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Scungio

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  1. Like
    Scungio got a reaction from JohannesMP in Brush resizing shortcut   
    You could go in and reassign shortcut keys for the brush resizing. Instead of the bracket keys [ and ], why not change them to S and D?
     
    Go to Preferences then Keyboard Shortcuts. Then choose Photo from the first drop down menu, and Tools from the second menu. Look for the Clone Brush Tool it has the S for its shortcut, just click the X to remove that shortcut. Now go back to the second drop down menu and change from Tools to Paint Brush Tool. You will see Decrease and Increase Brush Size, click on the X to remove those shortcuts. Now type in S for Decrease and D for increase. 
     
    So, now you can have those two keys S and D near your left hand and can resize the brush  more comfortably via shortcuts. Of course you don't have to use those specific keys, just a suggestion of one way to do it.
     
    If you run into any snags or want to start over you can always reset the keyboard shortcuts. With that one Apply to all checkbox it appears that setting the new keys of S and D for resizing will apply that to the other tools like the Eraser, Dodge, Burn, Sponge, etc. Give it a shot and see if it helps any.
  2. Like
    Scungio got a reaction from Alfred in Affinity Publisher interface   
    I think that is a very tall order, almost expecting the impossible from Serif that they can have Affinity Publisher just open InDesign files with no issues. Adobe has proprietary stuff in their apps and Serif can't be expected to just magically somehow figure out how to make it all work when they import those files. 
     
    I get that people don't want to lose the ability to open up files, years of work that they did with Adobe apps but Serif shouldn't be held responsible for decisions that we made. We chose to use Adobe's products, but if we don't use their products anymore then, yeah, we won't be able to open those files anymore. If you want to still open those files then you are going to have to keep paying for those Adobe CC apps.
     
    To me moving over to Affinity means that I am only interested in the here and now and the future (using the Affinity line of apps) with no concern of past work (Adobe). To me that is the only way it makes any sense to move from Adobe to the Affinity line. Others may have issues with that viewpoint, but it seems to me that people want to have their cake and eat it too. They don't want to pay for Adobe CC, want to save money by moving over to the Affinity apps, but then also expect to be able to open all of their past work in various Adobe apps, and also be able to continue to work seamlessly with people that use Adobe apps. As I said earlier, that is a very tall order, nearly impossible in my opinion.
  3. Like
    Scungio got a reaction from Hokusai in Expand Stroke improvement request (split/moved posts)   
    I have used Illustrator and fortunately (or unfortunately) there are third party companies available that help address Illustrator's shortcomings. Quite often I would have to resort to Astute Graphics and VectorScribe, and their Smart Removal Brush tool to fix or do first aid on the poor result that Illustrator left me with after using their 'Expand Stroke'. So, it isn't like Adobe has this nut completely cracked either. And VectorScribe is not cheap, it currently sells for $93. I would usually buy their plugins when they had sales, but still, it always rankled me that I would have to pay monthly for Illustrator and then spend additional money for the Astute Graphics plugins.
     
    Even in Illustrator I would have to edit and fine tune results after expanding an object, Designer is no different. For me though, I do find the Expand Stroke improved and I hope Serif continues to work on it.
     
     
  4. Like
    Scungio got a reaction from Alfred in JPEG, bitmap tracing to covert to vector   
    The thing that I always like to bring up about Adobe and their auto tracing functionality is that really, it was folded into Illustrator after having been a separate app. I had Adobe Streamline back in the day and it had years of development and 4 versions. The 3D features that Illustrator has? To be able to extrude, revolve, lathe a shape? That was Adobe Dimensions that had years of development and was a separate app that had 3 versions. Adobe can take these apps and merge them into Illustrator because they have deep pockets and plenty of coders to go around. Those two features just did not appear over night, they had years of development and were able to be polished and refined before they were included into the early CS versions of Illustrator.
     
