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Frozen Death Knight

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Everything posted by Frozen Death Knight

  1. I really don't see the point of having an image editing program completely built around a node system, especially in regards to the layers. Just because using layers is an old way of doing things is not much of an argument, especially if the system already works just fine, which it currently does. If it isn't broken, don't fix it. There are far more pressing matters that could be addressed than completely reworking a feature that is industry standard and widely accepted by pretty much every, single image editing software out there.
  2. I didn't use any colour picking in this case. The coloured painting above was done using adjustment layers, primarily selective colour, to create the skin tone (the painting is completely in grey scale). I separated the skin of the character from the rest (clothes, hair, etc) by using separate layers, and then masked the adjustment layers applying them to the skin layer. The big advantage of this method is that you have a lot of control over every single colour on the image, but at the cost of variance in the colour scheme. It works well for getting 80-90% of the colouring done for a lot of objects, but it can get a bit taxing on your computer. Also, if you want to breathe even more life into the painting you still need to start mixing your own colours a bit to push the results even further. I have more than one way of colouring my paintings, however. I do paint using actual colours as well as use the colour picker, but selective colour I use a lot in my workflow regardless to fine adjust my colours as I move along. Most of my workflow I've been able to translate over to Affinity Photo, although with hiccups here and there (I especially need to have things like merge selected, create fill layer, rasterize & trim, and rasterize to mask added to the L click menu when using the layers tab). I haven't really had a lot of trouble using the colour picker, as far as I am aware. I use it to pick up colours I need on the fly, and don't really do anything more advanced than sometimes switching the source to current layer when I have a bunch of other layers sitting ontop of the one I am working on.
  3. Tried out Affinity Photo 1.7 a bit just to have some fun and experiment with the program, using a bunch of blurs, live filters, and more. Was a fun speed painting to work on.
  4. I can understand if you would like to have 3D in Affinity Photo, but it "needs" it to compete with Photoshop? I really don't think so. There are other programs that handle 3D texturing and modelling a lot better than Photoshop (including the example given in your post), and the feature is honestly a typical example of feature bloat from Adobe's end (it is a very underdeveloped tool compared to other 3D programs). No serious 3D modeller nowadays is going to use mainly Photoshop to paint their models or create stuff like text with 3D effects on it simply because it lacks a lot of essential features to handle things like PBR (physically based rendering), among others. If you want to use 3D in your work you can check out actual 3D programs like Maya, ZBrush, and a bunch of other alternatives that are specialized at handling 3D. Heck, I would strongly recommend picking up Blender, which is a free 3D program that is currently developing 2D animation tools in a 3D environment as a part of its latest beta build, which can greatly compliment any image editing program. If Affinity wants to get into the 3D business, they should honestly be focusing on getting better addon support by other 3D softwares like ZBrush by making it easier to export UV maps directly into AP like how it is with Photoshop for some final texture editing, and/or make a new brand of software focusing on 3D like Substance Painter.
  5. That's great news! I guess the feature will be in a future update and not a part of the 1.7 builds currently being tested in the current beta?
  6. Made this suggestion as well earlier this year. Would be greatly appreciated if this was added into the menu, especially since the functionality already exists inside the program as a shortcut. I hope someone on the Affinity team has the opportunity to work it into their production pipeline for 1.7 before it ships, since I can't imagine it being too time consuming to code (could be wrong as well, but my gut tells me that it shouldn't be too hard).
  7. Yep, I am. I do know Mac commands as well since I used them while I studying at university. I also own a MacBook Air, but I don't use it that much when I work, since my go to workstation is my custom made desktop PC.
