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aenimanu

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  1. Like
    aenimanu reacted to Patrick Connor in Affinity Designer for MacOS - 1.7.0   
    As soon as there is a 1.7.1 beta you will be able to access the beta assets etc. I would expect that quite soon
    There may also be a workaround by moving beta files to release folders but I'm not in front of my computer right now so perhaps others will step in.
  2. Like
    aenimanu reacted to VISION in Affinity Designer for MacOS - 1.7.0   
    All of the sudden, Designer (Beta) is asking for my Product keys for Photo and Designer. I HAVE purchased both from the App Store however, my Affinity Acct. does not reflect it. So WHERE are my Product Keys? I even have my receipts from Apple. This is just weird and very frustrating! Is there some secret hiding place that I can find my "product keys?" How is it that I can open the Actual Application side by side but BETA doesn't recognize that I own it?
  3. Thanks
    aenimanu reacted to Patrick Connor in Affinity Designer for MacOS - 1.7.0   
    This build has been superseded by 1.7.1 announced here
    We are pleased to announce a major update for the MacOS release of Affinity Designer, version 1.7.0
    The changes in Affinity Designer for MacOS 1.7.0 over the last Affinity Designer patch 1.6.1 (1.6.5 PK) are as follows:
    CHANGES SINCE LAST VERSION
    Tools
    We've overhauled most of the core tools, adding subtle new features to make you more productive. New Point Transform Tool allows you to scale and rotate objects from any node. The Node Tool now contains a 'Transform Node' option which provides a containing box for the selected nodes and allows for more freeform editing of the nodes. New 'Cube' grid setup mode (take a look in 'View' -> 'Grid and Axis Manager...'). Pen tool now has a 'rubber band' mode and also a mode to allow future curves to be added to the current object's curves (for example, the character 'a' is constructed of two curves in a single 'curve object' and this mode makes that construction simpler). Node tool can now auto-snap nodes if you drag a node from one curve over the top of a node from another (selected) curve and pause, it will offer to snap to the same geometry as the node you're hovering over (ie,  modify the on and off-curve nodes to match). This is really useful for trying to reconstruct areas of one curve from another curve. Node tool now allows for lasso selection of nodes by holding the Alt/Option key and dragging a selection lasso. Pencil tool now offers a 'sculpt' mode that allows for extending or manipulating curves in a more natural way. More to come in this area soon. Many tools now allow for 'Alignment widgets' which you can toggle the visibility of in the context toolbar. When enabled you can visually adjust the alignment or even, for example, 'align to centre, snapped to the left edge of this object' by simply click/dragging. Fill tool correctly allows editing of skewed fill handles and newly-created skewed fills draw much nicer now. Ruler origin can be edited by simply dragging the area where the rulers intersect each other - it can even be snapped onto objects in the document. Guides can be edited in most tools by simply dragging a guide in the ruler area. Grid setup is now more interactive: origin can be dragged, axis scale adjusted and angle adjusted on-document, complete with snapping to objects and angles in the document to help you reconstruct useful grids from finished artworks or sketches. By enabling 'Edit in Plane' on the new Isometric Panel, tools can edit objects and appear to make those edits along the currently active plane - extremely useful for artists who enjoy working with any axonometric projections. You can now drag the rotation centre point (when enabled on the context toolbar) while holding Ctrl and it will translate the object - this is actually very useful for positioning and snapping objects relative to others. Shapes tools now have presets so you can create your own favourite shape setups and more easily use them again. There are just far too many subtle tool changes to mention here, but hopefully you'll find the tools much improved  General
    Arrowheads are now available in the Stroke Panel. New Appearance Panel allows for multiple strokes and fills on a single shape. HDR / EDR monitor support New brushes, styles and assets are now shipped with the product. Visible bleed (accessed from the View menu) so you can more easily design into the bleed area - a common feature request. “Alternate futures” for document history have been added. Traditionally, if you roll back the undo history then do something else all your changes after that point are lost. Designer will now display a small branch icon in the history tab when you do this. Pressing that button will cycle between all the different “futures” after that history entry - meaning you will never lose work you have done. New 'Isometric Panel' makes it easy to setup and work with various axonometric projections within the application. HEIF images can now be loaded directly into Designer. If they contain a depth map, this will also be loaded as a second layer. Because depth maps are typically lower resolution than the main image, optional “smart” upsampling will be performed. Designer now supports custom document presets - a popular feature request. A new blend mode - Linear Burn - has been added. Layers Panel now allows you to tag individual layers with a colour and display thumbnails with transparent backgrounds and at different sizes. New “Move inside / outside” commands have been added - useful for quickly clipping/unclipping. New "Merge curves/Separate curves" commands. Grids now have an editable number of angle subdivisions. The Hard Mix blend mode has been improved. Numerous text improvements have been made - including new features such as bullets and numbering. Significant PDF import / export improvements and fixes. Improved Freehand import slightly - failing to read all of a file shouldn't force it to produce a 'failed to load' response, instead we just load the bits that we *could* read New splash screen and Persona icons Brushes
    Designer 1.7 introduces a new “sub-brush” mechanism, developed in conjunction with Paolo Limoncelli (DAUB® Brushes). This exciting feature allows any raster brush to have a list of other brushes attached which will draw at the same time. Each sub-brush has a fully separate and customisable set of dynamics. You can control when the sub-brushes are drawn and how they blend with the main brush. Symmetry (up to 32-way) is now supported - including on-canvas controls and optional mirroring. Wet edges and accumulation are now available on colour brushes and brushes with HSL variance. Brushes with multiple nozzle textures have always chosen the nozzle at random. In 1.7, the nozzle choice has a dynamic controller and ramp for greater control. All pixel brush tools now support left and right arrow keys for rotation - a common feature request.
    Adjustments
    The HSL adjustment layer has been rewritten. It now supports custom hue ranges, a new algorithm, new UI and picker controls. The Levels adjustment layer now supports output levels - a common feature request. The White Balance adjustment layer has been rewritten. The Selective Colour adjustment layer has been rewritten. PSD import / export of adjustments has been improved. The Vibrance adjustment layer has been rewritten. The Recolour adjustment layer has gained a lightness slider. Misc
     There is currently new free content available to claim in the Welcome Screen  
    This thread is for commenting on this announcement. Please do not post bugs or problems that you find when using this version of the software in this thread, instead make a new thread in the Designer Bugs on MacOS section and questions about usage go in the Desktop Questions forum.
    UPDATING TO THIS VERSION (Free for existing customers)
    For purchases from the Mac App Store: These are done automatically (next time you run after it is available in the store). In the Mac app store, go to the updates panel and press CMD+R they might appear. Apple sometimes phase roll outs around the world sometimes taking up to 24 hours.
    For purchases from the Affinity Store: Each time you start the software it will check for updates and offer any available update, or in the application main menu there is an option "Check for Updates", or it can be downloaded from here (that link is NOT for Mac app store purchases). Alternatively you can log into the affinity store here and find the order in your account and use the download button in there.
  4. Like
    aenimanu reacted to Andy Somerfield in Affinity Photo Customer Beta (1.7.0.127)   
    Status: Beta
    Purpose: Features, Improvements, Fixes
    Requirements: Purchased Affinity Photo
    Mac App Store: Not submitted
    Download DMG: Download
    Auto-update: Available.
     
