basic features like optical margin alignment and baseline grid […]“ described the context in relation to SP. Probably Belight Software does not know what a baseline grid is. If we only pick one sentence or word, we can misunderstand the meaning. Positive interpretation is the best way. We don’t forbid to use SP. And of course we are discussing, but not only in one way, but also in one way. -
Affinity Publisher
Oval replied to properso's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Torn from the context! SP is not used to generate high quality for typesetting because it lacks features like mentioned here. SP is a toy in this relationship. This was discussed with monzo. Not what amateurs don’t want. This topic is about APu which will have those needed features. Belight claims that those features are only (!) available in InDesign. :lol: All professional apps have these needed features for high quality results, SP never had. -
Affinity Publisher
Oval replied to properso's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Sorry, just used helpful facts. Their last two small fixes for SP were in 2015 and one in the beginning of 2016! It should not be forbidden to tell the truth. But it is a problem to use shortened content and change the whole meaning. -
Affinity Publisher
Oval replied to properso's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
OK, SP is not a toy, it is just indiscutable for professional typesetting. This is the Affinity forum and we are * discussing "high quality, next-generation design apps for professionals” here. Without basic features like optical margin alignment and baseline grid it is not economically to get high quality typography. And even if someone uses SP as a toy or for small pieces: The programmers wanted, but were not able to correct a simple bug within three years, don’t care about features that are unusable in foreign languages. * also -
Affinity Publisher
Oval replied to properso's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
A toy.
