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Malcolm

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  1. Like
    Malcolm got a reaction from Dale in Affinity Designer Customer Beta (1.3.5.10)   
    Screaming at my crappy internet connection to download faster... The fix for slice selection is going to change my life! (...might have over egged that a bit). 
     
    Cheers guys!
  2. Like
    Malcolm reacted to MEB in Affinity Designer Customer Beta (1.3.5.7)   
    @Matt,
    Regarding the arrow highlighting, I would take advantage of the system highlight colour (in my case blue) to highlight the hierarchy you're in and invert it (the circle + arrow) to highlight the selected group/layer:
     

     
    If you find the white circle visually disruptive in the selected layer/group, you don't need to invert it, keep it blue with an white arrow - the circle will blend with the blue of the selected layer/group, leaving just the white arrow visible -.
  3. Like
    Malcolm got a reaction from smallreflection in Affinity Designer Customer Beta (1.3.5.7)   
    Just a quick thank you for the update.
     
    The Art board feature will make my life significantly easier - Proper cropping of artwork for slice creation, perfect for my workflow!
     
    ... if I could multi-select slices in the export persona slice panel to toggle them on/off (like you can with objects in the Draw persona) life would possibly be too easy :)
     
    All the best.
  4. Like
    Malcolm got a reaction from Dale in Affinity Designer Customer Beta (1.3.5.7)   
    Just a quick thank you for the update.
     
    The Art board feature will make my life significantly easier - Proper cropping of artwork for slice creation, perfect for my workflow!
     
    ... if I could multi-select slices in the export persona slice panel to toggle them on/off (like you can with objects in the Draw persona) life would possibly be too easy :)
     
    All the best.
  5. Like
    Malcolm got a reaction from MattP in Affinity Designer Customer Beta (1.3.5.7)   
    Just a quick thank you for the update.
     
    The Art board feature will make my life significantly easier - Proper cropping of artwork for slice creation, perfect for my workflow!
     
    ... if I could multi-select slices in the export persona slice panel to toggle them on/off (like you can with objects in the Draw persona) life would possibly be too easy :)
     
    All the best.
  6. Like
    Malcolm got a reaction from JGD in Affinity Photo for iPad?   
    Could be very functional on a new iPad Pro with the Apple Pen. One to watch out for.
  7. Like
    Malcolm got a reaction from ronnyb in Transparent Background colour. Darker option please?   
    ...also if you are exporting artwork you can exclude your rect in the layers panel in export persona. I tend to use a gradient myself.
  8. Like
    Malcolm got a reaction from MattP in Slice creation and export scaling   
    Hey Matt,
     
    Sounds like the pain won't last forever. If the slices bug could be bumped up that would be AMAZING, I've literally spent several hours today resizing slices  :wacko:
    One more which may be a bug... multiple highlighted slices to select all highlighted doesn't work in export persona. Manually unchecking ~100 layers one by one to re-export a few!
     
    The plan for export sizes sounds like what I was hoping for as a proper solution. It will indeed be powerful.
     
    I'll keep checking the betas as they come.
     
    All the best chap.
  9. Like
    Malcolm reacted to MattP in PSD export format per slices or layers   
    Interestingly, this is actually going in right now... :)  Hopefully should appear in a beta quite soon! :)
  10. Like
    Malcolm reacted to Herbert123 in Indexed PNGs with 8 bit alpha   
    A work-around solution is to download ImageAlpha http://pngmini.com/
     
    Export as full 24bit transparent PNG files in Affinity, and optimize in ImageAlpha.
    For images which require more than 256 colours, ImageOptim is a good choice on Mac.
    https://imageoptim.com/
     
    If you have access to Windows, the best overall solution is ColorQuantizer. http://x128.ho.ua/color-quantizer.html
    Any number of colours, with numerous down-sampling algorithms, many quality options, and a custom quality mask brush for precise control.
  11. Like
    Malcolm reacted to MattP in Slice creation and export scaling   
    Hi Malcolm,
     
    Yes, I do feel your pain and I can at least try to offer some light at the end of the tunnel... The fact that it ignores the box of a vector clip applied to the object you create the slice from sounds like a bug to me - it's definitely undesirable so should be fixed IMHO. It also should work if you later change that clip's box and update accordingly. With regards to your request for arbitrary-sized exports, I think the plan is for Export Persona to arrange things hierarchically so you can hang a number of different arbitrary-size exports off a node (possibly in different formats too) and that you'd be able to easily specify, for example "512w", "1024h" or whatever your requirements...
     