    Hello,
    We are pleased to announce the immediate availability of the latest beta of Affinity Photo 1.7 for macOS.
    Photo 1.7 is a (very) significant change to the currently shipping 1.6 version, so, as ever, I would strongly urge users to avoid the 1.7 beta for critical work. This is a pre-release build of 1.7 - we will release more builds before 1.7 ships. Things will be broken in this build - please use it to explore the new features and not for real work.
    If this is your first time using a customer beta of an Affinity app, it’s worth noting that the beta will install as a separate app - alongside your store version. They will not interfere with each other at all and you can continue to use the store version for critical work without worry.
    It’s also worth noting that we aren’t done yet - we are still working through reported bugs from previous releases and hope to fix as many as possible before the final release of 1.7. To be notified when there is a new beta please press follow on this announcment thread
    With all that said, we hope that you will enjoy the new capabilities introduced in this release and we look forward to any and all feedback you give to us.
    Many thanks (as always),
    Affinity Photo Team  
     
    Changes This Build
     
    - Provided an upgrade path for adjustment layers created in 1.6 documents which now look wrong in 1.7. When you load those documents, they will now look correct - until you attempt to change their settings - at which point a message will be shown explaining that they have been upgraded.
    - Fixed issues with Unsharp mask looking different at small radii with Metal compute enabled.
    - Fixed HSL adjustment clamping 32bit values > 1.0.
    - Fixed Vibrance adjustment clamping 32bit values > 1.0.
    - Noise reduction improvements.
    - Brightness / Contrast now work properly in 32bit mode and the Linear checkbox works again.
    - Mitigated screen corruption with AMD Vega GPUs.
    - Photoshop plugins which are ICC aware can now query Photo for the document profile.
    - Fix Colour Balance adjustment on older GPUs.
    - Improved Colour Balance mid-tone adjustments.
    - Improved lens correction detection rate for Panasonic Lens IDs.
    - General stability and performance tweaks.
     