    I can lean on Vector Magic, or an old copy of Illustrator CS3 that I have on a Mac Pro 2006 (Snow Leopard) for tracing. But honestly? I really want Serif to work on much more crucial things like an Offset Path function, a Blend tool, Mesh Distortions, better node editing, improved ability to cut lines with a knife,etc. Those are the 4 big things for me that are truly essential, that are way more important than auto tracing. It will differ from person to person of course.
  5. Like
    Scungio got a reaction from Alfred in Affinity Publisher interface   
    I think that is a very tall order, almost expecting the impossible from Serif that they can have Affinity Publisher just open InDesign files with no issues. Adobe has proprietary stuff in their apps and Serif can't be expected to just magically somehow figure out how to make it all work when they import those files. 
     
    I get that people don't want to lose the ability to open up files, years of work that they did with Adobe apps but Serif shouldn't be held responsible for decisions that we made. We chose to use Adobe's products, but if we don't use their products anymore then, yeah, we won't be able to open those files anymore. If you want to still open those files then you are going to have to keep paying for those Adobe CC apps.
     
    To me moving over to Affinity means that I am only interested in the here and now and the future (using the Affinity line of apps) with no concern of past work (Adobe). To me that is the only way it makes any sense to move from Adobe to the Affinity line. Others may have issues with that viewpoint, but it seems to me that people want to have their cake and eat it too. They don't want to pay for Adobe CC, want to save money by moving over to the Affinity apps, but then also expect to be able to open all of their past work in various Adobe apps, and also be able to continue to work seamlessly with people that use Adobe apps. As I said earlier, that is a very tall order, nearly impossible in my opinion.
  6. Like
    Scungio got a reaction from anon1 in Expand Stroke improvement request (split/moved posts)   
    Everyone's mileage will vary so to speak, but for me the expand stroke is greatly improved in my use case. I wanted to export out some line work from Designer to bring into Modo, a 3D app. EPS works fine, comes into Modo with no problem. 
     
    In Designer I love to use the pressure curve to get thick and thin strokes and but I have to use the Expand Stroke command to get the node count down, otherwise this happens:
     

     
    That is way too many nodes, obviously. So use the Expand Stroke command right? How good does it work in AD 1.5.5? Let us find out:
     

     
    Okay, to go from 7,168 nodes to 471 is good but still way too many nodes for me. I wonder how the latest Beta, AD 1.6 b10 will fare with the Expand Stroke?
     

     
    Cool, all the way down to 105 with the latest Beta. I can use the Smooth Curve command in Designer and about 1 minute of editing to eliminate some points and get that down to 60 nodes. With the latest Beta the Expand Stroke command does do a better job of eliminating nodes in my use case anyway. This example I used could be a complicated logo and could have much more than the 7,000 nodes in this simple example. I see progress being made and I hope the screenshots prove that.
     
    In terms of the examples that others like Oval are showing, yes, I can see that happening but for me it is only when working with smaller point sizes and when it does happen it is relatively easy to fix. Lining up the tangent handles, selecting a point or two and making sure they are set to smooth instead of corner, maybe adding a point, all of that I have been able to do in less than 15 seconds to make the shape look right. I don't mean to make light of people who are struggling with the Expand Stroke, but I have faced the same issues with Illustrator and had to fine tune objects after expanding.
  7. Like
    Scungio got a reaction from anon1 in Expand Stroke improvement request (split/moved posts)   
    Everyone's mileage will vary so to speak, but for me the expand stroke is greatly improved in my use case. I wanted to export out some line work from Designer to bring into Modo, a 3D app. EPS works fine, comes into Modo with no problem. 
     
    In Designer I love to use the pressure curve to get thick and thin strokes and but I have to use the Expand Stroke command to get the node count down, otherwise this happens:
     

     
    That is way too many nodes, obviously. So use the Expand Stroke command right? How good does it work in AD 1.5.5? Let us find out:
     

     
    Okay, to go from 7,168 nodes to 471 is good but still way too many nodes for me. I wonder how the latest Beta, AD 1.6 b10 will fare with the Expand Stroke?
     

