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Posts
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PassiveAggressor got a reaction from Kevin B in Discount for AP&AD owners when upgrading to V2
I'd like to throw in my 2 cents here.
Firstly I'd like to say how much I like the Affinity products, I'm super happy I bought them and often recommend them to other people.
I've been very excited to here that a new major version has come out and I can see some really nice updates (although maybe not enough warrant a new major version, but that's just my opinion).
I certainly think the new version is well worth the money if you haven't already bought V1, especially on the current offer and the lack of disgusting subscription.
As serif seems to be a good company I imagine V1 will still be supported but new features will only target V2. (so V1 will be left behind, its only natural in software development)
Therefore, please consider rewarding your Loyal customers with a small upgrade discount.
Thanks for listening
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PassiveAggressor got a reaction from JSchiöld in Discount for AP&AD owners when upgrading to V2
I'd like to throw in my 2 cents here.
Firstly I'd like to say how much I like the Affinity products, I'm super happy I bought them and often recommend them to other people.
I've been very excited to here that a new major version has come out and I can see some really nice updates (although maybe not enough warrant a new major version, but that's just my opinion).
I certainly think the new version is well worth the money if you haven't already bought V1, especially on the current offer and the lack of disgusting subscription.
As serif seems to be a good company I imagine V1 will still be supported but new features will only target V2. (so V1 will be left behind, its only natural in software development)
Therefore, please consider rewarding your Loyal customers with a small upgrade discount.
Thanks for listening
-
PassiveAggressor got a reaction from astromedia in Discount for AP&AD owners when upgrading to V2
I'd like to throw in my 2 cents here.
Firstly I'd like to say how much I like the Affinity products, I'm super happy I bought them and often recommend them to other people.
I've been very excited to here that a new major version has come out and I can see some really nice updates (although maybe not enough warrant a new major version, but that's just my opinion).
I certainly think the new version is well worth the money if you haven't already bought V1, especially on the current offer and the lack of disgusting subscription.
As serif seems to be a good company I imagine V1 will still be supported but new features will only target V2. (so V1 will be left behind, its only natural in software development)
Therefore, please consider rewarding your Loyal customers with a small upgrade discount.
Thanks for listening
-
PassiveAggressor got a reaction from Solanor in Discount for AP&AD owners when upgrading to V2
I'd like to throw in my 2 cents here.
Firstly I'd like to say how much I like the Affinity products, I'm super happy I bought them and often recommend them to other people.
I've been very excited to here that a new major version has come out and I can see some really nice updates (although maybe not enough warrant a new major version, but that's just my opinion).
I certainly think the new version is well worth the money if you haven't already bought V1, especially on the current offer and the lack of disgusting subscription.
As serif seems to be a good company I imagine V1 will still be supported but new features will only target V2. (so V1 will be left behind, its only natural in software development)
Therefore, please consider rewarding your Loyal customers with a small upgrade discount.
Thanks for listening
-
PassiveAggressor got a reaction from Vvanop in Discount for AP&AD owners when upgrading to V2
I'd like to throw in my 2 cents here.
Firstly I'd like to say how much I like the Affinity products, I'm super happy I bought them and often recommend them to other people.
I've been very excited to here that a new major version has come out and I can see some really nice updates (although maybe not enough warrant a new major version, but that's just my opinion).
I certainly think the new version is well worth the money if you haven't already bought V1, especially on the current offer and the lack of disgusting subscription.
As serif seems to be a good company I imagine V1 will still be supported but new features will only target V2. (so V1 will be left behind, its only natural in software development)
Therefore, please consider rewarding your Loyal customers with a small upgrade discount.
Thanks for listening
-
PassiveAggressor got a reaction from GoodLuck in Discount for AP&AD owners when upgrading to V2
I'd like to throw in my 2 cents here.
Firstly I'd like to say how much I like the Affinity products, I'm super happy I bought them and often recommend them to other people.
I've been very excited to here that a new major version has come out and I can see some really nice updates (although maybe not enough warrant a new major version, but that's just my opinion).
