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smallreflection

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  1. Like
    smallreflection reacted to ronnyb in Affinity Designer Customer Beta (1.6 - Beta 8)   
    Congrats Matt! Rotating nodes is a welcomed addition!
  2. Like
    smallreflection reacted to MattP in Affinity Designer Customer Beta (1.6 - Beta 8)   
    Status: Beta Release
    Purpose: New features, fixes
    Requirements: Purchased Affinity Designer
    Mac App Store: Not Submitted
    Download: Here
     
    This Beta has been updated to fix a translation issue as of 2pm (BST), Thursday 24th August. Aside from the translations, the application remains the same so you only need to download it again if you had a problem. Sorry for the inconvenience.
     
    This beta version represents a substantial change to our codebase and as much as we have tried to ensure the quality of the code, it should be considered to be not suitable for production use. This means that you should not attempt to use it for commercial purposes or for any other activity that may be adversely affected by the application failing. In addition it is definitely worth noting that files created in Affinity 1.6 may not open in 1.5 so always make a copy of your important documents before opening them in 1.6 to ensure you do not accidentally overwrite them and are unable to open them in your 1.5 version.
     
    To use this beta, simply download the file from the link given above and double-click on the file to open the installer. Follow the instructions to install the beta version. The beta sits alongside the Mac App Store version and will not interfere with it.
     
    Fixes/Improvements:
    Fix for incorrect grid behaviour with isometric grid in Metal view mode, also Triangular grid misbehaviour Fix for incorrect document background area being drawn when zoomed in on an Artboard document in pixel view mode (fixed for Metal view only) Fix for text frame resize via double-clicking handle causing crash Fix for crash on EPS import Fixed some PDF import issues Added ability to rotate the selected nodes in the Node Tool - via the Transform panel Fix for studio panels not correctly restoring their hidden/visible state between application sessions Path text now allows baseline editing when text is multi-line Further tweaked Expand Stroke results to not be so aggressive Miscellaneous other fixes and tweaks
  3. Like
    smallreflection reacted to Scungio in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey Matt, 
    Thanks for the improvement to the Expand Stroke. This is just a simple test but so far I am liking what I see...
     
     

     
    That is just a simple line drawn with the pen tool and a pressure curve applied. If I had to guess it would seem like the Expand Stroke command in 1.5.5 created almost 200 points whereas in 1.6 Beta 6 it may have created 20 points? It would be nice to have an Info panel of how many points an object has when you select it, manually counting it isn't fun!
  4. Like
    smallreflection reacted to MattP in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Status: Beta Release
    Purpose: New features, fixes
    Requirements: Purchased Affinity Designer
    Mac App Store: Not Submitted
    Download: Here
     
    This beta version represents a substantial change to our codebase and as much as we have tried to ensure the quality of the code, it should be considered to be not suitable for production use. This means that you should not attempt to use it for commercial purposes or for any other activity that may be adversely affected by the application failing. In addition it is definitely worth noting that files created in Affinity 1.6 may not open in 1.5 so always make a copy of your important documents before opening them in 1.6 to ensure you do not accidentally overwrite them and are unable to open them in your 1.5 version.
     
    To use this beta, simply download the file from the link given above and double-click on the file to open the installer. Follow the instructions to install the beta version. The beta sits alongside the Mac App Store version and will not interfere with it.
     