     
    Cool, all the way down to 105 with the latest Beta. I can use the Smooth Curve command in Designer and about 1 minute of editing to eliminate some points and get that down to 60 nodes. With the latest Beta the Expand Stroke command does do a better job of eliminating nodes in my use case anyway. This example I used could be a complicated logo and could have much more than the 7,000 nodes in this simple example. I see progress being made and I hope the screenshots prove that.
     
    In terms of the examples that others like Oval are showing, yes, I can see that happening but for me it is only when working with smaller point sizes and when it does happen it is relatively easy to fix. Lining up the tangent handles, selecting a point or two and making sure they are set to smooth instead of corner, maybe adding a point, all of that I have been able to do in less than 15 seconds to make the shape look right. I don't mean to make light of people who are struggling with the Expand Stroke, but I have faced the same issues with Illustrator and had to fine tune objects after expanding.
  8. Like
    Scungio got a reaction from anon1 in Expand Stroke improvement request (split/moved posts)   
    Everyone's mileage will vary so to speak, but for me the expand stroke is greatly improved in my use case. I wanted to export out some line work from Designer to bring into Modo, a 3D app. EPS works fine, comes into Modo with no problem. 
     
    In Designer I love to use the pressure curve to get thick and thin strokes and but I have to use the Expand Stroke command to get the node count down, otherwise this happens:
     

     
    That is way too many nodes, obviously. So use the Expand Stroke command right? How good does it work in AD 1.5.5? Let us find out:
     

     
    Okay, to go from 7,168 nodes to 471 is good but still way too many nodes for me. I wonder how the latest Beta, AD 1.6 b10 will fare with the Expand Stroke?
     

     
    Cool, all the way down to 105 with the latest Beta. I can use the Smooth Curve command in Designer and about 1 minute of editing to eliminate some points and get that down to 60 nodes. With the latest Beta the Expand Stroke command does do a better job of eliminating nodes in my use case anyway. This example I used could be a complicated logo and could have much more than the 7,000 nodes in this simple example. I see progress being made and I hope the screenshots prove that.
     
    In terms of the examples that others like Oval are showing, yes, I can see that happening but for me it is only when working with smaller point sizes and when it does happen it is relatively easy to fix. Lining up the tangent handles, selecting a point or two and making sure they are set to smooth instead of corner, maybe adding a point, all of that I have been able to do in less than 15 seconds to make the shape look right. I don't mean to make light of people who are struggling with the Expand Stroke, but I have faced the same issues with Illustrator and had to fine tune objects after expanding.
  9. Like
    Scungio got a reaction from Hokusai in Expand Stroke improvement request (split/moved posts)   
    I have used Illustrator and fortunately (or unfortunately) there are third party companies available that help address Illustrator's shortcomings. Quite often I would have to resort to Astute Graphics and VectorScribe, and their Smart Removal Brush tool to fix or do first aid on the poor result that Illustrator left me with after using their 'Expand Stroke'. So, it isn't like Adobe has this nut completely cracked either. And VectorScribe is not cheap, it currently sells for $93. I would usually buy their plugins when they had sales, but still, it always rankled me that I would have to pay monthly for Illustrator and then spend additional money for the Astute Graphics plugins.
     
    Even in Illustrator I would have to edit and fine tune results after expanding an object, Designer is no different. For me though, I do find the Expand Stroke improved and I hope Serif continues to work on it.
     
     
  10. Like
    Scungio got a reaction from Alfred in JPEG, bitmap tracing to covert to vector   
    The thing that I always like to bring up about Adobe and their auto tracing functionality is that really, it was folded into Illustrator after having been a separate app. I had Adobe Streamline back in the day and it had years of development and 4 versions. The 3D features that Illustrator has? To be able to extrude, revolve, lathe a shape? That was Adobe Dimensions that had years of development and was a separate app that had 3 versions. Adobe can take these apps and merge them into Illustrator because they have deep pockets and plenty of coders to go around. Those two features just did not appear over night, they had years of development and were able to be polished and refined before they were included into the early CS versions of Illustrator.
     
