nsnen
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nsnen reacted to firstdefence in Linear Spirals - Made in Inkscape.
Keep getting rained off laying a brick path in my garden so thought I’d make a few spirals in Inkscape and import them into Affinity Designer, these are linear spirals and start at 1 turn up to 40 turns in 5 turn increments after 5 turns.
Linear Spirals.afdesign
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nsnen reacted to Mithferion in Creating a spiral or coil
Or you can download my file, good Alfred.
Best regards!
Spiral Template.afdesign
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nsnen reacted to smadell in Add Film Grain (free macros)
Adding grain to a photo is a nice way to emulate vintage images, especially older black and white photos. It has always bothered me a bit that Affinity Photo does not include a mechanism to introduce grain, other than to use the “Add Noise” filter. While adding noise is nice, it adds such a fine amount of variation that it is often quite literally unnoticeable.
I have admired the Film Grain effect that is available in other software, such as Nik’s Silver Efex. These filters can often vary grain size and intensity; sometimes grain can be added to shadows, midtones, and highlights in differing amounts.
What I’ve attached is an .afmacros file called Film Grain. This is a macros Category and should be imported into the Library panel. It includes two macros. The first is called Add Film Grain - simple. It allows the user to add grain with 2 parameters – intensity and size.
Grain - Intensity
The grain intensity defaults to 100%, but can be set to any value between 0 and 100. At 0% intensity, the grain effectively disappears. To understand intensity, think “contrast.”
Grain - Size
The size slider accepts values between 0 and 1, with the default being 0.2. The appropriate value will differ based on the image being treated, and the same perceived size might need higher values when the overall dimensions of the image are larger. Also note that values above 0.8 are rounded down to 0.8 (and this forms an effective upper limit to the slider). This is done primarily because the math breaks down at higher values.
The second macro is called Add Film Grain - by tonal range. It includes the same intensity and size parameters, but also lets the user set opacity levels for highlights, midtones, and shadows separately.
Grain Opacity - Highlights, Midtones, and Shadows
There are three separate sliders for highlights, midtones, and shadows respectively. Each defaults to 100%, but can be set to values between 0 and 100. While the “simple” macro creates a single Film Grain layer, the “tonal range” version creates a group containing 3 layers, one each for the three tonal ranges. The Grain Opacity sliders simply vary the opacity of the corresponding layers within that group.
Finishing Touches
When each of the macros finishes, the Blend Range for the result (the Film Grain layer in the case of the “simple” macro, and the Group in the case of the “tonal range” macro) is set to diminish the effect of the grain on the highlights slightly. This is an aesthetic choice on my part, and I think you will agree. However, you can set the Blend Range to anything you might like, as desired.
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For most users, the “simple” macro will be enough. It lets the editor vary the Intensity of the grain and also the Size. I have always liked adding grain that was a bit larger, because it becomes more noticeable.
For other users, the “tonal range” macro will allow you to add some additional nuance to the grain, by letting you emphasize grain in the shadows, midtones and highlights. Do this by first setting a global Intensity and Size, and then adjusting the opacity of the 3 tone ranges as desired.
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Here are samples of the two macros, along with the settings as applied. The differences between the two results is quite subtle, but might be worth the effort in some cases.
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As with all the macros I have posted, I have tested these on one computer under a limited number of conditions. I cannot guarantee anything, but I have no reason to think they will not work for you just as they have for me. The macros are free, with the suggestion to “pay it forward.” As you become more proficient, be sure to share your experience and your work with others.
By the way, happy holidays to everyone. Here’s hoping that 2021 is a more positive, uplifting year than 2020. And maybe, just maybe, we’ll be able to ring in 2022 in a crowd without any masks!
Film Grain.afmacros
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nsnen reacted to telemax in Normal Map Painting
This is the result obtained using several standard Affinity Photo brushes. 3d scene: Test.blend
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nsnen reacted to telemax in Normal Map Painting
You can paint a normal map using any brushes.
Use the document palette. There are just two colors, RGB 255 and RGB 235.
Normal_Map_Draw.afphoto
Normal_Map_Draw.mp4
Normal map is almost ready. There is a small problem, but it can be fixed.
