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L4P

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  1. Like
    L4P reacted to Patrick Connor in Affinity Publisher Studiolink with only Photo & Designer?   
    @L4P
    StudioLink is the name for the Designer and Pixel Personas being activated in Publisher, so no those applications have no StudioLink option. Designer and Photo are unchanged by the introduction of StudioLink for Publisher
  2. Like
    L4P reacted to Gwlister in Designer - Free transform tool (perspective distort)   
    THIS. I am currently giving Affinity Designer, along with the other Affinity apps, a test run in hopes to break my shackles to Adobe's Creative Cloud. I letter comic books, which from time to time require distortion of characters for effect. A.D. needs to have a free distortion/transform of nodes or of a grouped object. 
    Other node manipulation abilities (not so much WHAT is being made, but the vector technique being used in Illustrator)
    http://www.balloontales.com/tv-shape-balloon/
    http://www.balloontales.com/curved-type/
    These node manipulation abilities are basic necessities when working with vector objects or outlined text (curves).
  3. Like
    L4P reacted to Bawell in CSS export for layers   
    +1 for for CSS persona / panel
     Like this  
  4. Like
    L4P reacted to msimek in CSS export for layers   
    I like the current 1.6 beta of the Designer app. I drew a website design in it and now I want to code it.
     
    But I feel like back in the old days of Photoshop, when I need to ques every dimension, unit (pt to px conversion), color, gradient etc, by hand.
     
    Current and most used apps for web/UI design have a decent way of CSS properties export, which provides clear definition of a designer intentions. Just look at Sketch, Photoshop, Avocode etc. they all have it, because it's a must for using a design further in a development chain.
     
    Please Affinity, consider this feature (or API for it), if you're serious about targeting Designer for the UI design area. Thanks.
  5. Like
    L4P reacted to Rui C. in Plugins / Extensions   
    Read some of the previous threads on Plugins / Extensions and from the replies felt like Affinity is interested in building a closed solution, not one that allows the community to expand on it.
    From my point of view, currently successful solutions are the ones that go with Community in mind first.
     
    You can see from Sketch and how opening access to their tool made it grow even further.
    Fusion by Autodesk as also created extension capabilities from the ground up and use the community to drive their business model and upcoming features, several tools where created as extensions months before Fusion had them built-in, some by Autodesk themselves (internal Autodesk users outside the core team) and others by the community.
    Microsoft with Visual Studio Code, providing a team of developers pushing the editor forward and enabling the community to extend it and even contribute to the core base.
     
    Now, it's not my request that you Open Source the software or allow access to the code base.
    My request is that you empower us, the community of users, to become more efficient, which should be on your top list of priorities.
     
    As such, I see the following as key enablers for us, the community of users:
    API for custom exports API for custom personas API for custom tools  
    The ability to create a plugin / extension for custom exports enables several key integrations, such as:
    Ability to export to currently unsupported formats Ability to export to in-house formats Ability to create specific pre and post processors Ability to integrate the output directly into other tools  
    This could be a bit more work, but the ability to create a visual plugin / extension for custom persons enables new work models, such as:
    Ability to create visual review screens that can integrate with other tools Ability to create special preview screens or slideshows with effects Ability to create an isolated zone where special editing can occur Ability to integrate with a cloud tool and provide a visual link with it (imagine linking artboards to invision or other directly on a specific persona)  
    The ability to create a plugin / extension for custom tools:
    This can enhance the toolset before some tools get implemented, this can even lead to that specific plugin being redesigned as part of the app.  
    All of these can be created in an isolation mode:
    Custom exports can provide only read access to the main structure, enabling exports without causing any harm to the baseline. Custom personas could provide a sandbox visual area with limited write to pixel and vector mode, while having the ability to save custom data on a isolated custom data area that could be later used by custom exports. Custom tools could be limited to performing changes to pixel and vector, but with a set of constraints.  
    These are ways to enable the community without having to make much changes to the system, all of these suggestions can work in isolation and wouldn't require such a daunting effort.
    All of these suggestions can help us, the community of users, progress faster and also bring the apps into our pipelines.
     
    I do understand the intention of keeping a close watch on the platform as it progresses.
    Towards that end you can force plugins / extensions to go through your own "Plugin / Extension Store" that enables you to track which ones are often used / popularity, user rating and comments / feedback. Enabling you to understand what could be interesting to become part of the core app.
     
    Given that the team is small and progress isn't as fast as the community may need, we would be enabled to progress faster before you finish something, and when you do, that plugin / extension simply becomes obsolete.
     
    We are offering you the ability to grow faster, for free and at the same time making us happier with what you are building.
     
    The more flexibility we have, the more plugins / extensions we use that are tailored for our needs and are only available to your app, the more we will feel empowered and at the same time, the less we feel the need to look anywhere else for that specific tool we need.
     
    Thanks,
    Rui C.
  6. Like
    L4P reacted to helmuthdu in Icon Pack   
    Hi I just want to share some icon assets i made using free icons. Included in this pack. All icons are searchable.
    Entypo+: https://github.com/chancancode/entypo-plus FontAwesome: http://fontawesome.io/ Foundation: https://github.com/zurb/foundation-icon-fonts Game Icons: http://game-icons.net Gnome Symbolic Icons: https://github.com/GNOME/gnome-icon-theme-symbolic Hawcons: http://hawcons.com/ Icomoon: https://icomoon.io/icons-icomoon.html Ionic Icons: https://github.com/driftyco/ionicons Material Design Icons: https://materialdesignicons.com Material Icons: https://github.com/google/material-design-icons Typicons: http://www.typicons.com/ Greetings,
     
    v2.1.0 (07/10/2017)
    Updated Game Icons, Hawcons, iconsmoon & Material Design Icons to the latest version;
    Bonus: added a Golden Ratio Asset;
     
    v2.0.0
    Changed default icon color;
    Fixed wrong material icons symbols;
    Added Entypo+, Icomoon and Typicons;
    Updated Material Design Icons;
     
    Download: icons_pack.zip
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