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Everything posted by Renzatic

  1. A nice time restraint would probably do me a world of good. After an hour, I'd have, at most, the basic wireframe up. I can spend endless amounts of time futzing around with the size, proportion, shape, and scale before even committing on the actual brunt of the work. And even there, once I'm past the initial setup, I can iterate through 5-10 different versions of the same idea before I settle on one I like. By my standards, if I can get something done in less than 5 days, I'm thrilled with myself. :P
  2. I decided to take a little break from doing Zelda sprites. I just...yeah, I couldn't handle staring at Link's creepy smile any more. But seriously, folks. I wanted to branch out a bit, see what all I could do without having a tutorial to lean on. I decided to work with a style a bit more traditionally vector: a little building off in the country backroads, somewhere deep in the woods, drawn from a flatish perspective, and lit with bold, flat colors. Of course I couldn't resist applying noise to it, despite the fact I did actively try to forego it this go-round. Don't know how or why the lightest application of nearly invisible grain manages to do so much to improve a scene to my eye. I haven't started the forest or most of the incidental details yet, but the building is mostly done, minus drawing in some of the lighting highlights on the roof. You can complement the scene if you want, but what I really want are critiques. Tips, tricks, suggestions, and other things you all think I could do to improve what I've already done. ‚Äč And of course it's an interface shot, cuz I think they're awesome. Your mileage may vary. :P
  3. I gotta say, if you're posting these as you finish them, you're not only good, but incredibly speedy. I wish I could work at half the clip you do.
  4. Derp. Yeah. I shouldn't have been working under the assumption he'd have Photo as a default. Though if he doesn't have it, he should consider getting it, especially if he's going to mix raster images with his vectors. The more I play with them both, the more I realize that both programs are designed to complement each other.
  5. Not too half bad. Though for your floor, instead of just laying out a flat top-down texture, I suggest taking the image you have, hitting up filter/distort/perspective, and playing with it a bit to add more depth to your scene. Like so...
  6. My guess would be because those brushes look the most like what Frankentoon used on his cartoon Dracula. Especially the Cork Table. They're just cool brushes. I just got through spending an hour goofing around with painting spheres, and I've found that Old Rock Wall in B, and the Mixed Materials C make for great blending brushes. They're better than Kitchen Smoke, since they don't spatter randomly like it does, but still produces a similar effect. Duster04 is also a decent one for adding texture. Here's the end result of my little tests if you want to see them.
  7. Mostly Kitchen Smoke in the Frankentoon-A set, with a few dabs of Cork Table 01 from the B set to give it that spotty look. My only problem with the above is that I wasn't too bold with the shadows. I really wanted to give it a more rounded look, but couldn't quite pull it off without making it look weird.
  8. Not bad for a first try.
  9. Renzatic


    That is absolutely incredible. Props, sir. Well done. :D
  10. Props where props are due. Okay, I bought the Texturizer Pro brush pack, and, yup, painting with a mouse is horrible. Gonna break out the Surface, and order me up a Wacom tablet ASAP. ...it also doesn't help that I'm not too great at digital painting. But hey, this is as good a place to start learning as any. edit: out of curiosity, what are the chances of Serif porting the touch interface from the up and coming iPad Pro rev of AD to the Windows editions? One of the reasons why I don't like using it on the SP4 is because, besides the stylus feeling a little mushy, the default interface doesn't lend itself all that well to touch. edit 2: Okay, it looks like one of those Ren and Stimpy closeups... Practice will resume.
  11. Yeah, same here. I stumbled across his stuff when Bleduc suggested I try out the pixel brushes. Ended up liking his style. I guess I could break out my SP4, and see how well it works there. I normally don't like using it for stylus work, since it's, at best, pretty clunky. ...which is kinda tragic, cuz that's the whole reason why I bought the SP4 in the first place. :P
  12. Don't go questioning the righteosity of my deciduousness. It discombobulates my chakra. So I've finally come across something I'm struggling with: leafy greens. No matter what I try, I just can't quite seem to produce something I'm happy with. It always ends up looking like I've made flat plants made out of construction paper, no real depth to it whatsoever. I'm thinking about going out, taking a few pictures of some random bushes from a slight overhead perspective, tracing the results in AD, then converting the results to my intended style. I probably won't produce anything that'll go well with what I have thus far, but it'll help me learn how to structure plants, so I can pull off something better later (I hope). ...though as usual, I'm open for a few quick hints, tips, critiques, or links if anyone's willing to provide them in the meanwhile.
  13. Well, yeah. I mean what's the point otherwise? Landscaping without conifers is like...I dunno. Something.
  14. I always thought that we should all be required to post up gifs of us pantomiming our posts to help with the fact that, yeah, tone and sarcasm don't always translate across in pure text. Sometimes even the most benign thing can come across as overly mean if you read it in just the wrong way. ...then I realized that making people post gifs of them flailing their arms about would probably end up being pretty awkward. Though it'd be hilarious and horrible in equal measures (thus totally making it worth the attempt), we should probably just stick to futzing about with the emoticons. And now? I'm off to work on some bushes! I think moreso than the soldier, I need to spruce up my landscape a little more. Wish I had more time to work on this stuff.
  15. Yeah, I know. I was just being goofy back. Obviously so, since everyone knows Wacom has only been around for about 3000 years or so. :P
  16. It'll make it look a little less plastic at the very least. Though I'm saving the softening effects for the very end this go-round, since when I resize everything to its proper scale once I'm done with the design, I inevitably have to redo my layer FX to account for the smaller pixelage (I'm pretty sure that's a word). It'll save me a bit of excess time and effort having to readjust everything. Guy questioned my carbon dating skills. Yeah, I've got my eye out on him. :mad:
  17. Two things: A. My carbon dating skills aren't exactly exact, but they're good enough. B. I've never heard of the Volito2, so I'm gonna have to assume it doesn't exist. ...so I'm still right. My Bamboo Fun is 50,000 years old, plus or minus 10,000 years, and nothing can be older. As as long as occasional lip service is paid to me (aka the required dues), I'm pretty alright with anything happening in my threads. :D
  18. Yeah. I'm liking the celshaded look more and more. Not only does it look nice and sharp, but it's so much less strenuous on the program. I could stack tons of vectors on top of each other without AD even breaking a sweat. But in the end, I'll probably break out the gaussian blurs and drop shadows for this as well. Oh, and getting off topic's fine. It's fun to read, and this thread doesn't have to be ALL about me. :P
  19. The symbols do the job they're supposed to, but for mirroring, it's really too involved a process to at the front end. It really shouldn't require more than a few clicks before you're ready to roll. Serif should consider looking at Krita to see how to make multibrush mirroring an easy process. And yeah, Blender would probably be good to look at too for simple X/Y mirrors. Now, as for my AD work, I've decided to hold off on pixel brushing for the next little bit, cuz...well, my 50,000 year old Bamboo Fun has seen better days, and isn't...well, working anymore. I figured it's about time to retire the old thing, grab one of the lower end Intuous tablets to replace it with. I'll probably order it next week, but until it shows up, I don't wanna paint with my mouse. That's too annoying. Oh, and I started another sprite. It's turning out okay so far. My only problem with it is that it looks too much like a motorcycle helmet, not like a piece of armor.
  20. Renzatic