Normal_Map_Draw_2.mp4
In Designer. Normal Map + Vector Brush. As in the previous variant, you will need to fix the dark parts of the image.
Normal_Map_Vector_Brush.afdesign
Normal_Map_Vector_Brush.mp4 ---
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nsnen reacted to telemax in Normal Map Generator
You may find it useful to use ready-made PBR texture sets. They are designed for 3D graphics, but they can also be used in 2D, to create very realistic surfaces.
The AP allows you to use a ready-made PBR texture set. You will need at least 3 of the PBR texture sets, Height, Albedo, Normal.
You can buy PBR or download it for free:
https://www.textures.com/browse/pbr-materials/114558
https://ambientcg.com
PBR.mp4
The Height map must be loaded into the Lighting filter by pressing the "Load bump map" button in the Lighting filter settings. For the Height map, it is preferable to use a 16-bit PNG.
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nsnen reacted to telemax in Normal Map Generator
Previous explanations were insufficient for new users. More detailed explanations:
Installing
1. Download and install the Normal_Map_Generator.afassets file by simply dragging it into the program window.
2. Open the "Assets" panel (View > Studio > Assets), and select "Normal Map Generator" from the list.
Using
1. Open in AP the image that you want to convert to a normal map.
This step is necessary in order to create a document with the target resolution.
2. Drag and drop the blue "Normal Map" icon from the "Assets" panel, into your document.
You should get this set of layers:
3. Expand the group, and hide or delete the "Logo" layer.
4. Double-click on the "Lighting" layer and its settings will open. Click on the "Load bump map" button, and select the same texture you opened in step 1.
5. Use the "Texture" slider to adjust the bump value.
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nsnen reacted to telemax in Normal Map Generator
You can generate a Normal Map using Lighting live filter.
Normal_Map_Generator.afphoto
Normal_Map_Generator.afassets
1. Open your texture in Affinity Photo.
2. Use the attached file or assets file.
3. In the Lighting ilve filter settings, load the same texture.
Normal_Map_Generator.mp4
Added AO generator.
AO_Generator.mp4 -
nsnen reacted to soloabner in Strawberry Collage (AD)
Hello friends, I leave this recent composition that I made for a client. It was made entirely in Affinity Designer 1.6.1. I used the Affinity Photo perfection brush to define pair of images. I love the freedom, power, speed, versatility and significant time saving of this wonderful software, I love it haha. I hope you can enjoy and let your imagination go, that the software can stand anything you can imagine. Long live Affinity.
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nsnen reacted to DM1 in Affinity Designer 1.9.1 iPad Help File PDF
Hi fellow Affinity users. Having been confined to the house during the Covid pandemic I have taken the opportunity to update the Designer PDF help file to version 1.9 There have been numerous feature additions in this version so you may benefit from updating. I hope you find it useful.
I have attached a lower resolution copy of the PDF version of the Affinity Designer IPad apps built in Help file directly to this post. See below. (I have also attached a less compressed (higher resolution) copy's Dropbox “link” to a PDF version).
You can open the PDF file in a reader or iBook allowing you to view and search the help file while working on a document in Affinity Designer. All links within the document should be working.
I hope you find it as useful as I do.
Please note that this PDF is not in any way supported by Affinity, nor are they responsible for any errors or omissions, so please do not refer any errors or omissions in the Document to Affinity. Every attempt has been made (by me) to ensure the content is an accurate representation of the built in Help file, however some errors 'may' have slipped through .
I will endeavour to keep it up to date (at least for a little while) . When Publisher comes out I may redo the layout (Pages is a little limited in the area of indexing).
My Dropbox account is basic and limits daily bandwidth, if you experience a problem downloading just try again next day.
Affinity Designer Help File 1.9.1 pdf
https://www.dropbox.com/s/c2ga6xfx26uhrs8/Affinity%20Designer%20Help%20File%201.9.1.pdf?dl=0
Enjoy
Dave
Direct link (10mb file size version) linked below:
Affinity_Designer_Help_File_1.9.1.zip
