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ymagain

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Posts posted by ymagain

  1. 1: UI Standard

    In AffinityDesign, I need use two hours tagging UI standards in everyone UI page.

    And In Sketch & Photoshop, use the plugin, Automatically generated UI standard pages just one key.

     

    Sketch have plugins:

    https://github.com/utom/sketch-measure

    https://github.com/tudou527/marketch

     

    Demo:

    http://utom.design/news/

     

    Photoshop have plugin:

    http://www.biaonimeia.com/

     

    2: slice only iOS

    Image in Android is same name, but difference floder.

    Export mode is complex and powerful, but I can't use it export Android. we export iOS image, and user other app change image to Android.

     

    3: piexl

    we get float piexl in center alignment & other layer middle alignment.

     

  2. Let's look at these plug-ins:

    Sketch: https://github.com/tudou527/marketch

    Photoshop: http://www.biaonimeia.com/

     

    This plug-in can reduce the UI designer output to the developer's workflow, it will output an Html file, automatic tagging the size of the layer above, color, size.

    Developers use annotations file can be more convenient for development.

    Before I use the Affinity is exported as PSD, then use www.biaonimeia.com to output.But I will meet a problem here, textLayer into the Image layer after layer exported as PSD.

    So now, for the moment, Affinity workflow, unable to solve the problem of automatic tagging.

    Don't know Affinity Team will add this function in this respect.If you want to meet this requirement is not too difficult, personal understanding of the ideas are as follows:

    1. The traversal of the layer properties: layer size, position, font color, font type, font size.

    2. The reference source sample at https://github.com/tudou527/marketch

    3. Generate Html files as attachments.

     

    post-6156-0-21070700-1473732937_thumb.png

    Attachment on one of my use the Sketch automatic output sample: GUIOut.zip

     

    I like Affinity Designer, so I put forward its own ideas, hope don't mind.

  3. Photoshop, 当使用Cmd+LeftMouse时, Layers面板会快速显示Artboards中的那个图层.

    在Affinity中, 当Artboards和layers非常多的时候, 无法快速在Layers面板中定位当前选中的图层.

     

    Photoshop, when using Cmd + LeftMouse, that layer in the Layers panel will display the rapid Artboards.In Affinity, when the Artboards and the layers are very many, unable to quickly locate the currently selected layer in the layers panel.

     

    post-6156-0-10460600-1473731287_thumb.png

  4. Like the image, Unity can't read the Affinity file format.

     

    Spine is an extension of Unity tool. I see Affinity support  Spine has been, I am very happy.The PSD file in Unity can preview directly, and is directly used as Texture, Unity will read PSD file preview in final and Texture.And Affinity cannot be identified in the Unity, the Unity of the identification of interface should be open, many software file format Unity can support, for example: Blender/C4D/Photoshop/Maya / 3DsMax, hope Affinity can be identified by the Unity, it can be seamlessly for 3D Texture mapping work.
     
    post-6156-0-40156200-1473729471_thumb.png
  5. 现在,缩放位图图层是按着Options键,改变大小进行等比缩放.

    而缩放矢量图层是按着Shift键,改变大小进行等比缩放.

    对于我来说,它们两个都是图层,为什么要用不同的热键执行等比缩放的功能?

     

    Google translation:

    Now, scaling bitmap layers is pressing Options button to change the size of geometric scaling.

    The scaling vector layer is pressing the Shift key, change the size of geometric scaling.
    For me, they are both layers, why use a different hotkey to perform geometric scaling function?
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