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Renzatic

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Everything posted by Renzatic

  1. These types of threads always bring out the warm fuzzies, don't they?
  2. Keep in mind that there's already tons of closed source proprietary software on Linux now. Steam's on there with a couple thousand games on the platform already, and you can buy tons of 3D specific stuff like Maya, Modo, Mari, and even some other pieces of software that don't start with an M. The Substance suite also just released there recently too, after people begged for it for a couple of years on their forums. So the question isn't whether commercial software has a place on Linux, it's whether Serif can afford the cost to do the port, and if there's enough of an audience there for their particular software to justify the attempt.
  3. Renzatic

    Linux. Seriously now.

    That's probably because they're a company that addresses one of the biggest markets in the Linux sphere: programming. That and 3D applications are pretty much guaranteed to make money by selling to professional Linux users. Not to say that a good photo and vector app couldn't make headway on Linux, but it's kind of a chicken and egg problem. There isn't a big scene for photo editing and graphics design on Linux now because it lacks a good selection of programs. But the fact it lacks a good selection of photo editing and graphics design programs means that that scene resides elsewhere, and may not ever consider Linux.
  4. Cool. I've linked that site. Based on my experiences, I don't think it requires any particularly complex techniques in AD to pull off good trees and foliage, so much as a mind for shapes, and a lot, a lot, of patience. For example, take this shot I found... ...there's nothing in here I wouldn't know how to replicate in Designer after just a couple months of use. The technical aspect is pretty simple. It's the technique, the skill, and the time spent pulling it all off that's difficult. I might know how to do it, but not really how to do it well (not yet). It's like with my other trees, I could copy someone's style, but my attempts always ended up looking...er...goobly in comparison. But pines? They lend themselves well to vectors. I just have to guff around with some triangles for about 15 minutes to get something kinda cool looking. Also, I should add that I aped Frankentoon's crazy gopher fur style for that one tree. :P Oh, and another place to pull some good inspiration from is here. I think you might need a Pinterest account to view them all, but man, it's worth the effort if you don't have one already. There's tons, TONS, of awesome stuff in there.
  5. Why, thank you. :D If there's one thing I wish I did more with, it'd be those trees. Other than the fact that I HAD to throw in conifers, cuz Alfred is obviously a huge fan, and I didn't want to let him down, I wish I threw in some others for variety. Thing is, trees besides pines are difficult to do. Couldn't make one I was happy with. I had to roll with what I had for now, or else risk spending a month or more banging on this one scene until I was happy with it. Next up, I think I'm gonna try and make some characters. And get some more tree and plant practice in. Oh, and if anyone wants to check the source file, either to offer critiques for my techniques, or for newbies to see how I did what, here's a handy link to it.
  6. Renzatic

    Linux. Seriously now.

    That 2% might seem small, but you have to realize just how big the desktop market actually is. If 100% of the entire Linux enduser market were to buy the Affinity suite, that'd equate to a good few million licenses sold at least. Though you are right that Linux folks are a fickle bunch, and it's hard to tell exactly how well a proprietary piece of software will do in their scene. Me personally, I'd like to see them do a Linux release. I dabble in it occasionally, and I'd like to see it grow its software library to something a little more on par with Windows as far as choice is concerned. But at the same time, I can understand why they're reticent to do so. It's a difficult market to predict.
  7. It takes place just before the new Zelda with all the walking robot lazer spiders. So it's totally in theme.
  8. Took me long enough, but I finally finished it up. The rain dumping down outside gave me the perfect excuse to finally hop back to it. Didn't turn out quite the way I was planning, but I like the end results alright. It's good practice at the very least.
  9. Yup. Go to Preferences/Tools, and check the box next to "Select object when intersects with selection marquee".
  10. That's not really too much of a problem. The vast majority of developers choose either Red Hat or Ubuntu as the primary targets for their software, and leave everyone else to their own devices. Plus, with Flatpak/Snap distributables making inroads into the Linux scene, having to fret over whether a program will work as well on Distro B as it does Distro A might soon be a thing of a past.
  11. I'd say that's mostly due to MS never really trying to break into the pro publishing scene. Publisher was good enough for it's intended market, the home market/intraoffice crowd, and they felt no need to step things up beyond that. Serif, on the other hand, wants to court that pro scene, and has both InDesign and Quark to serve as a baseline goal. With that in mind, I imagine it won't be a lack of features that holds Affinity Publisher back at first, but the fact it's a new and untested player to a scene that relies on their time weathered, trusted old standards. Like Photo and Designer, it'll offer up enough on its first release to tempt a lot of people away from Photoshop, but the fact it'll likely be a little buggy when compared to the Adobe suite (which has been around since dinosaurs), and that it'll have to earn its reputation among the pro set will keep it from exploding right out the gate.
  12. From what I gather, all updates aren't going to be perpetually free in the future, just the point releases between new versions. So if you got in on 1.5, you'll get 1.6, 1.7 etc. for free. But when 2.0 comes out, you'll have to pay for an upgrade.
  13. It's a bit obscure if you're coming exclusively from the photo manipulation/vector scene. But if you've dabbled with procedural textures, it's one of the first things that gets banged into your head. You can use variations of Perlin noises to produce anything from styrofoam, to wood grain, to rocky surfaces. It's the go-to effect for producing anything that looks naturally random.
  14. There's only one I can think of off the top of my head, and it's not one you'll be using all that often unless you're designing tileable textures. Instead of Offset, which shifts an image a set amount of pixels on X and Y while maintaining continuity, it's called Affine in Photo. I'm sure there are a few others here and there, but for the most part, the terminology is about the same for both. A clipping mask in PS is a clipping mask in Photo, and so on and so on.
  15. Renzatic