    Changes Since 1.6 Release
     
    EDR
    - Added support for EDR displays to Photo. When editing a 32bit document, enabling EDR will switch macOS into a mode whereby it will increase the backlight intensity and darken screen content - increasing the dynamic range available when rendering content.
    Performance
    - The core processing engine in Affinity Photo has been rewritten to take advantage of the powerful discrete AMD GPUs in modern Mac hardware. It will now automatically use any compatible discrete GPU, alongside the Intel GPU support present in 1.6. Typically this improves compositing / editing performance by at least 1000%. Performance when using integrated Intel GPUs has also been massively improved.
    - External GPUs (eGPU) are also supported - including hot-plug-and-unplug support.
    - Multiple GPUs are supported - if you have more than 1 GPU (ie. Intel + AMD in MacBook Pro, or Intel + eGPU in other Macs) Photo will use them all, at the same time, to improve performance. There is no limit to the number of GPUs which can be used.
    Brushes
    - Photo 1.7 introduces a new “sub-brush” mechanism, developed in conjunction with Paolo Limoncelli (DAUB® Brushes). This exciting feature allows any brush to have a list of other brushes attached which will draw at the same time. Each sub-brush has a fully separate and customisable set of dynamics. You can control when the sub-brushes are drawn and how they blend with the main brush.
    - The brush engine in Photo has been rewritten to use the new GPU architecture described above. With GPU support, even huge brushes with 1% spacing will perform well. All brushes / brush tools are accelerated.
    - Symmetry (up to 32-way) is now supported - including on-canvas controls and optional mirroring. We have more symmetry features on the way - so stay tuned during the beta process.
    - Wet edges and accumulation are now available on colour brushes and brushes with HSL variance.
    - Brushes with multiple nozzle textures have always chosen the nozzle at random. In 1.7, the nozzle choice has a dynamic controller and ramp for greater control.
    - All brush tools now support left and right arrow keys for rotation - a common feature request.
    - Allow Ctrl key to be held when typing numbers in a brush tool (will change flow instead of opacity).
    - Fixed ABR brush import (would ignore "random" controllers).
    RAW
    - The RAW processing engine in Photo has been rewritten - producing better results and improved performance. It also takes advantage of the GPU architecture changes described above.
    - RAW files now load much more quickly - especially if you have a compatible GPU.
    - Reimplemented support for XTrans sensors.
    - The denoise algorithm has been rewritten. It produces better results and takes advantage of the new GPU architecture.
    - Hot pixel removal is now automatically performed by the Serif Labs engine.
    - Profiled lens correction are more stable, apply more quickly, and can be toggled in the Develop UI.
    - The histogram in the Develop persona is now presented in the output colour space - as opposed to always being linear.
    - Develop now respects the output profile when previewing.
    - Added support for CR3 RAW when using the Core Image engine.
    - Show which autofocus rectangles were in focus and which were selected by the camera (yellow, green respectively).
    - A large number of new cameras are supported for RAW development (we will provide a list of the new supported cameras as soon as possible!).
    - Automatically fall back to Core Image for cameras which are not supported by Serif Labs.
    Filters
    - New “Procedural Texture” filter with advanced presets support.
    - New “Voronoi” filter.
    - Denoise, Clarity and Shadows / Highlights filters have been rewritten (using technology from the Develop Persona).
    - More filters are now available as Live Filters - including the new Procedural Texture filter.
    - Live filters have been rewritten to improve performance - especially when multiple filters are used in a document.
    - Improved Polar to Rectangular and Rectangular to Polar filters.
    - Added round dot type to the halftone filter.
    - New “Lens Correction” filter - apply lens correction from the built-in lens database.
    - Bilateral blur accuracy improvements.
    Adjustments
    - The HSL adjustment layer has been rewritten. It now supports custom hue ranges, a new algorithm, new UI and picker controls.
    - The Levels adjustment layer now supports output levels - a common feature request.
    - The White Balance adjustment layer has been rewritten.
    - The Selective Colour adjustment layer has been rewritten.
    - PSD import / export of adjustments has been improved.
    - The Vibrance adjustment layer has been rewritten.
    - The Recolour adjustment layer has gained a lightness slider.
    Layers
    - Layers page - added option for transparent background for thumbnails.
    - Layers page - added multiple thumbnail size options.
    - Layers page - added ability to tag layers with a colour - including PSD round-trip.
    - Allow adding an empty group from the Layer menu.
    - New “Duplicate Selection” item in Layer menu (old behaviour). Duplicate now duplicate the whole layer ignoring pixel selection.
    - Alt / Option is now used to make a pixel selection from layer luminance. You can now also hold shift to add the result to the current selection.
    - Hide / Show / Show All Layers options in layers menu.
    - Ability to either rasterise or rasterise and trim a layer. Previously recorded macros will trim.
     