    I know it's a weak point at the moment but the infrastructure is all there to actually make this incredibly full-functioned and powerful, so we'll get there as soon as we can! :)  Apologies for the inconvenience in the meantime though :(
     
    Thanks again,
    Matt
  12. Like
    Malcolm reacted to JRemen in Indexed PNGs with 8 bit alpha   
    Hi, would it be possible to integrate pngquant (https://pngquant.org) for exporting PNG files? It allows to create 8 bit, indexed PNGs but with full 8 bit alpha channel. Files are thus very small but still retain full transparency and great quality (in most cases) through indexing and dithering.
     
     
  13. Like
    Malcolm got a reaction from Amazing Alex in Slice creation and export scaling   
    Hi Affinity, 
     
    I currently have two main issues when getting files out for game development. (I appreciate my needs may be different from the crowd and could be at the bottom of the pile on account).
     
    Current flow for the majority of my work. 
     
    -Create artwork using Layers/Groups named with export names.
    -Use the 'Create slice' from currently selected object.
    -This works great as it uses the name of the object - good clean files easily understood.
     
    However... the size of the slice generated is almost always not what I want. The slice seems to be generated from the bounding box of the object selected (plus all it's children and adjustment layers). If I add a vector mask to the layer/group the slice generated is still of the entire bounding box not the vector mask bounding box. The result is I have to manually resize (sometimes over 100) slices! Feel my pain?
     
    Q1. Could the slice generated take the bounding box of a vector mask if it's applied to the object (the one who's name is used)? And if so could it retain the link so that if the mask is resized the slice is resized. That would give me rock solid slices.
     
    Export sizes are very restrictive. I often want to export smaller and larger and not always at 1x 2x 3x 
    Currently I'm having to batch files I want smaller through photoplop which brings me out in an itchy rash :)
     
    Q2. As a quick-ish fix could there be another tick box which allows users to type in a scale. 0.5 for example?
     
    I appreciate everyone at Affinity is working really hard and you get all sorts of requests daily. I've been using Affinity in production now on our games since it's release and exporting has been my biggest hurdle since day 1 otherwise I love it and you guys rock.
  14. Like
    Malcolm got a reaction from Broicher in North Sea Coast Shooting - Frequency Separation Extreme   
    Great explanation of your process and the final images (skin) looks perfect. Would be great to see behind-the-curtain with a comparison of the original and final images to get an idea of how far you pushed it in the processing. 
  15. Like
    Malcolm got a reaction from Mr. Doodlezz in 2D game - Storm the Train   
    Hi all,
    I wanted to share the work I've done on our 2D mobile game Storm the Train. We've recently done a big update to the iOS version and launched on Android. During this process I've switched over from Illustrator to Affinity Designer and I'm really enjoying using AD. Almost all of the artwork is now created in AD. 
     
    Attached are a launch image for the Android version and a small compilation of screen shots.


     
    If you fancy downloading and having a play, it's free and can be found using the following links.
    iOS App Store: http://bit.ly/StYK2d
    Google Play Store: http://bit.ly/1Mn5hdL
     
    Love to hear what you think or answer any questions about the production/workflow. 
     
  16. Like
    Malcolm got a reaction from Mr. Doodlezz in My graphic work and other stuff that I create   
    Like the portrait. Have you played Sword and Sworcery I think you might like it!
  17. Like
    Malcolm reacted to paolo.limoncelli in The Wood   
    Last night painting in AP
     

  18. Like
    Malcolm got a reaction from MattP in 2D game - Storm the Train   
    Hi retrograde,
     
    From the artist side I take my AD exports into Maya for character animation and train construction - textures mapped to quads and added to hierarchies - then exported as FBX models.
     
