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AffinityJules

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  1. Thanks
    AffinityJules got a reaction from JariH in Vintage dream machine   
    Very nice.
    In actual fact I still use - to this day, a Tascam MSR 24.
  2. Like
    AffinityJules reacted to JariH in Vintage dream machine   
    Hi all
    I am relatively newbie when working with the vector images. Affinity Designer got me really inspired. I love vintage audio, among other things.
    Here's my first try. This was originally meant to be a technical line drawing, but one thing lead happily to another. I will try some challenging shading and texturing next. Thanks Affinity. I really enjoy this software. I wish I only had more time. 

  3. Like
    AffinityJules reacted to Ash in Affinity V2, updates, pricing and no subscription (moved)   
    Hi All,
    Well, it’s been a pretty crazy week since the launch of V2!
    This has been a real labour of love for us over the last year or so, and I can’t even begin to describe how hard the development team have worked on it. Not only getting the V2 apps launched, but also of course finally bringing Publisher to iPad. 
    With this being our first paid-for upgrade there has understandably been a lot of feedback / questions around future updates and our pricing policies. I thought it was worth addressing / clarifying our position on some of these personally...
    Updates to V2 moving forward
    Buying V2 not only gets you all the new features you have seen, but we have various updates planned – including many more new features and improvements – which you will get for free. This will continue until such a time that V3 is released. We’re not sure exactly when V3 will be, but I can confirm we are not going to move to anything as regular as an annual upgrade cycle as has been speculated.
    It’s worth saying too that V2 does include many under-the-hood changes to our underlying technology, and we have also been investing in several new areas of research recently. Some of these haven’t manifested themselves into new features yet, but overall V2 does give us a better platform to develop on moving forward and I’m sure you will be pleased with the updates V2 will receive.
    Updates to V1 moving forward
    While we did say on the FAQ that V1 would no longer receive any updates, I want to clarify that was about new feature updates. We will be updating V1 to fix any critical problems caused by operating system updates in the future. So if the next version of macOS breaks V1 we will endeavour to fix it. There will be a point in time when continuing to maintain V1 in this way will not be tenable, but certainly for the foreseeable future we will continue to patch. In fact, we have an update to V1 queued up for release very shortly with some fixes for Ventura and issues caused by a recent Windows security / quality update. 
    We will update our FAQ shortly to make that clearer for everyone.
    Offer period
    In case you didn’t see, I’m pleased to confirm we have decided to run this initial launch offer until 14th December to give everyone the best chance possible to get it if they wish / have a decent amount of time to trial it. 
    Upgrade pricing
    It’s been really hard to see some of the comments about us not looking after our existing customers – we’re pretty devasted that anyone feels like that to be honest. But the fact is we felt our hands were tied somewhat with being able to offer upgrade pricing in a fair way. The main reason for this was App Store customers (which make up around 35% of our userbase). The problems with that are two-fold: firstly, we didn’t have a way from within V1 to validate an App Store purchase receipt to reliably ensure customers who were entitled to an upgrade could get one; and secondly, we could not find a good way for people to get that discount via the App Store. Us pushing upgrade customers to go exclusively via our own site (including customers who were previously acquired via the app stores) may also have put us in violation of App Store Ts & Cs which we were obviously concerned about.
    I’m not saying that these issues were completely insurmountable, but any solutions we came up with would be messy, and most importantly could have resulted in some bona fide V1 customers struggling to get validated and claim their discount. We certainly don’t have the support resource here if we ended up needing to manually validate tens of thousands of receipts for example.
    The only option we felt was safe to move forward with was a general launch offer, which would guarantee that every V1 customer could get the discount, whether they purchased directly through us or the App Stores. We knew a side effect of that would mean some new customers would end up receiving that same discount – but we felt that was a better option than V1 customers missing out. It’s also worth saying that while there has been some good press about V2, all our main marketing has been via email and through social media to our followers. In other words, we felt ok about it because we knew the vast majority of people who would find out about it or take advantage of the offer would be existing customers. I would be surprised if over the offer period customers upgrading from V1 didn’t make up more than 90% of our sales.
    Overall I do believe us giving a 40% discount, along with the addition of the new Universal Licence of course, is offering fantastic value for money for those who want to upgrade. 
    However, taking on board some of the feedback there is something extra we can do – we will offer a new free bundle of content exclusively for V1 customers upgrading to V2 as an extra thank you for your support. I’ve seen this suggested by a number of customers and it’s a great idea as it does remove the App Store conflict entirely. 
    We’ll need a little time to put something together, but all customers who previously registered or purchased V1 and have since upgraded to V2 will receive a voucher code for this via email as soon as we can.
    A comment on no subscription
    I do want to say that some of the points above are exactly the reason why software companies move to subscription. Whatever you do with upgrade pricing, you still have the issue of customers who bought the previous version 3 months ago vs. those who have had it 2+ years. Offering perpetual licences also gives the additional overhead of needing to maintain the previous version longer than you would if everyone was on subscription / generally always on the latest version.
    We are a small team so some of these complications are not ideal — all we really want to do is focus on developing our latest codebase, push out regular updates and continue with our mission to make great creative software accessible to everyone. 
    But it does need to be funded somehow. We know you love our no-subscription model, but there also needs to be a level of appreciation that the alternative is having paid-for upgrades from time to time. That unfortunately comes with its own problems.
    All of that said, I have to say we have been blown away with the response to V2 - around 3 times as many people have upgraded in the last week than we expected - and we really can't thank you enough for the support you have shown. More than anything the success of this upgrade puts us in a great place to continue investing heavily in development which is ultimately what it's all about, and we’re super excited to crack on with some great updates coming next year!
    All the best,
    Ash
  4. Like
    AffinityJules got a reaction from Richard Fillebrown in Metra Prime (picture 1)   
    Affinity Photo V2 with a little help from GMIC plugin.

