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Renzatic

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Everything posted by Renzatic

  1. Renzatic

    Getting Used To This Vector Thing

    Don't go questioning the righteosity of my deciduousness. It discombobulates my chakra. So I've finally come across something I'm struggling with: leafy greens. No matter what I try, I just can't quite seem to produce something I'm happy with. It always ends up looking like I've made flat plants made out of construction paper, no real depth to it whatsoever. I'm thinking about going out, taking a few pictures of some random bushes from a slight overhead perspective, tracing the results in AD, then converting the results to my intended style. I probably won't produce anything that'll go well with what I have thus far, but it'll help me learn how to structure plants, so I can pull off something better later (I hope). ...though as usual, I'm open for a few quick hints, tips, critiques, or links if anyone's willing to provide them in the meanwhile.
  2. Renzatic

    Getting Used To This Vector Thing

    Well, yeah. I mean what's the point otherwise? Landscaping without conifers is like...I dunno. Something.
  3. Renzatic

    Getting Used To This Vector Thing

    I always thought that we should all be required to post up gifs of us pantomiming our posts to help with the fact that, yeah, tone and sarcasm don't always translate across in pure text. Sometimes even the most benign thing can come across as overly mean if you read it in just the wrong way. ...then I realized that making people post gifs of them flailing their arms about would probably end up being pretty awkward. Though it'd be hilarious and horrible in equal measures (thus totally making it worth the attempt), we should probably just stick to futzing about with the emoticons. And now? I'm off to work on some bushes! I think moreso than the soldier, I need to spruce up my landscape a little more. Wish I had more time to work on this stuff.
  4. Renzatic

    Getting Used To This Vector Thing

    Yeah, I know. I was just being goofy back. Obviously so, since everyone knows Wacom has only been around for about 3000 years or so. :P
  5. Renzatic

    Getting Used To This Vector Thing

    It'll make it look a little less plastic at the very least. Though I'm saving the softening effects for the very end this go-round, since when I resize everything to its proper scale once I'm done with the design, I inevitably have to redo my layer FX to account for the smaller pixelage (I'm pretty sure that's a word). It'll save me a bit of excess time and effort having to readjust everything. Guy questioned my carbon dating skills. Yeah, I've got my eye out on him. :mad:
  6. Renzatic

    Getting Used To This Vector Thing

    Two things: A. My carbon dating skills aren't exactly exact, but they're good enough. B. I've never heard of the Volito2, so I'm gonna have to assume it doesn't exist. ...so I'm still right. My Bamboo Fun is 50,000 years old, plus or minus 10,000 years, and nothing can be older. As as long as occasional lip service is paid to me (aka the required dues), I'm pretty alright with anything happening in my threads. :D
  7. Renzatic

    Getting Used To This Vector Thing

    Yeah. I'm liking the celshaded look more and more. Not only does it look nice and sharp, but it's so much less strenuous on the program. I could stack tons of vectors on top of each other without AD even breaking a sweat. But in the end, I'll probably break out the gaussian blurs and drop shadows for this as well. Oh, and getting off topic's fine. It's fun to read, and this thread doesn't have to be ALL about me. :P
  8. Renzatic

    Getting Used To This Vector Thing

    The symbols do the job they're supposed to, but for mirroring, it's really too involved a process to at the front end. It really shouldn't require more than a few clicks before you're ready to roll. Serif should consider looking at Krita to see how to make multibrush mirroring an easy process. And yeah, Blender would probably be good to look at too for simple X/Y mirrors. Now, as for my AD work, I've decided to hold off on pixel brushing for the next little bit, cuz...well, my 50,000 year old Bamboo Fun has seen better days, and isn't...well, working anymore. I figured it's about time to retire the old thing, grab one of the lower end Intuous tablets to replace it with. I'll probably order it next week, but until it shows up, I don't wanna paint with my mouse. That's too annoying. Oh, and I started another sprite. It's turning out okay so far. My only problem with it is that it looks too much like a motorcycle helmet, not like a piece of armor.
  9. Renzatic

    Still new at this

    It's not too half bad for one of your first attempts. You're already showing you have a grasp of the basics down. Just build up the techniques and skills you're already showing us here, and you'll eventually be making amazing things.
  10. Renzatic

    Getting Used To This Vector Thing

    ...well, I just learned something new today. Like you, I've used PS for years. I probably know about a couple dozen shortcut keystrokes off the top of my head. So how the hell have I manage to consistently miss the one thing that would've solved my biggest irk issue with the program after all this time? Geez. The fact I'm only learning about it now, after I've dropped the program, and taken off for greener pastures? That's just funny. : P I've been meaning to try out the pixel brushes. This is as good an excuse as any to finally take the plunge. Something like this might look pretty good with the style I'm going for. Provided, of course, that I can pull that off half as well as he did.
  11. Renzatic