  8. Thank you both so much for the help! I ended up using mainly ownr's method, but I used the 1st paragraph of el.gato's as well. The issue I had with following the 1st method 100% was that it created a solid background (same colour as the one you used when filling the selection) around the character on the same layer, so if I needed to remove it I would have had to manually erase it with either a mask or with the Eraser Tool. Here's an image showing what I mean. This became the final method I used in this specific order of events: Duplicate the grouped layers of the character and rasterize them into a single image layer. Use ctrl+I to turn all the dark areas of the rasterized image into light ones (this removed the background). Use ctrl+shift+R click when pressing on the rasterized image, creating the desired selection with the correct opacity. Created a new layer by either using New Fill Layer or simply adding a new one, then I used the Fill Tool to create the image with the added transparency I wanted. Deselect everything. Here is the final result.
  9. I concur. On a similar note, Affinity Photo would highly benefit having Lazy Nezumi Pro support that has straight lines built into the plug-in. I contacted the creator of said plug-in today and the main reason given that this particular plug-in isn't able to work with AP is because of how the input coordinates are currently working inside the program. Something having to do with low-resolution mouse coordinates vs. high-resolution tablet coordinates. I am far from an expert on the subject, so anyone with more knowledge could perhaps fill me in on what that means and what would be needed to address this issue. Affinity would greatly benefit having more 3rd party developers support this platform to ease the transition between Adobe products to Affinity for newcomers.
  10. There is this technique I want to replicate in Affinity Photo that can be done in Photoshop, but I can't get it to work in AP (see video link below). What I basically want to do is select all the pixels of an image from all the visible layers by using the Channels window, create a new layer, and then finally fill the entire selection with a single colour that has translated the shades of the selection into transparent pixels (i.e. pure white is 100% transparency, black is 0% transparency, and grey is everything in-between those extremes). Video link in question: https://youtu.be/WZOJqbSBPxI?t=7m1s
  11. Okay! I made a more complete list of quality of life improvements in this thread where I brought up this issue as well. Hope the developers will be able to address them in the near future. Thanks for the help!
  12. Been playing around with Affinity Photo the last couple of days and I have a list of things I would like to see get added/changed/fixed. In no particular order, here is my wish list: 1. Add the option to disable changing brush hardness when using ctrl+R click+L click or simply separate it from brush size altogether. While I can live with the current version, it is a bit annoying that brush hardness and brush size are buttoned to the same command when you want to solely change the brush size. 2. I don't know if this is a bug or not, but of some reason the Shape setting does not affect custom brushes when using Brush Editing for customizing your brushes, only for New Round Brush and New Square Brush. Because of this some of my Photoshop brushes were unable to get the shape I wanted them to be. 3. Add the option to have more than one setting for stuff like Size Jitter, Accumulation Jitter, Flow Jitter, etc. when using Brush Editing. While the current settings are solid, not being able to mix stuff like Pressure, Random, or Direction for each of them makes me unable to replicate a few brushes from Photoshop. 4. The Smudge Tool when at 100% Strength creates white (and sometimes black) pixels when using it. This was just an option in Photoshop, but in AP that is not the case. There is also a lack of options to affect only specific shades of pixels like midrange, highlight, and dark. 5. You don't seem to be able to switch between Saturation and Desaturation for the Sponge Tool by using the alt key as a shortcut. On a similar note, the Free Hand Tool doesn't allow you to add more to your selection by pressing shift or any other command, but it still allows you to cut out stuff using the alt key. 6. The Free Hand Selection Tool should have your settings saved when you use Refine. I keep having to change the settings every time I want to make a new selection, but it keeps resetting back to the basic settings which I don't want to use. 7. There is no way to create a shortcut for deleting layers using the Del key in Keyboard Shortcuts. 8. Add alt+drag as a shortcut option when duplicating a layer like how it is in Photoshop. While we are on the topic of layers, when right clicking selected layers, add in the option to use Merge Selected in the pop-up window alongside options like Merge Visible and Merge Down. I know there is a keyboard shortcut for it, but I find it odd that this isn't visible when using R click. 9. When using Masks to make one layer mask another layer, make the Mask automatically adjust to any changes done to the original object that the Mask is taken from. Right now if I try to make any changes to the silhouette of any object, I then need to reapply the mask to the layers if I want to avoid it from being outside of object I want the layer to be inside. 10. Make ctrl able to center the selection when using the Marquee Tools, the same way it is done for the Shape Tools like the Rectangle Tool, Heart Tool, etc. etc. 11. Add a pop-up box for your brushes when using R click or another way to quickly switch brushes on the fly. 12. Add the option to drag adjustment layers directly into the Layers window from the Adjustment window to apply them to the canvas or to individual layers. 13. When pressing shift while using the Brush Tool, make it so that it creates a ruler across the canvas that the brush follows, the same way that Lazy Nezumi Pro has that option (AP would truly benefit having full LNP support while we're on that topic). This would allow you to use tablet pressure to adjust the thickness of your brush lines with more control. If that's not feasible, I would like to see the option for locking your brush to move vertically or horizontally while using the shift key. 14. Coolorus plug-in support. By far the best colour wheel plug-in I've ever used in Photoshop and I would like to see it compatible with Affinity Photo. --- These are the things I can think of as of now. If I have any more ideas, I will post them in this thread some other time.
