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Renzatic

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Posts posted by Renzatic

  1. 9 hours ago, 1stn00b said:

    You don't need to get used to anything : Open the Software Manager of your distribution and install the software you want : 1 click to install - 1 click to uninstall - everything gets updated system wide no need for you to individually update the software.  It's like Microsoft Landfill aka Store in  W10 & eWaste 11 but ten folds better :

    That's assuming what you're looking for is either in your package manager, or there's a handy .flatpakref/.rpm to download. God forbid someone's mean enough to send you a program in a tar.gz file.

    Basically speaking, I just tell people that flatpaks are in /.var/app, and everything else is in /.local/share in your home folder. If you have raw app files without an installer, just pop them in one of those folders, and if want it to integrate with your desktop so that you can discover it through a search, or pin it's icon to the taskbar, you have to write a .desktop file, and drop it in /.local/share/application. Having to do this is getting more and more rare by the day, but there are still occasions where you have to do it.

    ...wish someone told me this years ago.

  2. 3 hours ago, 1stn00b said:

    Wine is for applications DXVK,VK3D, Proton are extending it for games and have more developing power since are backed by Valve and now with Steam Deck they will get even more love 😆

    That's how it started out way back in the day, but now it's primarily about playing World of Warcraft on Linux. The proof's kind of in the pudding here, in that most games run nigh natively through WINE or Proton (which is basically WINE with Valve money behind it) these days, but running a desktop app is still a turkey shoot.

  3. 1 hour ago, Mark Ingram said:

    The document view is always drawn with Direct3D11 and Direct2D.

    If I had to take an uneducated stab at a guess, I'd say poor Direct2D implementation in WINE is the major culprit behind the flickering canvas. As far as I know, Direct2D doesn't see much use in games, being used primarily in desktop applications, which means that it's most likely to be ignored by the WINE devs.

  4. 3 hours ago, ipso said:

    Oh wow... not touching that. There's clearly some dark history here or on the forums that I don't know about. Past discussions must have really been not good.

    There were some incidents. Feelings were hurt. People cried. It was terrible.

    Though on a high note, a new Gnome extension came out that rounds window corners, so Photo now looks more like a native app. Though it still crashes all the time, and the canvas still flickers a bunch, so it's most one giant tease at the moment. But still...

    Rounded window corners! :D

    APhotoLinux.thumb.jpg.deea9bcf5357387d3bd64d99a883b666.jpg

  5. 19 hours ago, Frozen Death Knight said:

    How is the current drawing speed and performance on Linux for raster brushes? That to me is going to be a massive deal breaker once I try this myself. 

    I made a 3000x3000 image, and upsized an oil brush to around 2000px. It looks like it's painting at about the same speed as it would in Windows, but the canvas goes so screwy that it's nigh unusable.

  6. Just to test things out, I installed Photo using 1stnoob's custom recipe above, but using Bottle's brand new Soda 7.0-2 runner.

    It works better than it has previously. I can now reliably open the preferences panel without crashing, and can even drag and drop images into the editor from Files like a native application. That said, the canvas is still a little flaky, and enabling the rulers on the UI, or hitting up a more process intensive live filters like lighting can cause it to crash.

    Right now, I'd consider it, maybe, 60% usable. So close, but not quite there yet.

    APLinux.thumb.jpg.741fe2c6a36df2b7e07eb7a2e339f3c0.jpg

  7. 4 hours ago, jaizon said:

    By the way, it does recognize my graphic card, but I can't enable computer acceleration, should I set it for WARP instead ? I can't enable hardware acceleration either way, but I remember seing someone in this thread talking aout it!

    It did the same thing to me. I could see my GPU listed in the tab, and it reported that what it saw as Windows 10 was up to snuff for the task, but it still wouldn't allow me to turn on hardware rendering. Right now, WARP is the only option.

