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Adam_D

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  1. Like
    Adam_D reacted to somewhereinusa in set rotation of an object or group to 0   
    Thanks for the replies, I always seem to want things that I can't have. 😁 It isn't really a problem except for my own ocd.  Those selection boxes being not square make the combined group bigger that it actually is.
  2. Like
    Adam_D reacted to VectorVonDoom in Futurist style, https://forum.affinity.serif.com/index.php?/topic/176510-futurist-style-or-thereabouts/&do=getLastCommentor thereabouts.   
    my last post. I’m posting on instagram (yuk) and twitter (2 followers so Elon will be getting worried!)  if you can find me! Also in the private Facebook Affinity Designer group (the biggest one).
    Two quick ones. Did the astronaut then he had to have some transport. The rocket is a bit closer to futurist I guess. Rocket one needs a tweak or 10 but didn’t take too long.
     
     
     
     
     
     
     

  3. Like
    Adam_D reacted to Mithferion in Affinity Designer - Windows Media Player 11 for Windows XP   
    Hi there!
    Years ago, when Windows Vista was about to be launched, Microsoft also launched installers for Internet Explorer 7 and Windows Media Player 11. They did some efforts to improve the UI of both programs.
    I was still using Windows XP and I have to say that I loved the WMP 11 Itnerface back then (I used Winamp mostly, to be honest but still...), so I searched for some Screenshots and tried to replicate the UI using Designer. I think I got really close to the original and it's a joy for me doing this kind of works.
    I'd like to know if anyone else liked this as well.  
    Just in case anyone is interested, for some reason, I attached the AFDESIGN File (V1).
    I used Inter for the interface text and everything you see is Vector:


    Best regards!
    WMP 11 Win XP - Vector.afdesign
  4. Like
    Adam_D reacted to Ash in Affinity V2, updates, pricing and no subscription [repost]   
    Hi All,
    Well, it’s been a pretty crazy week since the launch of V2!
    This has been a real labour of love for us over the last year or so, and I can’t even begin to describe how hard the development team have worked on it. Not only getting the V2 apps launched, but also of course finally bringing Publisher to iPad. 
    With this being our first paid-for upgrade there has understandably been a lot of feedback / questions around future updates and our pricing policies. I thought it was worth addressing / clarifying our position on some of these personally...
    Updates to V2 moving forward
    Buying V2 not only gets you all the new features you have seen, but we have various updates planned – including many more new features and improvements – which you will get for free. This will continue until such a time that V3 is released. We’re not sure exactly when V3 will be, but I can confirm we are not going to move to anything as regular as an annual upgrade cycle as has been speculated.
    It’s worth saying too that V2 does include many under-the-hood changes to our underlying technology, and we have also been investing in several new areas of research recently. Some of these haven’t manifested themselves into new features yet, but overall V2 does give us a better platform to develop on moving forward and I’m sure you will be pleased with the updates V2 will receive.
    Updates to V1 moving forward
    While we did say on the FAQ that V1 would no longer receive any updates, I want to clarify that was about new feature updates. We will be updating V1 to fix any critical problems caused by operating system updates in the future. So if the next version of macOS breaks V1 we will endeavour to fix it. There will be a point in time when continuing to maintain V1 in this way will not be tenable, but certainly for the foreseeable future we will continue to patch. In fact, we have an update to V1 queued up for release very shortly with some fixes for Ventura and issues caused by a recent Windows security / quality update. 
    We will update our FAQ shortly to make that clearer for everyone.
    Offer period
    In case you didn’t see, I’m pleased to confirm we have decided to run this initial launch offer until 14th December to give everyone the best chance possible to get it if they wish / have a decent amount of time to trial it. 
    Upgrade pricing
    It’s been really hard to see some of the comments about us not looking after our existing customers – we’re pretty devasted that anyone feels like that to be honest. But the fact is we felt our hands were tied somewhat with being able to offer upgrade pricing in a fair way. The main reason for this was App Store customers (which make up around 35% of our userbase). The problems with that are two-fold: firstly, we didn’t have a way from within V1 to validate an App Store purchase receipt to reliably ensure customers who were entitled to an upgrade could get one; and secondly, we could not find a good way for people to get that discount via the App Store. Us pushing upgrade customers to go exclusively via our own site (including customers who were previously acquired via the app stores) may also have put us in violation of App Store Ts & Cs which we were obviously concerned about.
    I’m not saying that these issues were completely insurmountable, but any solutions we came up with would be messy, and most importantly could have resulted in some bona fide V1 customers struggling to get validated and claim their discount. We certainly don’t have the support resource here if we ended up needing to manually validate tens of thousands of receipts for example.
    The only option we felt was safe to move forward with was a general launch offer, which would guarantee that every V1 customer could get the discount, whether they purchased directly through us or the App Stores. We knew a side effect of that would mean some new customers would end up receiving that same discount – but we felt that was a better option than V1 customers missing out. It’s also worth saying that while there has been some good press about V2, all our main marketing has been via email and through social media to our followers. In other words, we felt ok about it because we knew the vast majority of people who would find out about it or take advantage of the offer would be existing customers. I would be surprised if over the offer period customers upgrading from V1 didn’t make up more than 90% of our sales.
    Overall I do believe us giving a 40% discount, along with the addition of the new Universal Licence of course, is offering fantastic value for money for those who want to upgrade. 
    However, taking on board some of the feedback there is something extra we can do – we will offer a new free bundle of content exclusively for V1 customers upgrading to V2 as an extra thank you for your support. I’ve seen this suggested by a number of customers and it’s a great idea as it does remove the App Store conflict entirely. 
    We’ll need a little time to put something together, but all customers who previously registered or purchased V1 and have since upgraded to V2 will receive a voucher code for this via email as soon as we can.
    A comment on no subscription
    I do want to say that some of the points above are exactly the reason why software companies move to subscription. Whatever you do with upgrade pricing, you still have the issue of customers who bought the previous version 3 months ago vs. those who have had it 2+ years. Offering perpetual licences also gives the additional overhead of needing to maintain the previous version longer than you would if everyone was on subscription / generally always on the latest version.
    We are a small team so some of these complications are not ideal — all we really want to do is focus on developing our latest codebase, push out regular updates and continue with our mission to make great creative software accessible to everyone. 
    But it does need to be funded somehow. We know you love our no-subscription model, but there also needs to be a level of appreciation that the alternative is having paid-for upgrades from time to time. That unfortunately comes with its own problems.
    All of that said, I have to say we have been blown away with the response to V2 - around 3 times as many people have upgraded in the last week than we expected - and we really can't thank you enough for the support you have shown. More than anything the success of this upgrade puts us in a great place to continue investing heavily in development which is ultimately what it's all about, and we’re super excited to crack on with some great updates coming next year!
    All the best,
    Ash
    This is a duplicate post of a thread that is now locked and moved to the questions forum
  5. Like
    Adam_D reacted to nickbatz in The survey - NO subscription   
    Not sure where the appropriate sub-forum for this is, but I want to shout loudly that:
    1. I truly love Affinity Photo, so much so that I bought Affinity Designer just to support the company (even though I rarely use vector graphics).
    2. The day you switch to a subscription model is the day I will switch to another program.
    I'd be happy to explain why, but I don't expect anyone to be interested. Suffice it to say that I'm far from alone in hating subscription software - and I have the evidence to prove that it's incredibly unpopular.
     