    Selections
    - Significant improvements to selection refinement.
    - When using selection tools with no pixel selection, default to New / Add as appropriate.
    - Added “Alpha Similarity” to Select Sampled Colour tool.
    Tools
    - Grouped tool shortcuts now default to needing the shift key held to cycle (option in preferences).
    - The Crop tool has been rewritten - it now supports resolution changes, absolute pixel size and has a much improved preset mechanism.
    - The Sponge Brush tool now gives more correct / pleasant results.
    - Allow brush rotate / size key changes while dragging.
    - Added a “Reveal Canvas” checkbox to the crop tool - defaults to off.
    - Added new “Transform object separately” mode into Move tool.
    - A general tools overhaul has been performed - providing editing of grids, guides, page origin, across multiple tools (not just in the Move tool)
    - Patch tool now supports arrow keys for rotate / scale.
    - All brush tools can now be axis constrained once brush has started - not just the pixel tool.
    History
    - “Alternate futures” for document history have been added. Traditionally, if you roll back the undo history then do something else all your changes after that point are lost. Photo will now display a small branch icon in the history tab when you do this. Pressing that button will cycle between all the different “futures” after that history entry - meaning you will never lose work you have done.
    - The History page now has an “advanced” mode - which shows thumbnails and time info.
    I/O
    - HEIF images can now be loaded directly into Photo. If they contain a depth map, this will also be loaded as a second layer. Because depth maps are typically lower resolution than the main image, optional “smart” upsampling will be performed.
    - TIFF export now has user selectable compression method.
    - Added support for 12bit TIFF files.
    - Introduced new metadata mining - completely rewritten to improve performance, flexibility and correctness.
    - Metadata is now dynamically synchronised with your document - so if you resize then export, the values will be correct.
    - Added Focal Length to metadata summary view.
    - Added a button in general preferences to open a folder from which Photo will read LensFun-style XML files - if users wish to add / experiment with their own lens profiles.
    - Support 16bit CMYK TIFF import.
    General
    - New ability to control how macros are scaled / aligned when playing back.
    - Added an “Assets” panel to Photo.
    - New cube setup mode for grids.
    - Add “Fill with Primary / Secondary” to the Edit menu for fast access.
    - The batch process dialog now fully supports expressions for height and width - available constants are “w”, “h” and “dpi”.
    - “Lock guides” added to menus.
    - Support for drag dropping .afstyles into Photo.
    - Support for drag dropping .afpalette into Photo.
    - Photo now supports custom document presets - a popular feature request.
    - A new blend mode - Linear Burn - has been added.
    - New “Move inside / outside” commands have been added - useful for quick operations on clipping masks etc.
    - The Hard Mix blend mode has been improved.
    - New provider options have been added to the stock panel - support for Unsplash, Pexels and Pixabay. All of these providers offer full-resolution stock imagery which is free to use.
    - Numerous text improvements have been made - including new features.
    - Significant stability improvements when working on non-local files (network shares, USB drives, etc.).
    - Significant PDF import / export improvements and fixes.
    - New welcome screen layout and all new samples.
    - Numerous other bug fixes - too many to list!
  5. Like
    aenimanu reacted to paolo.limoncelli in DAUB Comics Basic Set 2.0   
    Hi folks!
    It's time to update this thing... 
    The same set, suitable for cartoonists, character designers and comic artists.