    Fixes/Improvements:
    Fix for text appearing blurry while typing. Fix for artistic text creation jumping between different sizes while you drag out a new object. Also added a tooltip next to the cursor to show the size of the text you are about to create. Fix for boolean operations of overlapping areas failing since Beta 5. Fix for fonts not updating correctly when told to reset. Hopefully reduced 'over-eager to serve' behaviour of hidden left and right studio panels. Reduced complexity of the results from 'Expand Stroke' so that they're hopefully more usable. I have not rewritten what it does, just made the result more usable. I will improve this to provide better results on thin strokes for the next beta... Fix for a few OpenType text style bugs. Fix Beta App icons appearing all kinds of crazy colours on macOS High Sierra! Fix for Metal View grid not matching the legacy view's grid when gutter is involved... Added 'Find in Layers Panel' menu item to the 'Layer' menu so that users can assign a shortcut to it for improved workflow. Miscellaneous other tweaks.
  5. Like
    smallreflection reacted to mac_heibu in disappointed   
    Realy, reall „slow“ updates: Just name a different software product, which is developed faster. Only one!
    (I know one, but its – excuse me! – an Adobe product: Muse. But that’s it!)
    Software engineering is not a pizza service: order – deliver – eat! (Or is it? If I consider Affinity’ pricing level, it may be the case …!)
     
  6. Like
    smallreflection got a reaction from MattP in POLL: Improve Workflow for Web Designers - Official Statement Appreciated   
    Ooo— @MattP that sounds exciting. :) A Sketch importer would be terrific. Can't wait to see what's cooking!
  7. Like
    smallreflection reacted to MattP in POLL: Improve Workflow for Web Designers - Official Statement Appreciated   
    I'll add Sketch import soon. I actually already had a .sketch importer that imported their old file format (back when it was using Mac-native file serialisation) but I didn't tell anyone outside the company about it as I figured until our support for multi-lines and fills was working then we couldn't render documents perfectly. Now that they've updated to a very easily parseable solution I'll just have to rewrite it a bit. Our back-end already supports multiple lines and fills, but our UI does not, so we just need to add that ability...
     
    Our PSD, PDF and SVG import/export will always receive updates to improve functionality and compatibility - and our SVG import/export is currently being looked at...
     
    I can't comment on future products and services, but I will suggest to you that you may not need a 'Sketch viewer' or export to Sketch format... and you may be very motivated to stay 'in-house' with Affinity...
  8. Like
    smallreflection got a reaction from WatcherMagic in Batch layer rename/find replace + layer name shortcut   
    I know to some this may seem to be going too deep, but one feature that would be tremendously helpful in Affinity Designer for UI work is the ability to rename multiple layers or find and replace in a selection of multiple layers. When creating a lot of different similar layers, it's great to make a selection and be able to add or change a folder prefix, for instance. Adding the ability to create a shortcut for renaming a current layer also helps make things just a bit faster in heavy workflows. I use these in plugin form elsewhere and it saves tons of time.
  9. Like
    smallreflection reacted to MattP in Affinity Designer Customer Beta (1.6 - Beta 1)   
    Hi MBd, sorry you see it that way - but as Steve has tried to suggest, it's more about the fact that we have hundreds of assets and custom controls in our application, and each one has been recreated to work properly on a light background - so it's not as simple as just exposing a colour choice... you must surely know from us by now that if something matters to our users and we can enable it quickly, we'll pop it in there - this has actually been a long process to get to where we are now, for both Steve and for our Creative team...
     
    Edited to add: I think I've actually mentioned this a number of times before, but it's worth stating again... Sometimes, the things that you'd think are easy as an observer, are in fact very involved and slow to implement and sometimes the things that you might think are nightmarishly complicated are actually a few hours worth of work. Development is an unpredictable thing...
  10. Like
    smallreflection reacted to A_B_C in Affinity Designer Customer Beta (1.6 - Beta 1)   
    Hi steve_m,
     
    wow … great to see these improvements! Your draft featuring the increased contrast is definitely better from a usability point of view. Would you mind sharing a non-Retina version of that screen shot? I would guess that a whole lot of people still have non-Retina screens on their desktops …  :)
     
    But this is, once again, a proof that Serif is different from other software companies! You are listening to the users …   :)
     