    Getting Used To This Vector Thing

    I've been fighting with that since I started designing him, because he does look better without noise, but he clashes too much with everything else. I know what you mean by having him stand out from the backgrounds, but at the same time, I still want him to look like he's a part of the world. But really, he already does stand out more even with the noise anyway, since he's the only thing I've made so far without any highlights. He looks flatter compared to everything else even as my current default. I'll goof around with it, see if I can find a happy compromise. Though I could just go all out, and use the celshaded look I originally designed him with. It was easily my favorite, but looks totally out of place with the whole 3D construction paper look I'm going for (which I really like). edit: just tried him out with no noise. It doesn't look terrible, but he still looks like he's done in a slightly different style from the rest. I'll see what you all think.
  12. Renzatic

    Getting Used To This Vector Thing

    Thanks, and I plan on it. :D Though if anyone has any critiques, feel free to air them. I'm always up to hearing what I could improve upon.
  13. Renzatic

    Getting Used To This Vector Thing

    The navigator panel I just happened to have open for some reason or another when I took that shot. 99.9% of the time, I have that portion of the interface parked on the transform tab. But the history panel? That's a hold over from my PS days. I'm always used to having it there, floating along the right side of the screen. Though considering that the Affinity apps are set to perform perpetual undos, rather than the PS method where hitting CTRL-Z performs an undo, and hitting it again undoes the undo you just did (which makes me SO MAD), I really don't rely on it nearly so much as I used to. It's nice to have up on occasion, but mostly it's force of habit that has me keeping it there.
  14. Renzatic

    Getting Used To This Vector Thing

    Hey everyone! I wanted to keep this thread perpetually up to date while I work with the program, learning my way through it. ...but then the flu came, and put a damper in all my plans. It's hard to keep your mind on things when all you want to do is sleep and expel various gruds from your body at all hours of the day and night. Don't worry, though. I'm not here to painstakingly detail the various gory tales of my last two weeks. I will spare you that. : P But now that I'm feeling considerably better, I decided to pick up AD again, and continue work on my little Zelda experiment/learning experience. This time I decided to work on a Link sprite. I'm rather surprised at how well it turned out, since I consider characters and figures my weakest skill. I can think of ways it can be improved, but for a first attempt, I don't think it's too half bad. I made him a mix of the original Nintendo Zelda Link sprite, Zelda 3, and some Windwaker thrown in for good measure for the face. The end result is below, along with an interface shot, since everyone loves those.
  15. Renzatic

    My first post and first serious work

    I'm wondering why no one else has commented on this, because it's pretty damn good.
  16. Renzatic

    Getting Used To This Vector Thing

    Nice! Thanks. :D
  17. Renzatic

    Work in progress but need a little help

    I'd say it's more 5% inspiration, 5% aping someone's style, and 90% goofing around with various stuff on top of that until you land on something that kinda looks cool. Or to put it another way, when in doubt, apply a gradient, and spin through your blend modes and layer effects.
  18. Renzatic

    Getting Used To This Vector Thing

    I can't seem to find that tutorial again (I really should consider bookmarking more often), but I did happen across this, which is basically the same thing. I could vector up a, say, plaster wall style texture in one document, apply it to a specific spot in another, and then make changes to the source at will without having to drill down through layers and groups to get to it. It gives me more space to work on something overly specific, while keeping the clutter down in the main document. Think of a simple sun type object, just a simple circle with a number of triangles surrounding it. Instead of having to copy, rotate, and paste each triangle individually, I could design one triangle, then tell the program to make a certain number of instances of it spaced evenly along a path I set. Thing is, after doing some searching, I'm not entirely sure Designer is capable of doing this yet. It seems instead I have to use XY mirroring and bang out a corner of a quadrant to pull this off.
  19. Renzatic

    Getting Used To This Vector Thing

    I'm slowly getting there, but I've still got a ways to go before I can say that for a fact. I've still yet to learn how to copy objects along a path, or do that...er, thing where you use an artboard (I think) to design patterns that can be applied specifically to certain areas on your vector. That latter bit has me particularly interested, because I want to be able to bang out a textured surface look for some of my walls and whatnot. Going with a straight up flat color sometimes looks a little too bland for what I'm going for, even with the shading applied. Thanks. :D It's the first of my favorites, but really, just about every Zelda game from 3 onwards to at least Windwaker was fun.
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