    Now it is composed of:

    4 layout tools
    1 standard pencil and 3 layout pencils embedding typical colors like blue, red and green (you don't need to choose it from color picker).
    Now with tilt for shading effect!

    8 Inkers
    G pens, trapezoid shaped and Sumi-e variants!
    All these tools are sensitive to pen pressure and tilt.
    Hope you'll enjoy it!
    Grab it here!
     
    PS. The old one is still here
     
     
    DAUB_Comics Basic Set.zip
  6. Like
    aenimanu reacted to MEB in Affinity Designer gets blocked!   
    Hi aenimanu,
    Welcome to Affinity Forums
    I'm having trouble reproducing this here. Do you mind trying the latest Affinity Designer 1.7 Beta (1.7.0.4) and check if you still have issues with that document performing the same action please (create a duplicate of the file before opening it in 1.7 since files saved by this version cannot be opened in the older 1.6).
  7. Like
    aenimanu reacted to EZeemering in [AP] Colorization   
    Hi. Looong time Photoshop user here, my first PS came on floppy's. I still use Adobe professionally at work but I wanted a cheaper photo editor at home. An alternative who isn't bogged down with options I never use / touch. So Affinity it was! Black and white colorization was on my bucket list for a long time. So I used it to learn Affinity Photo. Learning new techniques along with new software is generally not a good idea. But AP passed on all fronts. I like it so much I even use it as my personal photo editor.
     
    I'll update this thread from time to time if it's appreciated. 
     

     

     

  8. Like
    aenimanu reacted to BerndBrot in Thank you, Affinity!   
    As I long time INDD-User (from CS zu CC 2018) I just want to thank everybody at Affinity for making this dream happen. Even it is a beta version it looks fantastic and very stable.
    Simply: Congratulations!!! 
  9. Like
    aenimanu reacted to Patrick Connor in Affinity Publisher - Sneak Preview   
    Today Tony has edited the original post and added this to the statement.
  10. Like
    aenimanu reacted to KateM in Introducing... Affinity Spotlight   
    I'm over the moon to tell you about the launch of Affinity Spotlight, the new place to go for creative inspiration, learning resources and Affinity news. Whether it’s features on artists and photographers using Affinity, tutorials on how to get the best from the apps, behind-the-scenes insight or news and updates, it will all be posted on Affinity Spotlight.
     
    We’ve literally just made the site live and we’d love you to check it out!
     
    https://affinityspotlight.com

    This has been a real labour of love for our web dev team and our content team, and of course, this is just the start—we’ll be posting new stories and articles each week. We hope you like what we’ve done and enjoy reading our stories.
     
    All the best,
    Kate
  11. Like
    aenimanu reacted to Peter Werner in render clouds filter   
    You are most likely looking for the Perlin Noise filter, which is located under Filter > Noise > Perlin Noise.
     
    Instead of giving you a different result every time like in Photoshop, it actually gives you parameters, which is way better. Also unlike in Photoshop, you can change your foreground and background colours interactively using the Colour panel while the filter dialog box is open. No need to cancel, change your colours and go back into the filter like in Photoshop.
     
    You can even set one of the colours to transparent!
     
    However, you should be aware of the following bug: Changing the Opacity parameter will currently lead to the preview disappearing. It will still render fine and the preview will also re-appear when changing any RGB components. Setting noise in the colour panel (hidden feature when you click the preview circle to the left of the Opacity slider) will also trigger the preview bug, and any per-colour noise you set will be ignored when rendering (the latter is intended behaviour I think).
     
    But since we are in Feature Requests: One thing I would love to see is more types of noise in addition to the standard Perlin Noise, like the "Fibers" filter in Photoshop or the "Fractal Noise" filter in After Effects, which can generate all sorts of handy procedural stuff like Voronoi ("Cell") patterns and the like.
  12. Like
    aenimanu reacted to acapstick in LEGACY: Official Affinity Photo (Desktop) Video Tutorials   
    DEPRECATED THREAD
    The Photo tutorials listed below have been refreshed and moved. Please see this new thread or use the Affinity site Photo Desktop tutorials webpage
     
    In support of our fantastic photo editing app, please use this comprehensive and structured set of videos for accelerated learning!
    The video tutorials are available on Vimeo and YouTube via these links:
     
    Vimeo - http://affin.co/PhotoVids
    YouTube - http://affin.co/photoyt

    We now have a specific Beginners Series of videos tailored to absolute beginners, with a more manageable pacing and focus on concepts and straightforward procedures. They all include subtitles to aid understanding.