  6. Like
    Adam_D reacted to Dr_No in Keeping Text On A Path Vertical   
    Illustrator allows creation of a curved (or straight) path upon which one places text before selecting whether to use ‘stairstep,’ ‘gravity,’ ‘rainbow,’ or two other FX to affect its look. The effect I cannot find (or create) in Designer is VERTICAL text on a curved (e.g., arc-ed) path. It's easy enough to create a path and place text on it, but that appears to be endgame. Text then only follows the shape of the path, skewing left or right, depending on how and where the path curves. Yes, I realise I could convert the text to curves and straighten it manually, but then it's no longer editable.
    Question 1: IS there a way to create vertically-oriented text along a curving path in Affinity Designer? If so, how? If not, please consider adding it. I'm fairly certain I can't be the only one asking about this …
    Question 2: It would be nice to place the cursor next to a character needing kerning, hold the Option key, and use the arrow keys to bring them closer or space them farther apart. As is stands now, kerning is applied to the entire word (or phrase, depending), which is rather clunky and produces less-than-satisfactory results by throwing otherwise fine kerning at other positions in the text out of whack. Can we PLEASE have kerning between individual characters to adjust spacing? Note: If it's there and I'm just not seeing it, please let me know where and how to access it.
  7. Like
    Adam_D got a reaction from samramsan in Non destructive Mesh Warp Tool   
    Thanks, John! That is certainly useful to have in my toolkit! 
    The request for non-destructive mesh warps is still high on my wishlist - there are so many more instances than could be covered by this (or similar) macros that I still turn to Photoshop to accomplish and the more that I can accomplish in Affinity Photo, the happier I am ☺️
  8. Like
    Adam_D got a reaction from cgartists in Non destructive Mesh Warp Tool   
    This feature, yes!
    With the recently vastly improved support for Photoshop smart objects, this is the last piece of what's needed for a lot of my workflow - non-destructive mesh warps. The attached .jpeg shows the difference between what photoshop allows me to do in mocking up a label application on a round object (slight curves to follow shape of object) vs what imports into Affinity photo (stretched, flat shape with no curvature distortion unless I first rasterize it). 