    The game engine we use is our own. It's very efficient as it only contains what we need for our games. We also use our engine for both iOS and Android versions.
  19. Like
    Malcolm got a reaction from peter in 2D game - Storm the Train   
    Here is what my icons template file looks like. iOS icons on the left and Google Play on the right.

  20. Like
    Malcolm got a reaction from peter in 2D game - Storm the Train   
    Hi all,
    I wanted to share the work I've done on our 2D mobile game Storm the Train. We've recently done a big update to the iOS version and launched on Android. During this process I've switched over from Illustrator to Affinity Designer and I'm really enjoying using AD. Almost all of the artwork is now created in AD. 
     
    Attached are a launch image for the Android version and a small compilation of screen shots.


     
    If you fancy downloading and having a play, it's free and can be found using the following links.
    iOS App Store: http://bit.ly/StYK2d
    Google Play Store: http://bit.ly/1Mn5hdL
     
    Love to hear what you think or answer any questions about the production/workflow. 
     
  21. Like
    Malcolm got a reaction from Dale in 2D game - Storm the Train   
    Hi all,
    I wanted to share the work I've done on our 2D mobile game Storm the Train. We've recently done a big update to the iOS version and launched on Android. During this process I've switched over from Illustrator to Affinity Designer and I'm really enjoying using AD. Almost all of the artwork is now created in AD. 
     
    Attached are a launch image for the Android version and a small compilation of screen shots.


     
    If you fancy downloading and having a play, it's free and can be found using the following links.
    iOS App Store: http://bit.ly/StYK2d
    Google Play Store: http://bit.ly/1Mn5hdL
     
    Love to hear what you think or answer any questions about the production/workflow. 
     
  22. Like
    Malcolm got a reaction from Callum in 2D game - Storm the Train   
    Hi all,
    I wanted to share the work I've done on our 2D mobile game Storm the Train. We've recently done a big update to the iOS version and launched on Android. During this process I've switched over from Illustrator to Affinity Designer and I'm really enjoying using AD. Almost all of the artwork is now created in AD. 
     
    Attached are a launch image for the Android version and a small compilation of screen shots.


     
    If you fancy downloading and having a play, it's free and can be found using the following links.
    iOS App Store: http://bit.ly/StYK2d
    Google Play Store: http://bit.ly/1Mn5hdL
     
    Love to hear what you think or answer any questions about the production/workflow. 
     
  23. Like
    Malcolm reacted to MattP in 2D game - Storm the Train   
    That, Sir, is really rather excellent! :D  Top quality work! We've just had a quick play in the office here and I'm sure we'll be coming back to it soon! Kudos to you and your team! :D
  24. Like
    Malcolm got a reaction from Leigh in 2D game - Storm the Train   
    Hi all,
    I wanted to share the work I've done on our 2D mobile game Storm the Train. We've recently done a big update to the iOS version and launched on Android. During this process I've switched over from Illustrator to Affinity Designer and I'm really enjoying using AD. Almost all of the artwork is now created in AD. 
     
    Attached are a launch image for the Android version and a small compilation of screen shots.


     
    If you fancy downloading and having a play, it's free and can be found using the following links.
    iOS App Store: http://bit.ly/StYK2d
    Google Play Store: http://bit.ly/1Mn5hdL
     
    Love to hear what you think or answer any questions about the production/workflow. 
     
  25. Like
    Malcolm got a reaction from A_B_C in 2D game - Storm the Train   
    Hi all,
    I wanted to share the work I've done on our 2D mobile game Storm the Train. We've recently done a big update to the iOS version and launched on Android. During this process I've switched over from Illustrator to Affinity Designer and I'm really enjoying using AD. Almost all of the artwork is now created in AD. 
     
    Attached are a launch image for the Android version and a small compilation of screen shots.


     
    If you fancy downloading and having a play, it's free and can be found using the following links.
    iOS App Store: http://bit.ly/StYK2d
    Google Play Store: http://bit.ly/1Mn5hdL
     
    Love to hear what you think or answer any questions about the production/workflow. 
     
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