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gludion

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Everything posted by gludion

  1. @R C-R To create the arcs I used the pie tool, but instead of removing the unused part (inner radius, etc) I dragged the radius handle to get radius = 0 (it was foolish, I confess😝) it was much earlier in a prototyping phase, but later I totally forgot this, converted them to curves, and assumed they were'nt closed Now I realize I could have easily detected the mistake by dragging any point or curve, but I was not very confident in the point selection mode and stubborningly selected points using rectangle-select, which selected the 2 coincidental points 😬
  2. thx to everyone for investigating the issue As I said above, I found the origin of the problem. @Pšenda indeed I wanted to create a spiral (how did u guess?^^) and I was aware of the spiral tool, which makes all the computation for the user. I only wanted to ensure that I could connect arcs in a logo context, were the logo should be constructed from guidlines/grid/etc, without any "mystery" computations...
  3. oh I think I got it. The end-points of the arcs are not single points, they are probably double-points because because I created the arc with pie tool using thickness = 0. Hence the software thought the arcs were closed loops. If I create arc normally and remove unused parts, the created arcs are "normal" and can be joined. EDIT: thx @RM f/g I figured out the pb while you were answering I guess
  4. Hello I've created 2 arcs using pie tool, then I converted them to curves. Now I want to join them. Spent 1h to find the process on internet (click "Join" in Node mode?), but the "join" button is not enabled when I select those curves (see attached image and file) bug.afdesign
  5. I would like to select an object and set its style (color, stroke, etc) as "default". I've found I can can copy the object and paste only its style using ctrl+shift+V, but as soon as select the Pen Tool, the default style is a another style (formerly, manually set). Could I set the "default style" only manually? I thought the eye dropper would enable to pick a style, but it's only for RGB colors. I also struggle to select objects in the scene view, even if the "container layer" is selected in Layer panel. I suspect it's because whenever I click somewhere, some overlapping layer is selected. How do you create stuff in a specific container Layer? I remember a kind of "draw in currrent layer"-like function but layer context menu doesn't show such thing. Should I mannually lock all the other layers? What's the simplest way to work in a layer while still seeing other layers? I didn't get the thing about transform origins (eg: to scale something using a specific center.) using "enable transform. EDIT: I finally found that control key must be pressed for scaling, (but no need for rotation? not very intuitive...) If I put several instances of the same symbol, and transform each instance in different ways, I can't find how to "reset" an instance to its default transform. The only way I've found is to delete it and drag a fresh new instance, which seems quite cumbersome. my overall impression is that a lot of alt/shift/ctrl key pressed have to be known, and not mentionned in the UI. Eg: boolean operation are non-destructive if alt is pressed, but it's not mentionned in the UI when you need it (for exemple on boolean hover). Same with "hiding all layers but one", found this by chance in a video tutorial, but the function is not visible in any context menu. thanks
  6. Hello, I've mentionned other issues about SVG: Hope Serif will pay attention to those feedbacks and improve SVF export..
  7. Hello, I've a suggestion/wish for Affinity Designer but I'm not sure it's the right place for posting this (thx for moving the post here) I've noticed that exporting SVG can sometimes result in a big file size (which is quite a paradox as vectors as supposed to be smaller). This is also the case in 1.7 beta. Some reasons: vector strokes with pressure are exported with a huge amount of points. However if I "expand stroke" before exporting, AD intelligently distribute an optimized amount of points and the resulting export is much smaller. However, the vector "spine" of the stroke is lost, and cannot be conveniently edited anymore. when exporting text as curves, each glyph data is duplicated if the glyph is used more than one symbols are duplicated if used more than once Some suggestions: could the SVG exporter: perform "expand stroke" for pressure strokes, only for the SVG export? use <symbol> SVG tag to store AD symbols or glyph data and re-use the data using <use>, which result in smaller file size? Thanks
  8. hello, The tutorials I've seen show that a layer A can be dragged just below another layer (B) and thus A becomes clipped by B, and has a parent-child in transforms a layer can also be dragged above or below a sibling layer to change the z-order But I've noticed that a layer can also be dragged on the thumbnail of another layer. This results into a parent-child relationship but I could figure what it does. Any idea?
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