  9. Like
    Adam_D got a reaction from cgartists in Non destructive Mesh Warp Tool   
    Thanks, John! That is certainly useful to have in my toolkit! 
    The request for non-destructive mesh warps is still high on my wishlist - there are so many more instances than could be covered by this (or similar) macros that I still turn to Photoshop to accomplish and the more that I can accomplish in Affinity Photo, the happier I am ☺️
  10. Like
    Adam_D got a reaction from John Rostron in Non destructive Mesh Warp Tool   
    Thanks, John! That is certainly useful to have in my toolkit! 
    The request for non-destructive mesh warps is still high on my wishlist - there are so many more instances than could be covered by this (or similar) macros that I still turn to Photoshop to accomplish and the more that I can accomplish in Affinity Photo, the happier I am ☺️
  11. Like
    Adam_D reacted to John Rostron in Non destructive Mesh Warp Tool   
    @Adam_D, you may be interested in this macro I wrote for wrapping a label around a mug or bottle.
    John
  12. Like
    Adam_D reacted to Dedi in Non destructive Mesh Warp Tool   
    Can you add feature that's not rasterized embedded image or file after edited by mesh warp tool, so that i can still edited the original image/file.
    Thank you
  13. Like
    Adam_D got a reaction from Cuando in interface icons   
    It's not a small request, I know, but I'd love to see the UI receive a little more love - such as more options regarding padding on toolbars. CorelDraw I recall being awesome at allowing you to refine this. But mostly I'd love to see the cartoony icons abandoned. Flatten them out and simplify them. I did a quick mockup that I would call far from ideal, but I'd happily use these over the existing icons, which just look too cute and dated for my tastes. It's not really too many icons either - I rather like most of the top-bar icons, but the basic tools like the pen, hand (I may be overly sensitive, but it particularly bugs me that its coloring is race-specific), magnifying glass, etc don't feel like they belong in modern, professional design software.

  14. Like
    Adam_D got a reaction from Alfred in Trace filter   
    yes, that makes sense. Maybe fde was just not recognizing that I circled back from the main subject of the thread (image trace) to the secondary subject of the OP (data merge) when he said "this really belongs in Designer"
  15. Like
    Adam_D got a reaction from Glicky in interface icons   
    It's not a small request, I know, but I'd love to see the UI receive a little more love - such as more options regarding padding on toolbars. CorelDraw I recall being awesome at allowing you to refine this. But mostly I'd love to see the cartoony icons abandoned. Flatten them out and simplify them. I did a quick mockup that I would call far from ideal, but I'd happily use these over the existing icons, which just look too cute and dated for my tastes. It's not really too many icons either - I rather like most of the top-bar icons, but the basic tools like the pen, hand (I may be overly sensitive, but it particularly bugs me that its coloring is race-specific), magnifying glass, etc don't feel like they belong in modern, professional design software.

  16. Like
    Adam_D got a reaction from Jowday in interface icons   
    It's not a small request, I know, but I'd love to see the UI receive a little more love - such as more options regarding padding on toolbars. CorelDraw I recall being awesome at allowing you to refine this. But mostly I'd love to see the cartoony icons abandoned. Flatten them out and simplify them. I did a quick mockup that I would call far from ideal, but I'd happily use these over the existing icons, which just look too cute and dated for my tastes. It's not really too many icons either - I rather like most of the top-bar icons, but the basic tools like the pen, hand (I may be overly sensitive, but it particularly bugs me that its coloring is race-specific), magnifying glass, etc don't feel like they belong in modern, professional design software.

  17. Like
    Adam_D reacted to Pšenda in default zoom options   
    It has long been required.
     
     
  18. Like
    Adam_D got a reaction from velarde in default zoom options   
    as a web designer, I frequently work with images that are much smaller than my monitor size. So it is quite annoying in Photo that on opening (or after certain kinds of edits) the zoom of the image is always defaulted to whatever size fills my workspace. This means small images are a mess of pixels. I'd really appreciate the option to default the zoom to 100% for smaller images and fill workspace for larger images.
  19. Like
    Adam_D got a reaction from romanholba in Text are not exported as text during PSD export.   
    Indeed - this proved an unpleasant surprise to me today. Mocking up a website in Designer and will need to hand off to my programmers as a psd file with editable text. This missing feature is a big disappointment. And given how highly Affinity touts the interoperability with photoshop/illustrator it really blindsided me.
     
    I don't regret my purchases of photo and designer at all! Great software and I look forward to needing CC programs less in the future. But I don't like that I now need to recreate my design in photoshop.
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