    Thanks, Alex
  11. Like
    smallreflection reacted to MattP in Affinity Designer Customer Beta (1.6 - Beta 1)   
    (Steve's in charge of writing the light UI - so he just changed the code a bit in response to the comments here) :)
  12. Like
    smallreflection reacted to MattP in Affinity Designer Customer Beta (1.6 - Beta 1)   
    It's not going to be turned on for 1.6 after all... we actually sat and used the finished thing and weren't 'wowed' by it so we have come up with a different plan - it'll be better for everyone but it won't happen in the timeframe of 1.6, I'm sorry to say :( 
  13. Like
    smallreflection reacted to A_B_C in Affinity Designer Customer Beta (1.6 - Beta 1)   
    Valid points, JGD …  :)
     
    I have the impression that the user interface is currently still under heavy development, and that is no wonder, since there are more and more options added in each iteration of the application suite. Which is wonderful, of course. But from following the development of the application suite in the last year, I cannot help but get the impression that there is no decided enough strategy for the development of the user interface in parallel with the development of the technical framework. Let me expand on a single observation I already noted elsewhere today.
     
    When you compare the trigger buttons on the symbols panel (Create, Detach) and the trigger buttons on the context toolbar of the text tools (Character, Paragraph), you will note that they are styled differently, though they perform the same type of function. Each of them triggers an action. And their context is also very similar. All of them are located on horizontal toolbars. However, when you are looking more closely, you will note that they are styled differently. The first ones seem to be standard medium-size macOS buttons ornamented with an icon, while the latter ones are custom-made. The first ones will receive the standard blue highlight when pressed, while the latter ones will receive a faint grey highlight. That will inevitably give the impression that there is no consistent enough strategy for the development of the UI, when new functions are introduced. 
     
    Again, I hope these remarks are not misunderstood. I am in love with Designer and Photo, and I don’t mean to discourage the development team by voicing these observations. But I also believe these are valid points, even more so, when we think of the future. Suppose there will be more and more functions added. Then it is important to keep a consistent design strategy for the user interface, for otherwise the handling of the application will get impaired by too many different element styles.
     
    Hope that makes sense …  :)

  14. Like
    smallreflection reacted to JGD in Affinity Designer Customer Beta (1.6 - Beta 1)   
    Yep, I second your comments, but I also have to add a few more thoughts on the title/toolbar gradient; it does indeed seem a bit weird when compared with the native “flat Aqua” style… Not only is it much more marked at all gamma levels, and only vaguely similar to the OS in the darkest setting (shouldn't the equivalent look to the native mac OS UI be maybe at the lighter end of the slider and the latter allow for a neutral, OS 8/9 Platinum / Windows 9x gray, just like Adobe CS6/CC?), but the tint itself is off.
     

     
    Also, the selected, radio button-like dark background should apply also to the Persona buttons, don't you think? As it stands, it seems as if the other Personas are deactivated and non-selectable, and the selected Persona isn't distinctive enough at a glance. And I'm noticing this only now: the Preferences window and other modal dialogs (like the New Document window) look distinctively non-native, including but not limited to the anti-aliasing, the titlebar gradients and the fact that these don't even have an inactive state look consistent with the rest of the OS…
     
    Up until now, when using the dark interface, those weren't very noticeable, but now that one can compare the interface directly with the native OS interface, the differences became jarring. Should the Preferences dialog really have a “Close” button (not to mention that the look is really weird, with the non-changing titlebar (something which is commonplace on Mac app preference dialogs) and lack of alternating line shading commonly found on list views? And why do the Back/Forward chevrons and the square grid on the toolbar buttons look that much different from the ones in System Preferences and Safari?
     

     
    And… aren't the Cancel and OK buttons in the “New” dialog too tiny?
     

     
    Aren't the search boxes super weird, as they are tiny and have a left-justified magnifying glass icon on a blank field instead of the HIG-mandated centred (until you select it, that is) magnifying glass icon+“Search” string?
     