    I can lean on Vector Magic, or an old copy of Illustrator CS3 that I have on a Mac Pro 2006 (Snow Leopard) for tracing. But honestly? I really want Serif to work on much more crucial things like an Offset Path function, a Blend tool, Mesh Distortions, better node editing, improved ability to cut lines with a knife,etc. Those are the 4 big things for me that are truly essential, that are way more important than auto tracing. It will differ from person to person of course.
  11. Like
    Scungio got a reaction from Alfred in JPEG, bitmap tracing to covert to vector   
    Yes, I would love to have auto trace in Designer, it is convenient to have it within the program of course. But for some people to say they won't buy AD until Serif implements auto trace seems silly and short sighted to me.
     
    For example, Vector Magic is always mentioned as an alternative and people turn up their noses, don't want to pay for the monthly cost of it at $7.95 or the one time purchase of $295. Okay, I get that but let us look at this with some perspective.
     
    I recently let my Adobe CC Illustrator plan expire. I was paying $21.19 a month. Now I am using Affinity Designer, so what do I do about auto trace? Well, I can pay for the monthly plan of $7.95 for Vector Magic.
     
    In the 3 years that I have owned Designer, I have paid just $40 for the program. If I had been paying for Vector Magic for the last 3 years too then the grand sum would be $326.20
     
    The past 3 years I have paid out $762.84 for the Adobe CC Illustrator one app plan. 
     
    So, you subtract the cost of Designer/Vector Magic from Adobe CC Illustrator and you end up with $436.64 in savings.
     
    I can use Designer, have auto tracing with Vector Magic, and have an extra $436.64 in my bank account. To me that is a great solution/alternative until Serif gets auto trace implemented.
  12. Like
    Scungio got a reaction from Gear maker in PixelStick   
    Yeah, I have been using it for a long time, even back when it used to be free! Or maybe it was shareware or asked for a donation back then, can't remember. It would be cool if we could start a thread where everybody mentioned little side apps that they use with their Affinity apps. We always have people ask for this particular feature, or for that, but there really are a lot of small nimble apps out there that can help bridge the gap in the meantime.
     
    Here is another app that I recommend to people, Wheel Masks for iOS. You are able to work on colors and create swatches, and generate an .ase Adobe swatch file which you can bring into either Affinity app or a swatch file to bring in to Procreate. Here is a page describing what it does: http://wheelmasks.com
     
     
  13. Like
    Scungio reacted to Gear maker in PixelStick   
    I was just reading a forum entry asking "Does Affinity Offer an On-screen Ruler?" In it there is a mention of an app called PixelStick.  I went out to the PixelStick website: https://plumamazing.com/product/pixelstick/, did some reading and I've got to admit the possibilities were exciting.  FYI I have no connection to Plum Amazing or PixelStick other than I have just purchased it.
     
    This app is so cool and it only costs $7.  It does so many things that AD/AP still do not have the tools to accomplish.  The really great feature is that it will sit on top of all other apps so even when using AD/AP it is visible.  Though it can be hidden when desired.
     
    -It can be custom scaled using the ruler in AD/AP then be used to measure the distance between any two points at any angle.  Likewise any known object size can also be used to calibrate.  Of course if the zoom or document dimensions in AD/AP are changed it needs to be recalibrated, which only takes a half minute.  Calibrations can be stored so they can be reused say at 100%, 150%, 200% etc.  If only it could sense the zoom itself...
    -Because it's always shown I can set it for a distance then use it to show where I need to place an object or node.  About the only real negative I have found is a node can not be placed on any of the 3 ticks, so they have to be placed close and then moved to be under the tick.  Easy to do.
    -When moving endpoints a loupe shows an enlargement for more accurate tick placement.
    -Each end tick is shown in the center of a circle so planting the tick in the center of a circle is easy.  This allows measurements of distance from the center to anything else.
    -It displays the tangents for a circle at any angle.
    -It displays perpendiculars for any angle.
    -It displays the center point and points twice as wide.
    -It measures any angle.  Plus because it is visible on top AD any angle shown is easy to copy.
    -It allows a baseline angle to be set and any angle can be measured or drawn with respect to this baseline.
    -It counts the number of screen pixels anywhere on the screen.  Not much use in AD, but possibly handy for AP.
    -It works on any app currently displayed on the screen.
    -It has other functions like a screen grab and a color reader.
    -Pressing an opt H toggles it's visibility.
    -Angles can be locked so they don't get changed when changing distances or moving.
    -Distances can be locked so they don't change when changing angles. 
     