  13. Kept experimenting some more with AP today, using more layers as well as colouring. Still have some work to do on this painting until it is complete, but I am fairly content showing the current results.
  14. I am not sure if this is a bug or not, but when I am using the Marquee Tool, I can't put the point of reference when trying to transform from the center of the selection by using ctrl+shift. However, when using shapes like the Rectangle Tool, Ellipse Tool, etc., etc., it is now possible to use ctrl+shift to place the point of reference at the very center of the shape while transforming it. Considering that both Tools have basically the same controls, not being able to use ctrl+shift with the Marquee Tool is a bit odd and seems to be inconsistent.
  15. Bought Affinity Photo last year, but took a long break from it because of the lack of a stabilizer at the time. Decided to go back to the program yesterday just to see if I could replicate my workflow from Photoshop, which I got decent results from. Still need to figure out some kinks in the system before I feel like my work in Affinity Photo is up to par with my Photoshop work. Might finish these two if I feel like it.
  16. Hey! So I had this specific issue where I want to fast and easy change brush size without accidentally affecting brush hardness while using the shortcut alt+R click+L click. Right now this command both affects brush size and brush hardness depending on if you move the mouse/tablet pen horizontally (size) or vertically (hardness). I would like to be able to disable just the vertical command so I can keep the brush hardness the way I originally customized when creating them while keeping the horizontal functionality. Is this possible to do, or is this option not available as of now? Edit: On another note, is there a fast way to switch from brush to brush in the form of a quick pop-up brush toolbox like how you do it in Photoshop when right clicking? If not, are there other shortcuts available in Affinity Photo? Thanks.
  17. Hello! So I bought Affinity Photo just the other day and I am really liking this program. However, since there have been reported issues of jagged lines when drawing, especially with tablets, I tried out the Beta for 1.6 to see if the issue was fixed. First things first, the new stabilizer feature is an improvement over the live version, which I have an example of with this first attempt at doing some lineart with the software (I used Lazy Nezumi Pro, but there are still artifacts of jagged lines in there when zooming in). As I said before, the jagged lines are improved upon in 1.6, but there is still one problem that really hampers my ability to create quick, smooth lines. The new version can handle straight lines pretty well, but when it comes to curved lines, there seems to be some form of input lag going on when I first begin the stroke (I am not using a regular brush, so the edges are rough on purpose). As can be clearly seen here, the brush strokes start off by not being able to recognize when I begin to sweep my pen in one direction, instead creating this edged curve that then practically disappears once a certain period of time has gone by (this also affects brush size based on pen pressure to an extent). However, the brush still creates a little bit of jagged lines in curves when it appears that it can't keep up with the speed that I draw in. While not as bad as in the live version, this makes me have to slow down my drawing/painting to the point where I have to wait every time for the program to properly respond to the input I am giving it through my Wacom Cintiq 13 inch HD tablet. If there is some solution to this, I will be able to drop Photoshop as my go to program fairly quickly.
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