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Zunaid got a reaction from romanholba in Text are not exported as text during PSD export.
From an UI/UX designer's perspective i think the best would be to integrate with web tools like avacode, sympli, invisionapp inspect etc.
That would cut down the need to produce PSD. Because i need to export as PSD to give it to my clients so that they can get attributes. As most people don't have AD. I wish they did.
It would be nice if it's done quickly. This is for now seems to be the only reason keeping me from completely ditching Adobe. If it's get done then i won't need Adobe at all.
I will write a post about it.
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Zunaid got a reaction from Teo_ in [AD] Useful features for UI/UX Designers (Which ones and Why)
My experience (in brief) : I bought AD mostly for UI/UX design and some illustration design. Overall my experience is good.
Some good things :
- I felt it addressed a lot of problems that photoshop and illustrator had when it comes to UI Design.
- Exporting Persona is great.
- Overall it's good even though i haven't used it extensively.
Problem is when i am finished with the design. I am having trouble giving my clients the source file. Only that is keeping me from leaving Adobe completely.
Reason :
1. Most don't use Affinity Designer.
2. Png Export is great but clients/developers need source file : Psd, Ai or sketch.
3. PSD export has some issues e.g. exporting of text, gradient are two which i came across for now. So can't give PSD export files.
Solution (Feature Requests) :
1. A free affinity designer trial. It can have limited features. But the client and developer can use them to get attributes. So no need for PSD export. I can just tell them to download the trial version. Problem solved to a certain extent.
2. Making PSD export files better. Making the text editable and solving other issues.
[Problem with this] This is a tough one. Adobe is not the only competitor. There is also sketch which is getting popular day by day.
Then there is XD. So making export perfect for all this is time consuming, inefficient.
*3. Integration with web apps like invisionApp, Zeplin, Avacode or Sympli (I think Sympli is working on affinity designer version). This will solve many problems. It will reduce the need to make PSD export perfect. Affinity can then stand as a UI/UX tool on it's own. Similar to Sketch. Sketch doesn't need to export their files to PSD.
4. Plugins. There are different types of plugins some will make the workflow easy and some are important because it allows integration with web apps. (Mentioned in point 3)
I would suggest it would be better if they can collaborate with InvisionApp.
Reason :
-InvisionApp supports both windows and mac users unlike many tools like principle and filnto etc.
- A decent prototyping tool.
- Inspect feature is similar to Zeplin, Avacode or Sympli. Reducing the need to give PSD source files to client.
- Motion (still in progress) : Competitor to Principle/Flinto.
I have read in many posts that these features are being highly sought after and lack of it is sadly becoming a problem in replacing Adobe / Sketch with Affinity Designer for UI/UX designers.
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Zunaid got a reaction from Teo_ in POLL: Improve Workflow for Web Designers - Official Statement Appreciated
Staying in Affinity Designer and sharing files using plugins/web service like zeplin would be excellent and reduce or stop the need to export files for other apps. It would give Affinity a huge boost in the eyes of UI designers.
I voted 4.
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Zunaid got a reaction from Wiredframe in POLL: Improve Workflow for Web Designers - Official Statement Appreciated
Staying in Affinity Designer and sharing files using plugins/web service like zeplin would be excellent and reduce or stop the need to export files for other apps. It would give Affinity a huge boost in the eyes of UI designers.
I voted 4.
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Zunaid reacted to BrianHermelijn in [AD] Brian Hermelijn - Visual Design & Illustration Journal
Something a bit different then the usual.
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Used the pacifico font, and customized it a bit.
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Zunaid got a reaction from JFisher in Artistic text tool vs Frame text tool
Sometimes I can be very lazy in a negative way. Instead of directly checking it out from help. Came online to ask. Too much use of social media. :)
Thank you! I will check out the help.
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Zunaid reacted to JFisher in Artistic text tool vs Frame text tool
Hi Zunaid
We have quite a lot of information in the help about the function of both the Artistic Text Tool and the Frame Text Tool. This should answer your question for you but if you need any more info let me know! :)
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Zunaid reacted to Bri-Toon in Designer 1.6 Beta – when?
I was going to stay out of the debate, but I agree that everyone should be more patient. This crew works way too hard. I wouldn't say not being patient, however, is any reason to get mad at those waiting since this can be viewed as an upsetting subject. Try putting yourself in the shoes of both viewpoints. As for me, I understand. I'm eager to use the update, but I am fine waiting. I think it's best to leave this topic alone until the update. Posting here won't make the update come faster.
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Zunaid got a reaction from 000 in Designer 1.6 Beta – when?
Their main policy seems to be releasing the product when they feel it's ready. Therefore too much announcement may create too much complain. You can see a handful of people seen the blog and their post about releasing, yet many of us here talking about it.
So announcing it in all media will probably make it more chaotic, distracting from the product creation.
