My1
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Everything posted by My1
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thanks alfred. but these kinda seem to be spread quite widely in this forum, with each one in its own post, lol
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full ack to alfred. Stuart, are there also texture packs 1-4 somewhere? also if you need help to pack those brushes together into a single archive I am glad to help.
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is there some kind of reasons why we need to seperate those brushes and not make them all available in both pixel and vector personas? I mean the only difference I can see is their application. pixel brushes get applied directly to a pixel layer while vector brushes stay as a path object making them editable and stuff, but aside from that I cant find much difference.
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well you dont need to make overly large packs, but it might be helpful when the packs are nicely categorized. what I mean was when uploading a zip, that you just put all the afbrushes files into one zip so you dont need to unpack all of them but you unpack the zip and drag/drop them all at once onto affinity for not being able to upload afbrushes files directly, that sux, I'll try asking around for changes.
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as you may probably know the mouse isnt really a tool you can do pressure based stuff with apparently there seems to be the ability to mouse your brushes with speed in the vector brush space, but seemingly I dont see any option to do that for pixel brushes (which seemingly has the way better brushes like for example texturizer) so it would be kinda nice if you had some or another way to kinda do something for the brush pressure.
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texture brushes Frankentoon premium brushes - Texturizer Pro
My1 replied to Frankentoon Studio's topic in Resources
well sometimes you might to scale large for example for large posters or whatever. also are there any differences in the mechanics of the brushes that need this kind of seperation? I mean if the brushes basically aside from the fact that pixel brishes are applied directly while vectors stay as curve, then there would be not really a reason to do seperation. as for the need of processing power, true this is a problem but could be solved by "locking" brush layers when you finished working with those so those dont need to be regenerated all the time unless you actually do something with those. also I might say "scale to infitity" a lot but well it's an exeggeration but pixel designing has been annoying in my opinion because vectors scale both down and up pretty well which doesnt work as nicely with pixels also can you give me a bit more explanation on that "organic" and so on part? I kinda dont get that part. I mean the vector brush tool can seemingly draw quite normally (at least with a mouse, dont have a pen-tablet) (the toll with the half annoying, "you have to set every part of the curve yourself" is iirc called "pen")- 41 replies
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texture brushes Frankentoon premium brushes - Texturizer Pro
My1 replied to Frankentoon Studio's topic in Resources
well let me try to rephrase it a bit. you say vector bushes have to follow some kind of path like a line, curve or whatnot. but isnt it pretty much the same for normal brushes in real life and by extension pixel brushes? I mean the only difference is that you cannot see the path or modify it later, but in the essence when you draw with your brush you essentially in the essence draw a kind of path implicitly, for example when you fill an object you dont bucket-fill with a brush (well obvious) but you have to draw some way or another (for example draw lines up and down, left and right or whatever you like small example. if you let for example a mouse recorder run while you draw with a pixel brush, you have the path you made with the brush and can recreate it later on. and for a vector brush you also follow some kind of path, just with the difference that here the path is explicitly, as in you can see and modify it later. the attached screenshot 238.png for example shows a form I filled up using a vector brush just kind of randomly, while screenshot 239 shows the same form but filled up with a pixel brush, also kind of randomly. doesnt look too different as far as I can see. also wouldnt pixel brushes due to the fact that they are pixel based, look really bad if you use them for something really large? because pixel-based things dont really scale well.- 41 replies
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texture brushes Frankentoon premium brushes - Texturizer Pro
My1 replied to Frankentoon Studio's topic in Resources
But aren't pixel brushes implicitly also applied to a point, curve or whatever when you paint with those? I mean technically it should be possible to record normal brush strokes as curves (although maybe not making each stroke its own object) and therefore do so with vector brushes? Also you could use tjis to just slightly adjust the brush path when you made the line instead of every time undo and redraw I mean if you want to do something really big, wouldn't you kinda have to throw pixel brushes into the trash because a very thick brush tip would get pixelated as hell?- 41 replies
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texture brushes Frankentoon premium brushes - Texturizer Pro
My1 replied to Frankentoon Studio's topic in Resources
thanks frankentoon. by the way is there a list or so of all these brushes? really curious of what's inside that thing. also thanks for the demo pack, I'll try to try it out. also are pixel brushes better in some ways compared to vector brushes? I mean vector brushes would scale into infinity and not look worse when you want to make a thing super large or whatever (which essentially is one of the main reason why I like designer, that it's a vector based software).- 41 replies
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thanks. by the way for importing at least in windows you can drag the files right into designer (AFTER you extracted the zip, drgging from the zip info AD wont work) and it will automatically import everything right away no matter what persona you are in. pulling all 3 files at once throws a message "imported 49 vector brushes imported 4 pixel brushes" (or similar to that, just quick translated it from german
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thanks for the info. I have no 2 brush files with slightly glitched names: Ô┤¢ Sample Set.afbrushes ߣ» Sample Set.afbrushes can you tell what they are for? (might be helpful to use a zip tool that properly encodes unicode in filenames next time)
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Need some volunteers to test a new Frankentoon Pack
My1 replied to Frankentoon Studio's topic in Resources
and of course I am seeing stuff like this months late. well anyway. can you reply with a link if this is already completed? -
texture brushes Frankentoon premium brushes - Texturizer Pro
My1 replied to Frankentoon Studio's topic in Resources
is that set still somewhere? would be nice to try out a bit before buying. that's nice to know but Frankentoon should really a) make their website HTTPS or let sellfy sell on another HTTPS'ed page. because with how it's right now, anyone can go and swap the iframe for any kind of stuff and maybe even get people to enter their CC data also @frankentoon, are these vector or pixel brushes? for example your pattern painter pack says it is pixel-based but it is under http://www.frankentoon.com/vector-packswhich is kinda misleading. well putting the small stuff aside, these brushes sure dont look bad, but probably take a bit of skill to be used properly.- 41 replies
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would be kinda awesome if you could just doubleclick the pallet files to import them
- 21 replies
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- gradients
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I kinda cant see the bamboo set neither free nor paid. did you remove it or did gumroad kinda screw up with their ajax loading (wouldnt be the first time for me and that's one part where ajax gets annoying)
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