    Still new at this

    It's not too half bad for one of your first attempts. You're already showing you have a grasp of the basics down. Just build up the techniques and skills you're already showing us here, and you'll eventually be making amazing things.
  21. ...well, I just learned something new today. Like you, I've used PS for years. I probably know about a couple dozen shortcut keystrokes off the top of my head. So how the hell have I manage to consistently miss the one thing that would've solved my biggest irk issue with the program after all this time? Geez. The fact I'm only learning about it now, after I've dropped the program, and taken off for greener pastures? That's just funny. : P I've been meaning to try out the pixel brushes. This is as good an excuse as any to finally take the plunge. Something like this might look pretty good with the style I'm going for. Provided, of course, that I can pull that off half as well as he did.
  22. I've been fighting with that since I started designing him, because he does look better without noise, but he clashes too much with everything else. I know what you mean by having him stand out from the backgrounds, but at the same time, I still want him to look like he's a part of the world. But really, he already does stand out more even with the noise anyway, since he's the only thing I've made so far without any highlights. He looks flatter compared to everything else even as my current default. I'll goof around with it, see if I can find a happy compromise. Though I could just go all out, and use the celshaded look I originally designed him with. It was easily my favorite, but looks totally out of place with the whole 3D construction paper look I'm going for (which I really like). edit: just tried him out with no noise. It doesn't look terrible, but he still looks like he's done in a slightly different style from the rest. I'll see what you all think.
  23. Thanks, and I plan on it. :D Though if anyone has any critiques, feel free to air them. I'm always up to hearing what I could improve upon.
  24. The navigator panel I just happened to have open for some reason or another when I took that shot. 99.9% of the time, I have that portion of the interface parked on the transform tab. But the history panel? That's a hold over from my PS days. I'm always used to having it there, floating along the right side of the screen. Though considering that the Affinity apps are set to perform perpetual undos, rather than the PS method where hitting CTRL-Z performs an undo, and hitting it again undoes the undo you just did (which makes me SO MAD), I really don't rely on it nearly so much as I used to. It's nice to have up on occasion, but mostly it's force of habit that has me keeping it there.
  25. Hey everyone! I wanted to keep this thread perpetually up to date while I work with the program, learning my way through it. ...but then the flu came, and put a damper in all my plans. It's hard to keep your mind on things when all you want to do is sleep and expel various gruds from your body at all hours of the day and night. Don't worry, though. I'm not here to painstakingly detail the various gory tales of my last two weeks. I will spare you that. : P But now that I'm feeling considerably better, I decided to pick up AD again, and continue work on my little Zelda experiment/learning experience. This time I decided to work on a Link sprite. I'm rather surprised at how well it turned out, since I consider characters and figures my weakest skill. I can think of ways it can be improved, but for a first attempt, I don't think it's too half bad. I made him a mix of the original Nintendo Zelda Link sprite, Zelda 3, and some Windwaker thrown in for good measure for the face. The end result is below, along with an interface shot, since everyone loves those.

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