  5. Like
    AffinityJules got a reaction from herhey in Metra Prime (picture 1)   
    Affinity Photo V2 with a little help from GMIC plugin.

  6. Like
    AffinityJules got a reaction from kplasa in Metra Prime (picture 1)   
    Affinity Photo V2 with a little help from GMIC plugin.

  7. Like
    AffinityJules reacted to kplasa in "memories" card game (print&play) - a tribute to Jodie Whittaker's Doctor Who era   
    memories (memory game) is a fan-project I made dedicated to Jodie Whittaker's Doctor Who era. I used Affinity's "Studio Link" power with Affinity Publisher as base and Affinity Photo to edit colours and images. The card game (PDF file) is published on: https://kplasa.itch.io/memories/
     

  8. Like
    AffinityJules got a reaction from jmwellborn in Metra Prime (picture 1)   
    Affinity Photo V2 with a little help from GMIC plugin.

  9. Like
    AffinityJules reacted to Stifnek in Meet TB1   
    Just for fun. Trying AP v.2.

  10. Thanks
    AffinityJules reacted to StuartRc in Infected & Comic Book Toolkit   
    A long time!😀
    Depends on what I am trying to create.. A single Inktober Drawing (which  I am still working on [Trip | Nest | Match are partially complete] )  usually is 500 x 500 mm square. I work on other sizes sometimes. It can take anything from a couple of days to a week to complete the inking and colour the background.. Which I why I never complete the challenge. Colouring can be time-consuming as well as I tend to have to paint to the edge of the raster.

    The Untamed sets can take longer but tend to work on single objects and construct the image from these. The  original drawings are much larger! Like the Membrane tree is a raster drawing (black Ink) and a vector fill (initially). This helps be build assets as the images are constructed. Vectoring the base with pen creates a template you can use to draw (inking) around to create other assets. They are also scalable. So you can work on a layout pretty quickly once you have the assets.
    The brush sets help a lot...finally have sets that are more efficient a lot not on the forum!. I am liking the new changes to the dynamics. You can achieve much greater fluidity in the brush.. Seems to have speeded things up lots.
    I think the process is sorted now...taken some time to evolve but essentially.
    a. Idea + Sketch
    b. Redraw (important to do this as it will change and improve (Usually!))
    c. Ink
    d. Create Base Flats (essential if layering objects)
    e. paint or vector inserts
    ...repeat

    Create vector assets from drawings (which I have 1000's)

    Once you have the assets, whether it is raster object or pure vector it is pretty easy to build something else.. The comic Toolkit is still W.I.P but the sample pages I just uploaded were completed in a couple of hours.. I just asset stripped the original drawings; re-sized (don't need to worry about print for this exercise!); Used masks to re-paint; blend some areas (shadows and tints) and save out to fit panel area in publisher.
     