     
    I don't want to be too much of a nitpicker, seeing that the dark interface grew on me to the point that I switched to it also on CC and doesn't, like I said, look as jarring, but… You can either go the Adobe route (which I loathe, by the way, but I do respect that at least their interfaces are now turning a bit more consistent across apps as of late) and do completely non-native interfaces (and the dark interface kind of went in that direction and masked all the imperfections, sort of), or go the extra mile and make it completely consistent, because leaving it in this uncanny valley kind of makes it look a bit weird and unpolished (you can of course do the same for the dark interface mode and even for the Windows version – which I suspect may have some inconsistencies of its own with the OS itself especially if the Preferences dialog looks in any way like the one on the Mac version, but I can't really comment on that one because I haven't tested it lately). I'd go as far as saying that not even iTunes, of all apps, looks this out of place (to be fair, with the advent of the flat design trend, it has been refreshed to the point that it no longer looks like a Carbon app in a Cocoa world, though some non-native controls like the non-expanding scroll bars still give it away).
     
    I know that you use a very specific set of tools and are maintaining and greatly expanding a cross-platform suite of apps, but if you're still aiming for Adobe's turf (and everything seems to point that way), you really need to address all these issues. I mean, many of your current and future clients are the same who created and contributed to blogs like Adobe Gripes, we are nitpickers at heart. ;)
     
    Anyway, kudos for finally getting the 1.6 betas out of the door… I'm still holding out for Publisher and advanced OpenType support (more on that later, on a different thread) to make a complete and clean switch but, so far, I'm impressed with Affinity.
  15. Like
    smallreflection reacted to retrograde in Affinity Designer Customer Beta (1.6 - Beta 1)   
    Not a biggie in the grand scheme of things but... still having this issue with the transparency tool I brought up a while back. 
     
    Designer on the left, illustrator on the right. Designer transparency tool is not properly fading out the darker inner shadow on this shape to transparent as the illustrator opacity mask solution at right is. Designer seems to be stretching the inner shadow along the gradient of the transparency tool...
     
    The expected result when using the transparency tool for a shape with an effect applied to it should be to fade out consistently.

  16. Like
    smallreflection reacted to A_B_C in Affinity Designer Customer Beta (1.6 - Beta 1)   
    Oh, and you asked for the blurry and low contrast icons I had mentioned, Matt. 
      I fear this is an entirely different matter, and I don’t think it can be regarded, for the most part, as belonging to the “bugs” category. Let me say, I *really* love the new light interface, but after playing around with the new version for some time, I hope there will be improvements to the user interface in upcoming versions. I am actually not sure, if it would make sense to mention my concerns at this early stage, but let me share just a few observations. Most importantly, I wonder if we could get a little more contrast on the UI. To my eyes, the selected tool highlight should definitely be darker. The contrast is just too low to see at a glance which tool is selected. By the bare numbers, the contrast is even lower than in the dark version (light version 86 : 83, dark version 61 : 39), though I am aware that the numbers alone are not very telling in this case. The main toolbar buttons are confusing to me. I cannot figure out at first glance which buttons are engaged and which are not engaged, which are interactive and which are “greyed out.” Again, the contrast seems too low. The grey level that is used for the active (“pressed”) state is very close to the grey level that standardly indicates a disabled state in macOS (“greyed out”). That is really confusing. In the dark version, you get at least the impression to press down a button by the background color change, but in the light version, you somehow get the impression that you are disabling a button by pressing it. Just compare the standard buttons of the OS to see what I mean by increased contrast.  In addition, the main toolbar buttons on non-Retina displays do not have very sharp and actually somewhat inconsistent borders (stray dark dots in the corners, divider color). And the same goes for other buttons and button combos, such as Cap, Join, Align on the Stroke panel etc. Finally, there are quite a few cosmetic issues. Do we really need to have such a marked gradient on the main toolbar? In that particular case, I would say the contrast is too high. In the dark version, the main toolbar is visually flat, though in the light version it has a very marked bevel (or how you may call the effect suggested by the gradient). And frankly, there are a lot of inconsistencies and alignment issues throughout the user interface that should be ironed out. Clearing up these inconsistencies will make, in sum, a huge impact on the appearance and the usability of the application. But anyway, I hope this post won’t be received badly. Again, I like the new interface, but in my opinion there are still some issues that have to be resolved in order to make the user experience better. And maybe it makes sense to voice these concerns as early as possible …   Thank you again for all your hard work … :) Alex