I certainly think the new version is well worth the money if you haven't already bought V1, especially on the current offer and the lack of disgusting subscription.
As serif seems to be a good company I imagine V1 will still be supported but new features will only target V2. (so V1 will be left behind, its only natural in software development)
Therefore, please consider rewarding your Loyal customers with a small upgrade discount.
Thanks for listening
-
PassiveAggressor got a reaction from kyptanuy in Channel filtering in Blend Ranges
I've recently tried to simulate low colour bitdepth in AP using posterize and layer blend ranges.
( see this post https://forum.affinity.serif.com/index.php?/topic/40899-using-posterize-to-simulate-low-bit-depths-in-ap/ )
But I realised I couldn't filter out whole colour channels using the blend option graphs.
So the feature that would solve this (and be useful for other things) is the addition of channel filtering check boxes to the blend options panel.
Then you could selectively turn off channels without effecting other.
Thanks
Passive :)
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PassiveAggressor got a reaction from RAMWolff1356 in Improvements for Game Art (Video)
Hey all
I've made a video showing several features (and bug fixes) that would make AF better for game art.
Hope you find it useful
Cheers,
Passive
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PassiveAggressor got a reaction from Renzatic in Improvements for Game Art (Video)
Hey all
I've made a video showing several features (and bug fixes) that would make AF better for game art.
Hope you find it useful
Cheers,
Passive
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PassiveAggressor got a reaction from cosmical in Improvements for Game Art (Video)
Hey all
I've made a video showing several features (and bug fixes) that would make AF better for game art.
Hope you find it useful
Cheers,
Passive
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PassiveAggressor got a reaction from Square.Mike in Canvas Tiling and Rotation
Hi,
AP already has some great tools for making seamless textures (Affine Destort, Frequency Separation, Inpainting, etc..)
There's a great official tutorial video on it.
The end result is something like this:
Although this is a properly seamless texture, it has some low frequency features that means the tiling/repeating will show up.
One thing that would really help would be to having a tiling display mode so that we could preview the tiling effect, like this:
(note: I boosted the contrast here so its easier too see)
As an added bonus, it would be super cool if we could paint in this mode and have the painting automatically tile/repeat.
On a related note, being able to rotate the canvas view would also be very handy, but I think this has already been requested.
Thanks,
Passive
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PassiveAggressor got a reaction from lepr in Channel filtering in Blend Ranges
I've recently tried to simulate low colour bitdepth in AP using posterize and layer blend ranges.
( see this post https://forum.affinity.serif.com/index.php?/topic/40899-using-posterize-to-simulate-low-bit-depths-in-ap/ )
But I realised I couldn't filter out whole colour channels using the blend option graphs.
So the feature that would solve this (and be useful for other things) is the addition of channel filtering check boxes to the blend options panel.
Then you could selectively turn off channels without effecting other.
Thanks
Passive :)
-
PassiveAggressor got a reaction from telemax in Improvements for Game Art (Video)
Hey all
I've made a video showing several features (and bug fixes) that would make AF better for game art.
Hope you find it useful
Cheers,
Passive
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PassiveAggressor got a reaction from softsound in Improvements for Game Art (Video)
Hey all
I've made a video showing several features (and bug fixes) that would make AF better for game art.
Hope you find it useful
Cheers,
Passive
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PassiveAggressor got a reaction from Andy05 in Improvements for Game Art (Video)
Hey all
I've made a video showing several features (and bug fixes) that would make AF better for game art.
Hope you find it useful
Cheers,
Passive
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PassiveAggressor got a reaction from hentsteph in Improvements for Game Art (Video)
Hey all
I've made a video showing several features (and bug fixes) that would make AF better for game art.
Hope you find it useful
Cheers,
Passive
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PassiveAggressor got a reaction from hamairon in Improvements for Game Art (Video)
Hey all
I've made a video showing several features (and bug fixes) that would make AF better for game art.