    Moon shots

    ...yeah, I would've ran too.
  16. Renzatic

    Moon shots

    You know you can't just say something like that, then leave us hanging without a story, right?
  17. My first stab at troubleshooting would be to head over to Edit/Preferences in the menu, hit the Performance icon, and see what your renderer defaulted to.
  18. That'd be, by far, the most boring video ever uploaded to Youtube. And yes, I'm taking all those videos where people filmed grass growing and paint drying into consideration. But I will give you some hints and tips if you want. Save for the trees I'm working on, which I've been using the pen tool almost exclusively for, nothing I've done is particularly advanced. The building is 99% bog standard squares, circles, and triangles, for instance. It's nothing anyone with a couple hours of experience with AD couldn't do.
  19. I would opt for the Razer Blade Stealth. It's a incredibly well built machine, and supports the Razer Core out of the box, an external housing that allows you to hook a desktop class GPU through its TB3 port. If money is no object, it's really the one best way to go. Also, consider looking at the Dell XPS13.
  20. And while we're on the subject, what are the chances of having the touch interface backported to Windows tablets? I'll use Designer on my SP4 on occasion, and while it performs well, using a desktop-centric piece of software in pure touch mode is somewhat akin to driving a car with just your feet. I'm wondering if I should just hold out, or eventually buy an iPad Pro.
  21. Renzatic

    Two variations

    Tell me about it. :P "Holy crap. That's, like, all of the Sistine Chapel!" ‚Äč"Yeah, I had a bit of spare time to kill this afternoon, so, you know..."
  22. Renzatic

    Two variations

    Yeah, that's spectacularly good. Nice job! :D
  23. I'm having problems copying in place now as well, and, yeah, it's primarily due to the artboards. I figured it would've been a simple thing to fix. I'd just take the geometry I had in the artboard, copy/paste it into its own document, then delete the artboard off the layers. Well, it hasn't quite worked out as simply as I'd hope. I can get rid of the artboard itself, but it leaves a white space floating outside the main canvas, and it's still pasting my copied selections out in random places. Is there something I'm doing wrong? Any way to fix this? edit: I believe I've experienced a small bug. After watching a quick tutorial concerning artboards, it seems I'm doing nothing wrong. The space associated with the artboard should be gone the moment it's deleted, but it's not on my end. The label and everything inside it disappears, much as you'd expect but the white space remains, and still has enough of a presence in the editor that it can actually be snapped to when drawing geometry. I got around it by highlight selecting my geometry and background, copying it, then pasting from clipboard into a new document, so I'm alright now. Though the experience has made me slightly reticent about using artboards for the time being.
  24. I originally heard about Affinity Designer about the time when I was in the market for a new computer, and was toying with the idea of buying a retina iMac. I heard about this awesome vector program that had the potential to match Illustrator. The fact it was Mac exclusive, along with that promo video (let's begin wah wah chooka chooka wah wah...), made the idea of taking the big plunge across platforms pretty tempting. But alas, I ultimately opted to stick with Windows. All my stuff is here, and the everpresent idea that, for the same amount of cash, I could build a machine myself with enough power to drop satellites out of orbit AND get a new monitor made me stick with the tried and true. I decided to stick with Photoshop, toyed around with Inkscape a tiny bit, and all but forgot about Designer. ...until this December. By that point, I had long since become tired of paying $10 a month for Photoshop, and was out looking for something that could possibly replace it. I had just about ready to settle on Krita with a side order of GIMP, when, by total chance, I happened across an announcement that Affinity Photo had just released for Windows. The name is what caught my eye. It rang a subtle bell in the back of my head. I looked them up, and, hey, yeah, I remember these guys. I was looking at their vector program awhile back. I dropped $40 with the intentions of getting a refund if I ended up hating it, and gave it a whirl. The first thing I did was run it through The Test: this old .psd file of a bookshelf texture I made mostly with the intention of seeing how complicated I could make something. Each individual book had its own subgroup filled with shadows and detailing, which were then grouped together in nice little hierarchies depending where on the shelf they were located. Each board had its own layer. And adjustment layers? Out the wazoo! Layer FX? Oh yes. I went all out on that thing. I hadn't run across anything that could open it except Photoshop. Krita choked, and GIMP would just start crying. I figured that no matter how good Photo was, this would probably bring it to its knees. But it opened it. Without fail. Well, minus a couple of organizational issues that took about 10 seconds to fix. I would say this surprised me, but that'd be putting it lightly. It was more like abject shock. I couldn't wrap my head around the fact that I just spent a mere $40 for a program that could nigh perfectly replicate a high end program I had already spent about $200 on. Playing around with it beyond that showed me it was capable of doing everything I was used to in PS with just a few differences here and there. I declared it a keeper, and cancelled my PS sub the next week. Fast forward a couple months. I had intentions on buying Designer, but decided to wait on the Windows trial before making the plunge. It finally arrived, I rode the free week doing tutorials, and, well, here I am.
  25. "I didn't know what was going on. Guy just showed up out of nowhere, and, like, started talking about violins and stuff." ...though me personally? I'd prefer to use a banjo.
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