  17. Like
    smallreflection got a reaction from Heinrich in Craft by invision app   
    For a start, I think having a scripting API for plugins for Affinity Designer would be a huge boost—but built-in functionality for inputing data like this would also be really impressive and would potentially draw a lot of Sketch fans.
  18. Like
    smallreflection got a reaction from davemac2015 in Batch layer rename/find replace + layer name shortcut   
    I know to some this may seem to be going too deep, but one feature that would be tremendously helpful in Affinity Designer for UI work is the ability to rename multiple layers or find and replace in a selection of multiple layers. When creating a lot of different similar layers, it's great to make a selection and be able to add or change a folder prefix, for instance. Adding the ability to create a shortcut for renaming a current layer also helps make things just a bit faster in heavy workflows. I use these in plugin form elsewhere and it saves tons of time.
  19. Like
    smallreflection reacted to Chris B in Designer 1.5.5 Beta 1 Character Panel Bug: Positioning   
    Hey smallreflection,

    I believe this is a known issue. If you collapse the Positioning and Transform options, quit the app and reload, the boxes will be missing. If you restart the app with them expanded, they will appear again as you have mentioned. 
  20. Like
    smallreflection reacted to Ben in Linux. Seriously now.   
    In fairness, Linux has been "the future" for years - but it still isn't converting many people.  Mainly because most flavours of it have always been so impenetrable for anyone that is not a tech geek.  I think we can be sure that OSX is going to be around a while yet - while it may be Unix under the hood, the user experience is so much better.
  21. Like
    smallreflection reacted to TonyB in Affinity Designer for Windows has launched!   
    OK, we actually think £29.99 is great value compared to our competitors but choice is always good.
  22. Like
    smallreflection reacted to TonyB in Affinity Designer for Windows has launched!   
    Affinity has now become officially cross-platform with the launch of Affinity Designer for Windows. It was our trail-blazing first app, and since being launched on Mac the response we have had to it has been unbelievable. It’s consistently been the top paid-for design app on Mac since launch, we’ve won a coveted Apple Design Award and there have been thousands of 5-star customer reviews on the Mac App Store.
     
    For many designers, Affinity Designer has become their go-to app for everything from creating concept art, print projects, logos and icons to UI design, web graphics and mock-ups. And because Affinity Designer on Windows matches the Mac version feature-for-feature, PC users can now experience the same thrilling speed, incredible tools and supreme accuracy which has given Affinity Designer that formidable reputation.
     
    For more information about the launch go here. Product information and how to buy click here.
     
    Many thanks
    Team Affinity.
     
  23. Like
    smallreflection reacted to ONSO in Affinity Photo Customer Beta (1.5.0 - Beta 11)   
    Today was a good day in the world of Affinity. We got the latest version of Designer and now the latest and greatest for Photo. Thanks! We truly appreciate all the hard work. 
  24. Like
    smallreflection reacted to Andy Somerfield in Affinity Photo Customer Beta (1.5.0 - Beta 11)   
    Status: Beta Release
    Purpose: Fixes, improvements
    Requirements: Purchased Affinity Photo
    Mac App Store: Not Submitted
    Download: 1.5 Beta 11 Here

    This is a beta of a substantial change to our codebase and as much as we have tried to ensure the quality of the code, it should be considered to be not suitable for production use. This means that you should not attempt to use it for commercial purposes or for any other activity in which you may be adversely affected by the application failing. In addition it is definitely worth noting that files created in Affinity Photo 1.5 cannot be opened in Photo 1.4 so always make a copy of your important documents before opening them in 1.5 to ensure you do not accidentally overwrite them and are unable to open them in your 1.4 version.