Hope you find it useful
Cheers,
Passive
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PassiveAggressor got a reaction from Kuso77 in TGA export
Please note that TGA is a very useful format for game programmers who program their old engine as it's easy to write load and save functions for.
Please add it :)
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PassiveAggressor got a reaction from Frozen Death Knight in Improvements for Game Art (Video)
Hey all
I've made a video showing several features (and bug fixes) that would make AF better for game art.
Hope you find it useful
Cheers,
Passive
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PassiveAggressor reacted to mefisto in Nearest Neighbour Option For Move Tool Scaling and Layer Merging
Hello,
I have been using affinity for a month now, and it is brilliant when it comes to art and photo editing. However, I encountered the lack of a very important feature when it comes to pixel art. When scaling a selection using the move tool (which is something I do all the time), the image is by default scaled using the bilinear algorithm, however, bilinear produces horrible results for pixel art (everything gets blurred out). Thus, I would like to request the option to select the nearest neighbor algorithm for scaling using the move tool. The only workaround is exporting the pixel art to a separate document and scaling that, however, this is incredibly inconvenient considering I scale objects all the time. Additionally, merging layers (down and visible) results into blur as well. I assume this happens because once again bilinear is used when merging. To wrap up, I would be really happy if you added an option to select the scaling algorithm for the move tool and layer menu. Thank you!
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PassiveAggressor got a reaction from Wosven in Improvements for Game Art (Video)
Hey all
I've made a video showing several features (and bug fixes) that would make AF better for game art.
Hope you find it useful
Cheers,
Passive
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PassiveAggressor got a reaction from telemax in Repeating Canvas and painting for seamless textures
There already some good stuff in AP for making seamless textures but 2 additions would make it Great!
1) Have a toggle for repeating the canvas display, this way you could preview the tiling of your texture and check for seams and bad repeating patterns. (even a texture with perfect seams can look terrible tiled)
Texture with no seams:
Texture viewed with repeating canvas:
Yuck, horrible tiling!
2) Wrap all painting operations so painting over the edge of the canvas wraps round to the other side. (this would make creating tiling textures a breeze)
(You'd want to do this while using a repeating canvas)
Thanks,
Passive
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PassiveAggressor got a reaction from SrPx in Repeating Canvas and painting for seamless textures
There already some good stuff in AP for making seamless textures but 2 additions would make it Great!
1) Have a toggle for repeating the canvas display, this way you could preview the tiling of your texture and check for seams and bad repeating patterns. (even a texture with perfect seams can look terrible tiled)
Texture with no seams:
Texture viewed with repeating canvas:
Yuck, horrible tiling!
2) Wrap all painting operations so painting over the edge of the canvas wraps round to the other side. (this would make creating tiling textures a breeze)
(You'd want to do this while using a repeating canvas)
Thanks,
Passive
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PassiveAggressor got a reaction from MEB in Repeating Canvas and painting for seamless textures
There already some good stuff in AP for making seamless textures but 2 additions would make it Great!
1) Have a toggle for repeating the canvas display, this way you could preview the tiling of your texture and check for seams and bad repeating patterns. (even a texture with perfect seams can look terrible tiled)
Texture with no seams:
Texture viewed with repeating canvas:
Yuck, horrible tiling!
2) Wrap all painting operations so painting over the edge of the canvas wraps round to the other side. (this would make creating tiling textures a breeze)
(You'd want to do this while using a repeating canvas)
Thanks,
Passive
-
PassiveAggressor got a reaction from TEcHNOpls in Channel filtering in Blend Ranges
I've recently tried to simulate low colour bitdepth in AP using posterize and layer blend ranges.
( see this post https://forum.affinity.serif.com/index.php?/topic/40899-using-posterize-to-simulate-low-bit-depths-in-ap/ )
But I realised I couldn't filter out whole colour channels using the blend option graphs.
So the feature that would solve this (and be useful for other things) is the addition of channel filtering check boxes to the blend options panel.
Then you could selectively turn off channels without effecting other.
Thanks
Passive :)