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BarKeegan

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Everything posted by BarKeegan

  1. I used to use Illustrator and Photoshop to create frames for animation in mobile games. I did the majority of my work in Illustrator, specifically because it gave me super smooth lines and control over curves etc. Affinity Designer is gonna be the closest thing you’ll get next to Illustrator and is a very capable programme in my opinion. Are you going to be using Spine to animate as a matter of interest?
  2. One of my fav features from Illustrator is here. A game changer I believe FullSizeRender.mov
  3. Just sharing something here with the new release. I might be getting ahead of myself... but I’m pretty sure this had been an issue for me on the iOS version at least: when drawing a Stroke with a tapered width and rounded end points, I found that it would fall apart after Expanding Stroke ( broken edges, too many generated points, artefacts etc). no longer...behold! Might not seem like much to some, but this means that Designer is now a legitimate logo creation tool for me on the go. Perfect smooth curves are essential for a logo that might appear at large scales ( ya don’t want embarrassing bumps showing up on a billboard for the world to see) FullSizeRender.mov
  4. Did this on the iPad, but works the same on desktop... if it’s what you’re trying to achieve. See vid below FullSizeRender.mov
  5. Make sure you have pressure turned on (see attached pic), it should work
  6. You can save Pressure Profiles in the Stroke menu when using the Pencil tool, don’t think you can do that with brushes
  7. Hmmm, this may not solve your problem entirely 😬 (thought it saved width information too...) but it may be useful to some degree FullSizeRender.mov
  8. It’s in the stroke dialogue box, above or below the Graph Editor, should be a little ‘bar’ with a line on it, click that to save a ‘style’ of line (doing this from memory, as not beside my desktop right now) I use it for tapering lines in my illustrations, so I can continuously apply the same line style to different parts of a character design, without having to continuously recreate that style
  9. Not at a desktop right now, but I know you can save a profile for a stroke width and variance within that width (maybe not colour though)
  10. You sure it’s not being masked? I mean, I know how I’d do it with the white arrow selection tool, and ‘Line Break’ feature if not...
  11. Pretty much, your probably working with Pngs I’d imagine, they’ll export just fine. Only thing is if you’re ever using something like Harmony ToonBoom... I think it plays nicer with Illustrator, if your exporting game assets
  12. Designer will get you smoother lines, with vector graphics you can rescale to any size without loss of resolution, once your happy with the outcome, you can switch to whichever raster based animation tool you’re using like AE. dpi will only effect print, so 72dpi will be fine, just make sure the pixel dimensions of your canvas are large enough
  13. I’ve heard the Moshi screen protectors are best of both worlds
  14. Looks like he’s set full mode to Alternate, if you scrub back through the vid
  15. Would like to see your technique, maybe it’s something I could adapt 😊
  16. I used to use Illustrator religiously, and miss a lot of functions, but had to switch to Designer because I couldn’t justify paying for Adobe’s subscription. Despite the fact I’m pining for certain features in the iOS version of Designer, it’s a great programme, from an illustration point of view at least.
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