info-cg
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info-cg reacted to MEB in export .ai
Hi info-cg,
Welcome to Affinity Forums :)
Affinity apps aren't able to export to Ai as you discovered (it's a closed/proprietary format).
Your you best options to transfer files between the two programs are PDF or EPS (as well as SVG). What @pruss meant to say is that you can find a few more options/settings to export to these formats clicking on the More button.
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info-cg reacted to Alfred in "add new style" step
If you type or paste a full Vimeo URL, the forum treats it as the address of a video and tries to embed it in your post. You can use an 'affin.co' link to avoid the problem, like this: https://affin.co/DesignerVids
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info-cg reacted to Alfred in "add new style" step
Assuming that you're using Affinity Designer:
1. Choose the Fill Tool
2. Select a shape or a piece of text on the canvas
3. Go to the Context toolbar
4. Choose 'Bitmap' from the Type dropdown list
5. Browse to the image that you want to use
6. Left-click one of the objects to select it on its own
7. Right-click the selected object and choose 'Create Style'
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info-cg reacted to info-cg in the line/bezier work of Affinity designer
Hi,
we now use Affinity Designer 1.5.1.43.
please advice about the line/bezier work of Affinity designer.
we now confuse to use bezier work.
1) we design 2 rings/circles object as attachment:
ask1-bezier work_2 lings-1.png
--> we use 2 of the doughnut cicle mode.
2) we did add 2 small cicle to connect 2 big cicle as attachment:
ask1-bezier work_2 lings-2.png
ask1-bezier work_2 lings-3.png
3) after export it to .png that connect point will be the gray damage part(blue mark) as attachment:
ask1-bezier work_2 lings-4.png
can we integrate that big circle and small circle to one of integration object befer before export?
or can you advice us other step/work for this damage issue?
and, another work for the painting.
we cannot find which menu and step to paint it 2 big circle object as attachment:
*before paint: ask1-bezier work_2 lings-1.png
*after paint: ask1-bezier work_2 lings-1-paint.png
(we did paint this by another paint client, not use Affinity designer.)
can you advice us other step/work for the painting in bezier object?
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info-cg reacted to A_B_C in the line/bezier work of Affinity designer
Well, there are certainly different ways to do this, but you could try it this way:
Create two donut shapes, place accordingly Select both shapes and choose Layer > Geometry > Add Select the Node Tool and delete the inner nodes that define the negative space of the ring shape Put a triangle on top of the ring shape and choose Layer > Geometry > Subtract With the Corner Tool, select all four nodes at the gap you opened, create roundings For the solid version, leave it as it is For the stroked version, remove the fill and apply a stroke That should work … :)
Alex
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info-cg reacted to PixelPest in the line/bezier work of Affinity designer
Why not use the "pressure" property of the stroke?
Cheers
P.
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info-cg reacted to PixelPest in the line/bezier work of Affinity designer
Simply don´t look at the nodes. :D
Cheers
P.
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info-cg reacted to PixelPest in the line/bezier work of Affinity designer
Yeah - sorry - what should I say? Unless Serif is able to fix it I´ll stay with Inkscape when clean code is required:
Cheers
P.
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info-cg reacted to R C-R in the line/bezier work of Affinity designer
Yet another way to do this, using the Corner Tool & some other (quirky) stuff:
After creating an unfilled donut with a stroke in step one, in step two I used the Corner Tool on the top four nodes to round the ends. The exact radius does not seem to matter -- one it gets very large the ends are as round as they can get.
Even though in step two the donut becomes a curve according to the Layers panel, the Context toolbar still offers the Convert to Curves button, which I did in step three. (quirk 1)
In step three the Node tool reveals quirk 2 -- there are now more nodes than needed on the rounded ends. So in step 4, I selected the two 'extra' nodes & deleted them while holding down the Alt/Option key, which (usually & sometimes approximately) preserves the curve of the shape between the two adjacent remaining nodes.
In step five, for the two inner mid-point nodes, I used an expression in the Transform panel to move them the same relative distance, in this example "x-8" for the left one & "x+8" for the right one for their x value. (Note that these are literal expressions -- don't add the quotes or px to the text, just these characters.) I adjusted the bottom inside node downward manually using the shift key to constrain it to the vertical to complete the shape.
It is a 12 node solution, so not quite as economical as gdenby's 10 node one, but it is reasonably precise & also exports to SVG cleanly, without adding any extra nodes.
ring steps.afdesign