  8. 39 minutes ago, 1stn00b said:

    You don't need SteamOS to run games under Linux. You just install Steam, Lutris, Bottles,  etc and you are good to go, unless you own an Nvidia GPU

    Nvidia GPUs don't really have any problem in Linux, besides flaky Wayland compatibility, and having to go a little above and beyond to install the drivers for them. I don't think I've used the Hide Nvidia GPU proton flag once in my entire life.

  9. 7 minutes ago, 1stn00b said:

    I didn't change anything to your configuration, in fact i couldn't even install it before - it was complaining NET 3.5 was not enabled, the Bottles Runtime option enabled in configuration did the trick - i never use it ; >

    The only way I've managed to get past that is to create a bottle tailored to applications. It installs Mono automatically, which seems to fix the .Net 3.5 issue. Of course, that limits you to only using Caffe 7.5.

    When I try creating a custom bottle with another runner, it always fails to grab its own version of Mono. Installing it from the dependencies does nothing. Installing dotnet35 fails to complete, and, well, it seems my options are limited. Changing the runner manually in the yml file doesn't seem to do much of anything at all.

    Shame this isn't a big game everyone wants to play. We'd have a fully running version by now if it were.

  10. 8 minutes ago, 1stn00b said:

    Well they can't go after me or you, but if they wanted they could go after Wine , off course they need to be real stupid to do so but never say never : >

    If you really want the best example for how that'd turn out, look to the Google v Oracle lawsuit that popped up in the courts here a few years back. The way Android translates Java calls isn't entirely dissimilar to how WINE works with Windows APIs.

  11. Here you go.

    Just let me add that it's far from perfect. For some odd reason, I can't access the preferences from the instance that can open a canvas, but if I lead the Run Executable command directly to the .exe in the Program Files folder, it can open the preferences, but crashes when it open a new file.

    Also, when you make your brush size overly large, it gets very, very flaky.

    backup_Affinity-Photo.yml

  12. 6 hours ago, Mark Ingram said:

    The UI is rendered via WPF, which by default uses Direct3D9. You can try disabling this, and rendering the UI via software instead with the --no-hw-ui command line parameter... (noting the double hyphen at the start).

    That helped out tremendously. The canvas is buggy, flickering when you drag, pan, and zoom, and occasionally it'll stop drawing portions of your image (which you can get back with a quick pan), but it's actually functional. I opened up an old image, threw a couple of quick adjustment layers on it, then opened a new canvas, dragged the tab over a slot, then ran a paintbrush over it. Didn't notice any lag or hiccups beyond the canvas issues. So you CAN edit in it, even if the experience is sorta janky at the moment.

     

    AffinityLinux3.thumb.jpg.5fc7d73071d1117dbb653063cf028172.jpg

    Edit: Here's a quick little video showing off some real basic functionality.

     

  13. This is the closest I've yet managed to get. I can open the application, and screw around with all the various bits and bobs in the UI, but when I try to open a document, it crashes on me.

    This is the farther I can go.

    Edit: Okay, further experiments. I managed to get it to open both a new document, and an old, fairly complicated Photo file I had lying around.

    The good news is that it works, and it looks like it works well. That old complicated Photo file I opened up has a fair amount of adjustment layers stacked on top of groups of layers each with their own adjustement layers within. It looked like it was handling things like a champ.

    The bad news is that the UI is a flaky, flickering mess that's nearly impossible to use.

    So we're 3/4ths of the way there. Underneath it all, there's a working program. We just need to wait until a fix comes by that stabilizes the UI.

    AffinityLinux.thumb.jpg.f18fcdde4d568b368f68abf4ffe32f16.jpg

    AffinityLinux2.thumb.jpg.74b2aec4d4629e7069b915d9f3906b24.jpg

  14. On 6/24/2022 at 3:36 AM, Komatös said:

    And yet Photoshop is and remains a desktop application for Windows or macOS. And wine is just an emulator that doesn't even come close to the performance of a native application.

    WINE Is Not an Emulator! It's even says so in the name!

    Though WINE is fairly performant compared to their Windows counterpart. You usually get native, or 99% native performance out of applications running through it. On rare occasions, you actually get better performance.

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