Jump to content

George Name

Members
  • Content count

    4
  • Joined

  • Last visited

  1. How do you resize a floating window to fit the image/ document exactly, with no margins, please? I would like to view several images side-by-side without margins between the image and the inside of the window. Manually resizing the windows by moving the image and dragging the edges seems a bit out of place in a program as sophisticated as Affinity Photo, so there might be something I've missed. (I tried the manual, guides, grids, snapping, and topics, but didn't find anything on this.) If there is no one-click solution, may I suggest that the areas of the outer edges of the windows are a few pixels short of easy to land on with the mouse cursor, to get the click-and-drag function active? The bottom right-hand corner of a floating window seems like it takes a bit more than usual mouse cursor dexterity to activate the diagonal click-and-drag. Seems like this would be a relatively easy programming fix, to just increase the number of pixels there for the mouse cursor to land on. The tool rectangles, for example, have entire square millimeters, maybe 64 of them if they're 8x8mm - easy to land on. TIA.
  2. George Name

    Workflow and simple basic settings

    Don't know if this will work for your uses, but I set up a macro to - create new layer - move to back - pick color - color fill tool - set to 100% - fill by click. Now I get a backdrop in one click.
  3. George Name

    ZOOM Tool

    How do you resize a floating window to fit the image exactly, no margins? I would like to view several images side-by-side without margins between the image and the inside of the window. Manually resizing the windows seems out of place in a program as sophisticated as Affinity Photo, so there must be something I've missed. (This seemed like a reasonable spot to ask without opening a new topic!)
  4. George Name

    Introduce Yourself

    Congrats to Matt Priestley, Andy Tang, and Tony Brightman. I know a teensy bit about bit planes and color planes and all the other registers in what used to be video cards, the EGA cards with the infamous "overflow register" and write-only set. I gave up at that write-only point, my hobby came to screeching halt. I sadly never even learned how to put a pixel on a screen. Have not gone back in to look at anything beyond the 8086, but looking at results in your program, just clicking UI buttons, I find myself saying things like "Perfect! Astounding .... Fantastic! Just spectacular!" Just if anyone feels like answering a probably pretty dumb question, in making pixel differentiation, you use an algorithm (or set of them) that sets +/- number boundaries for the register content (e.g. gray within 16 bits +/- [edit: I mean, 16 bits as in hex F]), and then averages those across registers to make a differentiation? I'm just curious, because at times using the selection tool I notice a cloud background selected (big jump selection) along with a green leaf that has a green-tinged spot of reflected light, and wonder if that happens because the grey and intensity (or other non-color) registers carry more weight in the algorithm than the color. Not complaining - I've doped out how to decrease the brush size and/or deselect the cloud area to get it to snap to the leaf edge (and use a bit of blur). Thanks for your program, btw. The interface is just right for my tastes, very unobtrusive, and the function is amazing.
×

Important Information

These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.