    There's probably another couple dozen functions it can be used for that I just haven't found in the couple hours I have been playing.  I recommend you take a look to see if it will help you.  There is a free download to try it out.
    Mike
  14. Like
    Scungio got a reaction from Dracken in Missing Stuff   
    Howdy, 
    F is for the Liquify Freeze Tool. If you go to the Keyboard Shortcuts and choose Liquify, then Tools from those menus and the Liquify Freeze Tool is the first one in the list. Just click on the X to remove the shortcut for that and now you can use F for your Freehand Selection Tool.
     
    In terms of the Airbrush, and having a separate icon, that is just something you will have to deal with. We are all coming from other image editing software. Be it Photoshop CC, Photoshop Elements, Gimp, PaintShop Pro, Pixelmator, Acorn, Sumo Paint, etc. You could probably make a list of 20 programs. It would be impossible for Serif to make everybody happy, to make the transition from each one of those programs be seamless and pain free, it would be a fool's errand.
     
    The best they can do is be true to themselves and make decisions on how they want their program to be. I can't speak for you but for me that is perfectly acceptable. The responsibility is on me to learn the program, to learn how Serif approaches things and to learn new workflows. 
     
    Getting back to your Airbrush/Hard Brush workflow, just make a new brush category. Name it whatever you want, then add two new brushes to it and edit those two brushes. Name one Airbrush and save it with the settings you want, and name one Hard Brush and edit and save those settings. Then I would take the Brush tab and pull it out so that it is in its own window. Then as you paint you can select which brush you want Airbrush or Hard. You can even open the edit Brush window and leave it open and off to the side as you are painting and make changes to a brush while you are using it. Take advantage of modifying the interface, move panels and tabs around, find a way of working in Affinity Photo that works for you. 
     
    I guess I just feel like Serif and Photo should not be held hostage because they don't do things this way or that way. It is almost like most of us have been brainwashed coming from these other programs and we fight it, which is natural I suppose. 
  15. Like
    Scungio got a reaction from PeterPanino in How to make corners more rounded?   
    Yeah, it would be easier to just replace that square with the round corners with a regular square and then you can use the corner tool to select all 4 points and then round them how you want. Wait, let me finish this leftover chinese food (my favorite breakfast) and I will throw together a video.
     
    (5 minutes later)
     
     
    Been itching to try out my Screenflow 7 upgrade anyway,
     
    -Mark
  16. Like
    Scungio got a reaction from Aammppaa in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey Matt, 
    Thanks for the improvement to the Expand Stroke. This is just a simple test but so far I am liking what I see...
     
     

     
    That is just a simple line drawn with the pen tool and a pressure curve applied. If I had to guess it would seem like the Expand Stroke command in 1.5.5 created almost 200 points whereas in 1.6 Beta 6 it may have created 20 points? It would be nice to have an Info panel of how many points an object has when you select it, manually counting it isn't fun!
  17. Like
    Scungio got a reaction from Aammppaa in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey Matt, 
    Thanks for the improvement to the Expand Stroke. This is just a simple test but so far I am liking what I see...
     
     

     
    That is just a simple line drawn with the pen tool and a pressure curve applied. If I had to guess it would seem like the Expand Stroke command in 1.5.5 created almost 200 points whereas in 1.6 Beta 6 it may have created 20 points? It would be nice to have an Info panel of how many points an object has when you select it, manually counting it isn't fun!
  18. Like
    Scungio got a reaction from Aammppaa in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey Matt, 
    Thanks for the improvement to the Expand Stroke. This is just a simple test but so far I am liking what I see...
     
