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Teo_

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Posts posted by Teo_

  1. On 7/27/2022 at 3:17 PM, Dan C said:

    No problem at all, according to the development log:

    I do understand this must be frustrating, so please accept my sincerest apologies for any inconveniences caused due to this - especially as it can happen even when exporting to local, 'unsynced' folders, so I will be sure to make sure this is marked as urgent with developers :)

    Any news about this issue? I know that I have to select un synced folders, but my workflows are all on synced folders so, often when I export I get the last used folder ad I’m stuck…

  2. On 9/22/2016 at 2:37 PM, MattP said:

    We do have prototyping already working behind-the-scenes in the current Designer, but it is disabled while we work through and flesh it out. Hopefully 1.6 will enable this functionality :)

    Is it still planned? I’m moving to other software because of this lack but I’ll be happy to back using Affinity Designer for my UI projects.

  3. I have to create icons and interface design for a project for multiple devices. Some of them have a square pixel ratio (1:1) and another device has something like 1:0,93 pixel ratio.

    I’m looking for the right approach to export the correct assets without too much manual work.

    An approach could be creating icons in an artboard for square pixels, then each icon or interface element could be converted in symbols. The symbols should then be placed in another artboard inside in a rectangular shape. Once done, the shape should be transformed changing the with (actual with/0,93).

    This could work but it isn’t too easy to manage with large amount of layouts or editing elements after the transformation.

    Do you have a suggestion to get it easier?

  4. 2 hours ago, owenr said:

    Matt, the attached video shows another display issue, but this one happens with both Metal and OpenGL. This display corruption while painting in a pixel layer has been around for a few betas now, so not sure if it is on your radar.

     

    ADPaint.m4v

     

     

     

    2 hours ago, MattP said:

    Hmmm.... not happening for me, otherwise I would've fixed it! :( Is anyone else able to reproduce this? Thanks!

     

    Hang on: Have you set the 'Retina rendering:' options to something other than the 'Automatic (Best)' setting?

     

    1 hour ago, matt said:

    Artboard name text rendering is missing certain rows of pixels in Metal mode:

    59bc11ffb30b5_ScreenShot2017-09-15at18_45_13.png.b03304eab43ae694c07f015e1eb885d7.png

     

    Compare to OpenGL mode:

    59bc12599b2ee_ScreenShot2017-09-15at18_47_36.png.de57a2e544cb1504e91fc8806431cc45.png

     

    1.6 beta 10

    If it can help, I don’t have this issues on iMac (Retina 5K, 27-inch, Late 2015) with AMD Radeon R9 M395 2048 MB and 24 GB of RAM 

    Schermata 2017-09-15 alle 21.32.24.png

  5. Hi Teo,

    I'm not sure i understood your post correctly but you can already select which slices to export when clicking the Export Slices button in the Slices panel. Simply untick/uncheck the checkbox of the slices you don't want to export.

    You have understood what I mean, but in my situation I have to uncheck 150x3=450 output files if I need to export only one artboard, so a select/deselect all slices button could help; an Export selected slices could be better.

  6. I’m working on a 150 artboards document for an app. I’m using an export preset that saves in 3 files per artboard.

    I’d like to export only modified artboards or a selection of them and countinuous export isn’t the solutions for some cases (a symbol on all artboards is like and export all).

    post-6268-0-94457000-1496992429_thumb.png

    Now we have the ability to export New items only, Export all slices or export only selected output files.

    post-6268-0-28032500-1496992956_thumb.png

    I’d like to have the option to select the slices from Slices panel, then get in the export panel an Export selected button.

    A “select/deselect all" in export panel could help too.

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