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PassiveAggressor

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  1. Like
    PassiveAggressor got a reaction from Kuso77 in TGA export   
    Please note that TGA is a very useful format for game programmers who program their old engine as it's easy to write load and save functions for.
    Please add it :)
  2. Like
    PassiveAggressor got a reaction from Wosven in Improvements for Game Art (Video)   
    Hey all
    I've made a video showing several features (and bug fixes) that would make AF better for game art.
    Hope you find it useful
    Cheers,
    Passive
  3. Like
    PassiveAggressor reacted to mefisto in Nearest Neighbour Option For Move Tool Scaling and Layer Merging   
    Hello,
    I have been using affinity for a month now, and it is brilliant when it comes to art and photo editing. However, I encountered the lack of a very important feature when it comes to pixel art. When scaling a selection using the move tool (which is something I do all the time), the image is by default scaled using the bilinear algorithm, however, bilinear produces horrible results for pixel art (everything gets blurred out). Thus, I would like to request the option to select the nearest neighbor algorithm for scaling using the move tool. The only workaround is exporting the pixel art to a separate document and scaling that, however, this is incredibly inconvenient considering I scale objects all the time. Additionally, merging layers (down and visible) results into blur as well. I assume this happens because once again bilinear is used when merging. To wrap up, I would be really happy if you added an option to select the scaling algorithm for the move tool and layer menu. Thank you!
  4. Like
    PassiveAggressor got a reaction from Wosven in Improvements for Game Art (Video)   
    Hey all
    I've made a video showing several features (and bug fixes) that would make AF better for game art.
    Hope you find it useful
    Cheers,
    Passive
  5. Like
    PassiveAggressor got a reaction from MEB in Repeating Canvas and painting for seamless textures   
    There already some good stuff in AP for making seamless textures but 2 additions would make it Great!
    1) Have a toggle for repeating the canvas display, this way you could preview the tiling of your texture and check for seams and bad repeating patterns. (even a texture with perfect seams can look terrible tiled)
    Texture with no seams:

     
    Texture viewed with repeating canvas:

    Yuck, horrible tiling!
     
    2) Wrap all painting operations so painting over the edge of the canvas wraps round to the other side. (this would make creating tiling textures a breeze)
     (You'd want to do this while using a repeating canvas)
     
    Thanks,
    Passive
  6. Like
    PassiveAggressor got a reaction from MEB in Repeating Canvas and painting for seamless textures   
    There already some good stuff in AP for making seamless textures but 2 additions would make it Great!
    1) Have a toggle for repeating the canvas display, this way you could preview the tiling of your texture and check for seams and bad repeating patterns. (even a texture with perfect seams can look terrible tiled)
    Texture with no seams:

     
    Texture viewed with repeating canvas:

    Yuck, horrible tiling!
     
    2) Wrap all painting operations so painting over the edge of the canvas wraps round to the other side. (this would make creating tiling textures a breeze)
     (You'd want to do this while using a repeating canvas)
     
    Thanks,
    Passive
  7. Like
    PassiveAggressor got a reaction from MEB in Repeating Canvas and painting for seamless textures   
    There already some good stuff in AP for making seamless textures but 2 additions would make it Great!
    1) Have a toggle for repeating the canvas display, this way you could preview the tiling of your texture and check for seams and bad repeating patterns. (even a texture with perfect seams can look terrible tiled)
    Texture with no seams:

     
    Texture viewed with repeating canvas:

    Yuck, horrible tiling!
     
    2) Wrap all painting operations so painting over the edge of the canvas wraps round to the other side. (this would make creating tiling textures a breeze)
     (You'd want to do this while using a repeating canvas)
     
    Thanks,
    Passive
  8. Like
    PassiveAggressor got a reaction from MattP in Fine line quality   
    Great news its getting looked at,
    Thanks for all the good work, cant wait to see this fix in
    Cheers,
    Passive
     
  9. Like
    PassiveAggressor got a reaction from TEcHNOpls in Channel filtering in Blend Ranges   
    I've recently tried to simulate low colour bitdepth in AP using posterize and layer blend ranges.
     
    ( see this post https://forum.affinity.serif.com/index.php?/topic/40899-using-posterize-to-simulate-low-bit-depths-in-ap/ )
     
    But I realised I couldn't filter out whole colour channels using the blend option graphs.
     
    So the feature that would solve this (and be useful for other things) is the addition of channel filtering check boxes to the blend options panel.
     

     
    Then you could selectively turn off channels without effecting other.
     
    Thanks
     
    Passive :)
  10. Like
    PassiveAggressor reacted to Felonius in ONE MORE TIME: Hold SHIFT to constrain to 45/90/180 angles in AF Photo using brush and erase tools   
    The lack of this feature remains a continuing annoyance every time I use AF Photo. It's been in Photoshop for as long as I can remember, since at least Photoshop 7, waaaaaay back in 2002. 
     
    Not having this feature is particularly troublesome when I want to use a square brush with the erase tool to trim off corners in at perfect 90 degree angles, or when I want to do a perfectly straight-line clone stamp or brush stroke. 
     