     

     
    That is just a simple line drawn with the pen tool and a pressure curve applied. If I had to guess it would seem like the Expand Stroke command in 1.5.5 created almost 200 points whereas in 1.6 Beta 6 it may have created 20 points? It would be nice to have an Info panel of how many points an object has when you select it, manually counting it isn't fun!
  19. Like
    Scungio got a reaction from Aammppaa in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey Matt, 
    Thanks for the improvement to the Expand Stroke. This is just a simple test but so far I am liking what I see...
     
     

     
    That is just a simple line drawn with the pen tool and a pressure curve applied. If I had to guess it would seem like the Expand Stroke command in 1.5.5 created almost 200 points whereas in 1.6 Beta 6 it may have created 20 points? It would be nice to have an Info panel of how many points an object has when you select it, manually counting it isn't fun!
  20. Like
    Scungio got a reaction from Aammppaa in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey Matt, 
    Thanks for the improvement to the Expand Stroke. This is just a simple test but so far I am liking what I see...
     
     

     
    That is just a simple line drawn with the pen tool and a pressure curve applied. If I had to guess it would seem like the Expand Stroke command in 1.5.5 created almost 200 points whereas in 1.6 Beta 6 it may have created 20 points? It would be nice to have an Info panel of how many points an object has when you select it, manually counting it isn't fun!
  21. Like
    Scungio got a reaction from Aammppaa in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey Matt, 
    Thanks for the improvement to the Expand Stroke. This is just a simple test but so far I am liking what I see...
     
     

     
    That is just a simple line drawn with the pen tool and a pressure curve applied. If I had to guess it would seem like the Expand Stroke command in 1.5.5 created almost 200 points whereas in 1.6 Beta 6 it may have created 20 points? It would be nice to have an Info panel of how many points an object has when you select it, manually counting it isn't fun!
  22. Like
    Scungio got a reaction from MattP in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey predick, 
     
    Hope you don't mind me posting a screen capture of your stroke.afdesign. I took one of your lines and opened it in Designer 1.5.5 and used the Expand Stroke, did the same with Designer 1.6 Beta 6 and then copied and pasted the line in Illustrator CC and used the Expand command. Then I put them all side by side to compare:
     

     
    The point count is reduced dramatically from 1.5.5 to 1.6 beta 6 using the Expand Stroke. I was kind of surprised to see Illustrator handle it pretty poorly in having the left round cap just straightened, flattened out. I think Designer and the Expand Stoke option is doing pretty well right now, major improvement. To get anything better in Illustrator you would have to shell out $90 and get the Astute Graphics plugin VectorScribe 3, and use the PathScribe and Smart Removal brush. 
  23. Like
    Scungio got a reaction from Aammppaa in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey Matt, 
    Thanks for the improvement to the Expand Stroke. This is just a simple test but so far I am liking what I see...
     
     

     
    That is just a simple line drawn with the pen tool and a pressure curve applied. If I had to guess it would seem like the Expand Stroke command in 1.5.5 created almost 200 points whereas in 1.6 Beta 6 it may have created 20 points? It would be nice to have an Info panel of how many points an object has when you select it, manually counting it isn't fun!
  24. Like
    Scungio got a reaction from Aammppaa in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey Matt, 
    Thanks for the improvement to the Expand Stroke. This is just a simple test but so far I am liking what I see...
     
     

     
    That is just a simple line drawn with the pen tool and a pressure curve applied. If I had to guess it would seem like the Expand Stroke command in 1.5.5 created almost 200 points whereas in 1.6 Beta 6 it may have created 20 points? It would be nice to have an Info panel of how many points an object has when you select it, manually counting it isn't fun!
  25. Like
    Scungio got a reaction from Aammppaa in Affinity Designer Customer Beta (1.6 - Beta 6)   
    Hey Matt, 
    Thanks for the improvement to the Expand Stroke. This is just a simple test but so far I am liking what I see...
     
     

     
    That is just a simple line drawn with the pen tool and a pressure curve applied. If I had to guess it would seem like the Expand Stroke command in 1.5.5 created almost 200 points whereas in 1.6 Beta 6 it may have created 20 points? It would be nice to have an Info panel of how many points an object has when you select it, manually counting it isn't fun!
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