Blog and Forum is good enough. Plus the software does announce when there is an update. As long as the updates are good and make the designers happy. Then all is good and people will eventually get the product.
Anyways as we were talking about happiness, so just to let you guys from Serif know that it would really make me happy if you guys can collaborate with zeplin or sympli :P in the next release. Best of all reveal your prototyping feature in 1.6.
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Zunaid got a reaction from Bri-Toon in Designer 1.6 Beta – when?
Their main policy seems to be releasing the product when they feel it's ready. Therefore too much announcement may create too much complain. You can see a handful of people seen the blog and their post about releasing, yet many of us here talking about it.
So announcing it in all media will probably make it more chaotic, distracting from the product creation.
Blog and Forum is good enough. Plus the software does announce when there is an update. As long as the updates are good and make the designers happy. Then all is good and people will eventually get the product.
Anyways as we were talking about happiness, so just to let you guys from Serif know that it would really make me happy if you guys can collaborate with zeplin or sympli :P in the next release. Best of all reveal your prototyping feature in 1.6.
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Zunaid reacted to Bri-Toon in Designer 1.6 Beta – when?
I agree. I understand that social networking is one of the greatest ways for marketing in today's world, but privacy should really be more prioritized. And this is not directed at Serif since it's easy to see they care. I mean the overall business world. When the internet first came out, privacy was a big thing. Now there is so much encouragement to share your information.
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Zunaid got a reaction from Wiredframe in Designer 1.6 Beta – when?
I was talking about this : https://forum.affinity.serif.com/index.php?/topic/25175-craft-by-invision-app/?p=119398
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Zunaid reacted to Bri-Toon in Designer 1.6 Beta – when?
Exactly. It's about being different. Adding the necessary features isn't the same as adding them a certain way. If Designer added the Gradient Tool to function like Illustrator's, it would be a large fall back. It's about finding the easiest methods and not just adding features because they need to be added, and to find the right approach will take time and patience.
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Zunaid reacted to Hokusai in Designer 1.6 Beta – when?
bleduc,
I think this is a very good point and something important to think about. There are many people who complain about things that are missing from Designer and while there are things missing, I think that people need to have faith in the developer's vision of the future. I too am confident that the developers will get there in time. For me there is a very important thing that people need to do before starting to use Affinity's products. I think when people start using Affinity products they need to think about is: When you take the trial, do you like the way that Affinity solves problems, because that give us a look into things to come. If you don't, then stick with what you are using. If you do then you need to be patient because adding new things takes time. I think people also have to give the developers time to add more features (even features that some would consider basic still take time to be written and debugged). The Affinity team has made great strides in a short amount of time and I am confident in the direction that they are taking the program. I applaud their effort and look forward to what they will add to the program in the future.
Hokusai
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Zunaid reacted to Bri-Toon in Designer 1.6 Beta – when?
I missed that post. I guess only time will tell (in a little over two weeks).
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Zunaid reacted to MEB in Frame Text Tool
Ok, thanks for the info. In that case to increase the scale of all text objects (including text frames) with the group use the lowest handle on the bottom right of the group (the one that's detached from the bounding box itself).
If you need to set a specific dimension for the group (using the Transform panel) you can use an auxiliary guide to mark the desired dimension on canvas, then scale the group using the lowest handle on the bottom right of the group (with snapping enabled) up to that guide.
If you use the Transform panel directly to set a dimension the text frames will reflow instead of scaling up.
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Zunaid reacted to BrianHermelijn in [AD] Brian Hermelijn - Visual Design & Illustration Journal
@zunaoid
I stopped with the Daily UI due of it not giving any kind of benefits aside from just the aesthetic part. However one way I go about it is always sketch out notes or insights in my notebook. For example that one you quoted, initially started of me looking at our own local website and recalling what F-I was doing, which is "What If" project.
So I went about asking myself what I would do differently when it comes to movie sites etc. which made me come to that design. This all started on paper (always do).
But some interesting things you can do is look at your local websites, and see what you would do differently and whatnot, like go through the process of asking questions to yourself. This works best for local sites you already know about.
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As for the current designs that I am doing, I simply save a lot of things that inspires me. Especially minimalism type of work or the other thing I do is shape exploration, and the ones that looks interesting to me, I turn into the designs you see me doing on a daily basis.
Hopefully this answers your question. Probably went off the tangent a bit.
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Zunaid reacted to MEB in [AD] Precautions to avoid extra pixels on Export
Hi Zunaid,
What type of work are you referring to? Are you working with artboard based documents or regular (non-artboard documents)?
Usually having Force Pixel Alignment enabled from the beginning should cover most situations. You can also display more decimal units in the fields (Transform panel in particular) so you can easily check if you are not using integer values. You can enable this in Affinity Preferences, User Interface, Decimal Places for Unit Types.