    The tutorial set includes:

    Beginners Series
    Opening & Saving -  YouTube / Vimeo Layers - YouTube / Vimeo Adjustments - YouTube / Vimeo Filters - YouTube / Vimeo Exporting - YouTube / Vimeo  
    Introduction
    Discover Affinity Photo Getting Started Technical Benefits  
    Basics
    Document Setup Layer Concepts Layers Overview Live Filter Layers Scaling and Transforming Cutting Out Understanding DPI Accessing Help  
    Transforming
    Document/Image Resizing Canvas Resizing Cropping: Practical Cropping: Aesthetic Straightening Images Cropping: Golden Spiral Cropping: Options Aligning Images  
    Selections and Masking
    Making Selections Refining Selections Pixel Selections from Layers Quick Masks Mask Layers Exposure Merging Clipping vs Masking Vector Masking Using Adjustment Layers on Masks - YouTube / Vimeo  
    Correction
    Adjustment Layers Levels Curves Shadows/Highlights Split Toning and Selective Colour LAB Colour Mode Defringing and Chromatic Aberration Live Perspective Haze Removal FFT Denoise Removing Lens Flares Changing Eye Colour Graduated ND Filter Effect Salvaging Underexposed Images Dual Perspective Correction Perspective Skew Correction - YouTube / Vimeo (New: 20th April)  
    Retouching
    Cloning Inpainting Frequency Separation Liquify: Retouching Vector-Based Retouching Enhancing Landscapes/Architecture Vector Architecture: Worked Example Enhancing Camera Phone Photography Making Images Pop Revealing Sky Detail Bringing Out Water Detail Quick Inpainting Crooked Horizons - YouTube / Vimeo  
    RAW Development
    Raw: Discover Develop Raw: Developing Images Raw: Overlays Raw: Redeveloping Images Raw: Noise Reduction Maximising Raw Latitude Custom Tone Curve Raw Development Quality 32-bit Raw Development - YouTube / Vimeo Raw Colour Quality Automatic Lens Corrections Raw: Recovering Overexposed Highlights Raw: Exposure Bias  
    Getting Creative
    Lighting Creative Gradients Creative Black & White Sepia Images Brushes Blend Modes Blend Ranges Liquify Persona Sky Replacement Adding Borders Text: Branding/Watermarking Diffuse Glow Displacement Circular Bokeh Swirling Bokeh Simulating Ambient Occlusion Texturing with Blend Modes Creating Atmosphere Creating Light Beams Vector Lighting Simple Gradients Technicolor Emulation - YouTube / Vimeo Creative Painting Colour toning with shapes Infrared Emulation Radial Blur Regular Tone Mapping Compositing Landscapes Adding Extended Borders Creating Photo Collages Abstract Ideas #01 Abstract Ideas #02 Enhancing Low Light Trails Light Painting Compositing Tone Mapping Portraits HSL Tonal Separation - YouTube / Vimeo Orton Effect - YouTube / Vimeo  
    Design Aids
    Snapshots Modifiers Designer/Photo Interworking Pixel Accurate Design Placing Documents Useful Keyboard Shortcuts Non Destructive Inpainting and Cloning Layer Creation Behaviour Layer Nesting Exporting 3D LUTs LUTs for Tonal Adjustments View Points Global Cloning Subtle Toning Multiple Colour Formats Scopes Curves Picker Non-Destructive Dodge & Burn Flexible Defringing Edge Detection for Masking Split & Mirror View Batch Processing Clone Sources Pixel Art Resize Direct PSD write-back (round tripping) Freehand Selection Tool Undo History Importing .abr Brushes Undo Brush with Snapshots Quick Toggling Panels - YouTube / Vimeo Light UI - YouTube / Vimeo Brush Stabilisation - YouTube / Vimeo  
    Channels
    Channels Channels for Alpha Masking Channels: Creating/Storing Selections Editing Single Channels Channels: Greyscale Blending Channel Packing  
    Filters
    Live Filter Layers (Also in Basics) Apply Image Apply Image: Equations Equations Filter Dust & Scratches Filter Halftone Scanlines Effect Mirror filter Diffuse Glow Filter Defeating Filter Limits  
    Panoramas
    Panoramas Tricky Panoramas Panorama Distortion Correction  
    HDR (High Dynamic Range)
    HDR: Merging & Tone Mapping HDR from one exposure - YouTube / Vimeo HDR: Tone Map Presets HDR: Panoramas HDR: Preprocessing HDR: Advanced Editing HDR: Ghosts Removal HDR: 32-bit Editing  
    Focus Merging (Focus Stacking)
    Focus Merging Focus Merge Retouching Focus Merging Bracketed Exposures  
    Live Stacking
    Maximum Stacking Big Stopper Effect Light Painting Blending Stacking: Long Exposure Simulation Stacking: Noise Reduction Stacking: Object Removal Stacking: Exposure Merging Stacking: Star Trail Effect  
    Live Projections (360 editing, perspective projection)
    360 Live Editing - YouTube / Vimeo 360 Advanced Editing 360 Retouching 360 Multiple Views 360 Roll Correction - YouTube / Vimeo Live Perspective Projection  
     OpenEXR/32-bit
    OpenEXR Multichannel Import/Export OpenEXR Import Options Editing 32-bit 3D Renders OpenEXR: Using Alpha Channels & Association  
    3D Render/Texture Work
    Seamless Textures Clone Sources: Texture Creation Enhancing 3D Renders #01 Enhancing 3D Renders #02 Tone Mapping 3D Renders 3D Relighting with Normal Map Passes - YouTube / Vimeo  
    Colour Management
    OpenColorIO Setup OpenColorIO Adjustment Soft Proofing Printing on Mac Printing on Windows Wide Colour Profiles vs sRGB - YouTube / Vimeo  
    Macros
    Macros Macros: Equations Macros: Layer Behaviour Batch Processing with Macros  
    Finishing Off
    Sharpening Selective Sharpening Exporting Export Compression Efficiency  
    Plugins
    Installing Nik Plugins (macOS) Installing Nik Plugins (Windows) Installing & Using Nik Dfine  
    Projects
    Nature Portrait Supermoon Product Shot Retouching #01 Nighttime Architecture Workflow - YouTube / Vimeo Portrait Retouching Workflow - YouTube / Vimeo  
    Bonus Content
    Uplift Epic Skies (1.6 Bonus Content) - YouTube / Vimeo  
    Windows Workflow videos
     