     
  11. Like
    AffinityJules reacted to StuartRc in Infected & Comic Book Toolkit   
    Affinity Designer Image Construction
    2 separate image samples reconstructed in AD 2.0 using existing assets (raster and vector elements)


  12. Like
    AffinityJules got a reaction from StuartRc in Infected & Comic Book Toolkit   
  13. Like
    AffinityJules reacted to StuartRc in Infected & Comic Book Toolkit   
    Infected
    This is my first drawing using Affinity Designer 2.0 (A revamped version of the colourful Lena which I have not uploaded!)
    It is really a test of the updates made to the Brush Dynamics in Affinity 2.0
    Created a new set of inking brushes that makes use of interpolation and the new Distance options with the brush dynamics. I have found that the brushes are much smoother, faster and more responsive..I really like the ability of 'Distance' to allow for the tapering of the nozzle. Even though you have to adjust the direction of the graph!
    Affinity Designer 2.0
    original 400 x 400mm | 300dpi
    Brushes inker | Comic Grunge and Concept Painter

  14. Like
    AffinityJules reacted to Patrick Connor in Affinity Version 2 Sets New Standards in Creative Software   
    What's new in Affinity Photo 2: 
     
  15. Like
    AffinityJules reacted to Struguzzi in 2022 Xmas Card final version   
    After some extra fine tuning, here is the final version of the 2022 Christmas card, created with Affinity Designer as always
  16. Like
    AffinityJules reacted to StuartRc in Inktober 2022   
    06 Flame
    500 x 600 mm 300 dpi Affinity Designer (Raster)

  17. Like
    AffinityJules reacted to StuartRc in Inktober 2022   
    05 Flame
    500 x 500 mm 300 dpi Affinity Designer (Raster)

  18. Like
    AffinityJules reacted to StuartRc in Inktober 2022   
    04 Scallop
    500 x 500 mm 300 dpi Affinity Designer (Vector | Raster)

  19. Like
    AffinityJules reacted to StuartRc in Inktober 2022   
    03 Bat
    500 x 500 mm 300 dpi Affinity Designer

  20. Like
    AffinityJules reacted to StuartRc in Inktober 2022   
    02 Scurry
    500 x 500 mm 300 dpi Affinity Designer

  21. Like
    AffinityJules reacted to StuartRc in Inktober 2022   
    For anyone else wearing out their graphics tablet in October...
    Brush Sets:
    Inkers: Project Brush 19 'Inker'
    Patterns: Project Brush 19 'Pattern Toolkit'
    01 Gargoyle
    500 x500 mm 300 dpi Affinity Designer

     
  22. Like
    AffinityJules reacted to stokerg in Nottingham sunrise   
    Managed to grab this snap on my way to the office this morning.  Taken from Nottingham train station, on the way to the tram stop.  I've attached the original .heic so feel free to do your own edits.  All i did was straighten it slightly, used the Inpainting to remove a bit of a cut off crane and then used the Auto levels, Contrast, Colours and White Balance.  Pretty happy with the results to say it was very quickly shot on my iPhone X. 

    IMG_8710.HEIC
  23. Like
    AffinityJules reacted to MmmMaarten in Sunset City   
    Sorry, I don't agree. AI is not 'just another work tool'. And you seem to be perfectly aware about that too, because you didn't tell anything about it in your opening post. I agree with @N.P.M. in that regard.
  24. Like
    AffinityJules reacted to DinapixStudio in Sunset City   
    Image generated in MidJourney and retouched with Affinity Photo
    Artstation > https://www.artstation.com/artwork/14vObZ
  25. Like
    AffinityJules reacted to Glennsart in Outpost   
    In a galaxy far, far away... oh wait, that's been used already. Ok, never mind (but it is! 😁). Anyway, my iMac died last week and I'm stuck temporarily on my MacBook Air until my Studio arrives (probably in a month 🤞). I can't go that long without producing *something* so I made do with the MBA's 13" screen and my Intuos Pro, and just started playing. This is a composite/painting done in Affinity Photo and Designer. The rocket was made in Designer then brought into Photo. The planet we're on is actually a 2 x 3 foot section of granite I photographed a bunch of years ago for a client plus there's another rock outcrop in there from the same shoot; the moon is a moon I got from Universe Creator picked up from Design Cuts, as is the flare around the sun and the gas clouds. Everything else is coloured/designed/placed using Affinity Photo. It's not much really, but I had fun (and I'm now blind from squinting at a 13" screen 😆). Enjoy.
     

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