    To use this beta, simply download the file from the link given above and double-click on the file to open the installer. Follow the instructions to install the beta version. The beta sits alongside the Mac App Store version and will not interfere with it.

    It's also worth noting that this beta is completely file-format compatible with the recently released Affinity Designer 1.5.3 in the Mac App Store - although the above disclaimer still applies!

    Improvements & Fixes

    - New preferences options (under Colour) for handling of OpenEXR (separate alpha, post-divide alpha, perturb zero alpha).
    - Layered OpenEXR files were coming in upside down (layer-wise). Fixed.
    - OpenEXR import should default to a transparent background.
    - Fixed big problems when trying to use any brush-based tool on more than one layer at once.
    - Fixed clone tool hiding the source marker under while dragging.
    - Information panel now shows alpha values.
    - Fixed issues when importing TIFF with malformed DPI tag.
    - Improved X3F focus-pixel removal for more modern cameras.
    - General Tone Mapping stability improvements.
    - Respect tone curve preference when doing HDR Merge, Focus Merge.
    - Develop now properly respects user-chosen profile defaults.
    - Focus and HDR merge now respects user-chosen profile defaults.
    - Fixed further crash issues with the Font dropdown.
    - Improvements to numerous filter which use Gaussian samplers.
    - Fixed more issues with badly formed TIFF being loaded as RAW (sigh).
    - Fixed importing of PSD gradient map adjustments.
    - Alt-Click on the “Add mask” button in the layers panel to add an empty mask.
    - Disabled buttons in Macro panel when no document is loaded.
    - Fixed LZW decompression bugs when importing PDF.
    - Fixed Lighting filter in CMYK.
    - Fixed spurious history items when using freehand selection tool.
    - Fixed magnetic selection bugs.
    - Fixed redraw issues with freehand selection tool.
    - Fixed weird 32bit bounding issues with Gaussian samplers.
    - Improved panorama alignment.
    - Numerous PSD import / export improvements.
    - Gradient tool now works on 32bit masks.
    - Show bad equations in red when using Equations filter (incomplete).
    - Avoid crashes when “Resize Pixel Art Document” is used on massive documents.
    - Improved macro panel icons.
    - Ctrl-Alt drag in brush tools should be limited to 4096, not 1024.
    - Fixed issues where Live Filter panel would not reflect opacity, blend mode correctly.
    - The “red button” should never auto-commit filters.
    - Fixed more white scroll bar bugs in macOS Sierra.
    - OpenEXR can now be exported from non-32bit documents.
    - Fixed terrible “Save with History” problems when user has deleted from a layer using a pixel selection (sorry!).
    - Fixed crash in Apply Image when using equations in LAB format.
    - Macro recorder can now record “Resize Document”.
    - Numerous minor cosmetic improvements.
    - Numerous other small stability improvements.

    - Improved localisations.
    - Improved help.

    Unfortunately, the “Link Layers” feature has missed the cut - as has the “Pause Macro” feature. Apologies for this - we will try to get them into a beta as soon as possible after Photo 1.5 has shipped.

    Photo will go to RC at the start of next week. We are still working on a number of bugs / improvements until then.



    Thanks again for taking the time to use this beta!

    Affinity Photo Team :ph34r:
  25. Like
    smallreflection got a reaction from kidc in Layer shortcuts and navigation   
    Allow me to be obnoxious and throw in a suggestion based on another tool that has a jewel for its logo (*cough*), but one thing I would love to see added in Designer 1.5 is adding or allowing for a shortcut for renaming the current layer. I've found that to be a tremendous speed boost. Or am I missing a way to do this already?
     
    Another borrowed idea (from Ps as well) that would add to a speedier workflow would be adding a layer search/sort option and perhaps auto-moving/expanding of layers while making selections (obviously requiring some kind of drill-down).
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