verton
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walt.farrell reacted to a post in a topic: Color shift converting from 32-bit Display P3 to 8-bit SRGB
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I usually develop my RAW images to 32-bit Display P3 format for further editing. As we know to export final results for viewing on SDR displays, TVs and phones it is recommended to convert color profile to 8-bit SRGB. I did it many times and didn't see any visible color shifts after converting. I am a bit puzzled to find that I can't convert the images I am working right now on without a decent color shift and luminosity changes. Does anybody know what could be the problem?
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ashf reacted to a post in a topic: LUT support in Develop Persona
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I would be great to use LUTs on raw files in Develop Persona
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User_783649 reacted to a post in a topic: After updating AF to ver.1.10.3 the program stops responding on MacOS Monterey
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Pauls reacted to a post in a topic: After updating AF to ver.1.10.3 the program stops responding on MacOS Monterey
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I do have a guess that all recent problems with AP (not only the one you described here but 1.10.3 crashes with Metal enabled) come from the desire of the developer to welcome the new Apple M1 chip. Looks like the programming for this chip is a bit different and Intel chip platforms just start to perform worse with new updates. So, the developer has to choose whom to please - Apple Company or its Intel customer base - and chooses Apple 🙂
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I do not tell that Serif licenses are expensive but that is exactly why many of us switch from Adobe. We are all looking for approapriate alternatives. We have found Serif and are happy with a chance to have a choice. And in my country price tags for Affinity Apps (both platforms) are 30% ($15) higher than in the US. By the way I've found Affinity through search, not on Apple Store. And bought directly from Affinity Store. Looks like Microsoft impose no restrictions to sell Affinity apps for Windows only through MS Store. We may only guess what terms Serif may have with Apple but Apple Store purchase may could well be supplied with an option to download Windows version through your Affinity account. We do not know what revenue surplus does it generate for Serif to stick to Apple terms (looks not sufficient enough since we still do not have Publisher) but may be other marketing channels will bring better results while retaining cross-platform flexibility.
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I think Affinity should give us all some more flexibility. It really is frustrating to buy two licenses for the same product. In today's market it looks rather strange and out of place. I do understand that each platform requires some additional programming and that codes differ. But you may guess that the main costs of a license are in product design, concepts, solutions and algorithms. Let the license cost additional $10-20 but give us cross-platform flexibility. And I would greatly favor subscription models and pack discounts as well. Affinity sells those to corporate and educational users and I tell you they are VERY attractive. P.S. For now I can see the only solution for those who need Affinity products (Designer and Photo both) for both platforms: buy Windows versions and use them with Parallels on MacOS. Savings would be around 50% if my calculations are correct.
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I have a similar problem. I installed a font on one of my PCs and created a file with some text with this new font. It worked ok on that PC. But later a tried to open the same file on another computer (Windows OS as well) and found out that the same text is displayed with Ariel instead of the desired font. The font is available in the dropdown list, I choose it but the font does not change and Arial stays in place.