    Please add this feature. Thing is, it's already in place for the pen tool in AF Photo right now ---- click to drop a node, hold SHIFT to constrain a straight line angle before dropping your next node. It can't be that much more work to add it for the brush, clone stamp, and erase tools. 
     
     
  11. Like
    PassiveAggressor reacted to howdytom in Affinity Photo: Trim to transparent or to a specific colour function in Photo.   
    Hi there,
     
     
    in Photoshop I am using the trim feature for white and transparent backgrounds a lot. To be specific, here's the Photoshop Workflow: Youtube Video example. Reference to my initial post
     
    So, please add:
     
    Trim to transparent or to a specific colour function in Photo.
  12. Like
    PassiveAggressor reacted to zeneasy in Affinity Photo for iPad import RAW from Photo library   
    To create a pure iPad workflow there needs to be the ability to import RAW files directly from the Photo library on the iPad, not have to use a computer to upload RAW files to a cloud drive first.
     
    I know that this is possible as this is a feature I already use with Snapseed.
  13. Like
    PassiveAggressor got a reaction from anon1 in Channel filtering in Blend Ranges   
    Just so people understand the request:
     

  14. Like
    PassiveAggressor got a reaction from anon1 in Using Posterize to simulate low bit depths in AP   
    R C-R's solution does give you a "correct" simulation of rgb565 but it doesn't update in real time if you modify the underlying image.
     
    I think MBd's solution would work if there was a way to use blend range to block off a channel but I've just realised that's currently not possible.
    You can't use a histogram like graph to remove ALL the red channel without effecting the other channels.
     
    What we need is some channel checkbox's to filter out channels, which I've just made a feature request for:
     
    https://forum.affinity.serif.com/index.php?/topic/40955-channel-filtering-in-blend-ranges/
     
    Cheers,
    Passive
  15. Like
    PassiveAggressor got a reaction from safoster71 in TARGA file please?   
    I second this, TGA output would be very useful as my game engine only supports tga's
    writing uncompressed targa files is actually quite easy as its a simple file format. (support for exporting compressed tga's would be even cooler)
    cheers
  16. Like
    PassiveAggressor got a reaction from Aammppaa in Canvas Tiling and Rotation   
    Hi,
     
    AP already has some great tools for making seamless textures (Affine Destort, Frequency Separation, Inpainting, etc..)
    There's a great official tutorial video on it.
    The end result is something like this:

     
    Although this is a properly seamless texture, it has some low frequency features that means the tiling/repeating will show up.
     
    One thing that would really help would be to having a tiling display mode so that we could preview the tiling effect, like this:

    (note: I boosted the contrast here so its easier too see)
     
    As an added bonus, it would be super cool if we could paint in this mode and have the painting automatically tile/repeat.
     
    On a related note, being able to rotate the canvas view would also be very handy, but I think this has already been requested.
     
    Thanks,
    Passive
  17. Like
    PassiveAggressor got a reaction from pruus in Colour Picker improvement   
    Hello
     
    First let me say I'm loving both AD & AP, I'm currently playing around with the trials and think they've got great potential!
     
    One feature which I am very pleased about is the ability to pick colours with their alpha value (on a specific layer),
    so much so I made a video on it:
     
    http://www.youtube.com/watch?v=nfRu7ia0l7g
     
     
    I'd like to suggest a little addition to the colour picker which I think would be useful.
     
    Add an indication of the current colour and the new colour under the mouse position, maybe something like this:
     

     
    Also display the alpha value in the numerical readout.
     
    I'd love to be able to set the Alt Brush Tool picker to Current Layer rather than global for quickly picking transparent colours.
     
    Another thing that seems a little weird (but may just be my misunderstanding) is that when you switch to the picker, pick a colour, then switch back to the brush tool, your not painting in the colour you picked, you have to press the little dropper icon to use that picked colour.. is that correct? as it feels a little inefficient.
     
    Thanks for your time,
    Passive :)
  18. Like
    PassiveAggressor got a reaction from pruus in Colour Picker improvement   
    Hello
     
    First let me say I'm loving both AD & AP, I'm currently playing around with the trials and think they've got great potential!
     
    One feature which I am very pleased about is the ability to pick colours with their alpha value (on a specific layer),
    so much so I made a video on it:
     
    http://www.youtube.com/watch?v=nfRu7ia0l7g
     
     
    I'd like to suggest a little addition to the colour picker which I think would be useful.
     
    Add an indication of the current colour and the new colour under the mouse position, maybe something like this:
     

     
    Also display the alpha value in the numerical readout.
     
    I'd love to be able to set the Alt Brush Tool picker to Current Layer rather than global for quickly picking transparent colours.
     
    Another thing that seems a little weird (but may just be my misunderstanding) is that when you switch to the picker, pick a colour, then switch back to the brush tool, your not painting in the colour you picked, you have to press the little dropper icon to use that picked colour.. is that correct? as it feels a little inefficient.
     
    Thanks for your time,
    Passive :)
  19. Like
    PassiveAggressor got a reaction from Matej Junk in Blurry Merge Layers   
    Great!
    Thanks very much for the help
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