    In addition to the regular tutorials, we've also got some workflow videos shot on the Windows version of Photo that cover using a variety of features to edit an image to completion. These tend to be released on a more informal basis.
    Hadrian's Wall Tiled Building Portrait Retouching Monochromatic Architecture Canary Wharf Banded Demoiselle  
     
    Please let us know about areas you think need covering, have problems with, don’t understand, or just tell us if we’re on the right or wrong track. Simply reply to this pinned topic.

    Have fun with Affinity Photo!

    Best wishes from the Affinity Documentation Team!
  13. Like
    aenimanu reacted to Francky in Realistic drawing with Affinity Designer   
    Hello to You all,
    This is my last vectorial drawing.
    Realistic vectorial drawing, done using Affinity Designer.
    I'm really excited with the results, see below.
     
     
    How to draw realistic objects (this case a headphones) with Affinity Designer.
    Step by step the full project here on behance
     
    Best regards
    Francky

  14. Like
    aenimanu reacted to MEB in Adobe Photoshop & InDesign Alternatives   
    Hi Peter,
    Welcome to Affinity Forums
    Thanks for your words and support. Affinity Publisher is still under development. We were a little optimistic regarding its release date and due to some adjustments to our plans (Photo and Designer for iPad), Light UI interface and other non-planned additions to Photo and Designer it end up delayed a little more. There's still no eta but it's progressing well. We will announce it here in the forums and on social media as soon as the Beta becomes available.
     
  15. Like
    aenimanu reacted to daKroad in JPEG, bitmap tracing to covert to vector   
    Free alternative is not a solution but a placebo or excuse. I don't know why is so difficult when also Serif DrawPlus, Inkscape or other very simple programs have it.
    Btw this should be a post to let Affinity know how much they are in favor of introduction of this function, not to justify their lack. This kind of comments make you lose interest
  16. Like
    aenimanu got a reaction from Tatyana in Flat–style vegetable assets   
    Hi everyone!
    So, I am this kind of person who don't check the forums so often… But at this time I want to contribute and share with you this assets I made some months ago, when I was experimenting with the AF. Designer for first time.
    I hope you find this resources useful for your works or simply to experiment.
    Cheers everyone!
     