As Mithferion said if you could provide a specific example you may advise you better.
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Zunaid reacted to evilclay in Zeplin.io integration/cooperation
Hi, now when you added art-boards (i cannot give my feedback yet in full, but it's GREAT it's now there) ..are you considering a cooperation with Zeplin (https://zeplin.io)? seems a lot of companies starting to include this in their workflow.
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Zunaid reacted to paolo.limoncelli in [AD] Question to other UX/UI Designers about creating assets for multiple mobile screen?
I didn't wrote to ignore, but to leave them apart in order to find a shared solution driven by good sense.
This means that you have to study both libraries and guidelines and find new design patterns that make sense for all OS users.
If you customer asks for perfect OS compliance and default controls, no chance: you have to develop two (or three) applications.
Material Design, Apple and Windows guidelines are different.
If you have more flexibility you could design your own assets and share them across devices.
Before deciding anything my suggestion is to always speak to the developers' team.
They can give you the right hints.
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Zunaid reacted to paolo.limoncelli in [AD] Question to other UX/UI Designers about creating assets for multiple mobile screen?
Yes, this is a strategy...
Then export for iPhone6 @2x and for Nexus5 @3x
And you're done.
This is a nice reading you should do... ;)
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Zunaid reacted to VIPStephan in [AD] Question to other UX/UI Designers about creating assets for multiple mobile screen?
As to point #1: There are different approaches to UI design, one of the more recent ones being called “mobile first”, as opposed to the “traditional” approach of designing for desktop computers and then let it adapt to small viewports. Neither approach is wrong or right but merely personal preference and/or depending on the application, I’d say. You need to determine the prerequisites of the devices/user base for which the UI is designed: which technical limitations are there going to be (data transfer/bandwidth, display size, color/resolution etc.)? Some would argue it’s better to design from simple to complex, which is what “mobile first” is basically about.
As to point #3: That’s the wrong way of thinking in the first place. You shouldn’t design for specific aspect ratios or resolutions because as you already realized, different devices have different dimensions. Your UIs should be flexible to adapt to any size/ratio – in web design that is called “responsive web design” but it applies to any UI that is supposed to be used on different devices. Therefore, my recommendation would be to regard any design you create in AD as a template/wireframe, any artboard size you choose can only be a “snapshot” of the UI at that specific size, the first step of the actual real-life UI; in reality that UI would be programmed to adapt to various sizes/dimensions. You’d usually not export any “assets” except icons/images that can’t be created by code. And these images are usually not specific to a certain aspect ratio. Any buttons or interactive elements in the UI will usually be done with code, not exported as images.
So, to answer point #5: You would create various “snapshots” of the UI in different sizes and give guidelines on how the elements in the UI will behave if the viewport is resized to whoever is supposed to work with this.
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Zunaid reacted to beaker in [Help] Exporting slices for android development?
Hi,
One of my main reasons for purchasing AD was for the creation of Android launcher icons and Play Store graphics etc. so hopefully I'll be able to shed some light. There might be better ways but this works for me...
I've set up an AD 'template' with three Artboards:
A large 'scratch' artboard at no particular size for testing ideas etc. A 1024x500 artboard for the Play Store Feature Graphic A 864x864 artboard (as recommended by Google here) for the 512x512 High-res Icon and the launcher icons I've set up the export persona with a slice for the 1024x500 artboard and another slice for the launcher icons etc. Within the launcher slice I've set up a number of export sizes corresponding to each of the various icon sizes required for ldpi, mdpi etc. and for the 512x512 hi-res play store graphic, each at the correct dpi and size. Each of the output files are also set to automatically go into the correct folders (mipmap-mdpi etc.). For each of the launcher icons I've set both the width and the height for the output file. You can set these by either picking from a drop-down or by entering the size manually. For instance; for the mdpi I've entered '48w, 48h' and in the export settings fly-out I've set 160DPI as well as the folder it needs to go into.
I hope that makes sense! I've included some screenshots to make it a bit clearer.
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Zunaid got a reaction from Nadia Nashirbanova in Text are not exported as text during PSD export.
I understand the difficulty but it would be better if you guys can integrate with web tools like Zeplin, InvisionApp, Sympli (i think it's on work according to their website) or avacode even before text. Then we won't need this feature that desperately.
Text is sadly the only thing that is keeping me from using Affinity for my works. I think there is a problem with gradient also when exporting to PSD. I have to double check that.
Which one is more easier adding the text feature or integrating with web tools?
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Zunaid reacted to v_kyr in UX tryout with AD
Had tried AD for some UX Wireframe stuff for a little Android App, though honestly I'm by far no UX Designer.
Afterwards made a functional prototype out of that, which hopefully came close enough. - Well at least it looked somehow similar in the bloody AndroidStudio Emulator. :D