    Barazkiak.afassets.zip

  17. Like
    aenimanu reacted to jurand in Flat–style vegetable assets   
    Beautiful!
    THX
  18. Like
    aenimanu got a reaction from Tatyana in Flat–style vegetable assets   
    Hi everyone!
    So, I am this kind of person who don't check the forums so often… But at this time I want to contribute and share with you this assets I made some months ago, when I was experimenting with the AF. Designer for first time.
    I hope you find this resources useful for your works or simply to experiment.
    Cheers everyone!
     
    Barazkiak.afassets.zip

  19. Like
    aenimanu got a reaction from Tatyana in Flat–style vegetable assets   
    Hi everyone!
    So, I am this kind of person who don't check the forums so often… But at this time I want to contribute and share with you this assets I made some months ago, when I was experimenting with the AF. Designer for first time.
    I hope you find this resources useful for your works or simply to experiment.
    Cheers everyone!
     
    Barazkiak.afassets.zip

  20. Like
    aenimanu got a reaction from Tatyana in Flat–style vegetable assets   
    Hi everyone!
    So, I am this kind of person who don't check the forums so often… But at this time I want to contribute and share with you this assets I made some months ago, when I was experimenting with the AF. Designer for first time.
    I hope you find this resources useful for your works or simply to experiment.
    Cheers everyone!
     
    Barazkiak.afassets.zip

  21. Like
    aenimanu reacted to Mithferion in Public Domain Pictures   
    Hi there!
    I just wanted to share a list of sites that offer Public Domain Pictures in good quality. Some of them are listed in this thread, but I wanted to add more and publish a list of this kind of content (CC0 License, and also a High Permissive Licenses sites). Also, consider that there may be additional restrictions implied on these pictures, like brandings, buildings, people, etc.
     
    [CC0]  https://picalls.com/ [CC0]  http://freeforcommercialuse.net/ [CC0]  http://publicdomainarchive.com/ [CC0]  https://pixabay.com/ [CC0]  http://jaymantri.com/ [CC0]  https://www.foodiesfeed.com/ [CC0]  http://viintage.com/ [CC0] https://magdeleine.co/license/cc0/ [CC0] https://isorepublic.com/ [CC0] http://www.1millionfreepictures.com/ [CC0] http://realisticshots.com/ [CC0] http://startupstockphotos.com/ [CC0] http://publicdomainreview.org/collections/?medium=image [CC0] http://jeshoots.com/ [CC0] http://www.designerspics.com/ [CC0] https://negativespace.co/ [CC0] https://www.flickr.com/photos/spacex/ [CC0] http://fancycrave.com/ [CC0] https://www.pexels.com/ [HPL] https://unsplash.com/ [HPL] https://barnimages.com/license/  
    Finally, a search engine that allows to search for Public Domain content:
     
    http://www.everystockphoto.com/  
    Best regards!
  22. Like
    aenimanu reacted to StudioDorgs in Flat–style vegetable assets   
    Lovely, thank you! 

  23. Like
    aenimanu got a reaction from Tatyana in Flat–style vegetable assets   
    Hi everyone!
    So, I am this kind of person who don't check the forums so often… But at this time I want to contribute and share with you this assets I made some months ago, when I was experimenting with the AF. Designer for first time.
    I hope you find this resources useful for your works or simply to experiment.
    Cheers everyone!
     
    Barazkiak.afassets.zip

  24. Like
    aenimanu got a reaction from Tatyana in Flat–style vegetable assets   
    Hi everyone!
    So, I am this kind of person who don't check the forums so often… But at this time I want to contribute and share with you this assets I made some months ago, when I was experimenting with the AF. Designer for first time.
    I hope you find this resources useful for your works or simply to experiment.
    Cheers everyone!
     
    Barazkiak.afassets.zip

  25. Like
    aenimanu reacted to Tamauro in Mandala maker   
    Here is a clean template to make a mandala in a super simple way.
    Just open the file, select the layer "Draw the Mandala here", start to draw and have fun !
    Mandala template 12.afdesign
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