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blue-ten

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  1. Like
    blue-ten got a reaction from pcote in Improved Mask Features   
    Suggested features for Affinity Photo:
    Color Picker sampling white, grays, or black directly from a Mask while you're working on it. Masks allowing certain blending modes like Screen, Multiply, Lighten and Darken. Undo Brush allowing painting from the History in a Mask. One of the great things about masks is how much control they can give you over opacity when you want something to be partially visible, using grays you sample from the Mask can be a huge time saver, especially when paired with brush blending modes like Lighten and Darken. Unfortunately, some of that control is currently missing in Affinity Photo. When you use the Color Picker to sample while you're working on a Mask, whether you have Global or Current Layer as your source, it uses the whole image to sample a color. It would be far more useful to have it sample the tones directly from the Mask, and even better if it allowed you to use brush blending modes as well. Lastly, the Undo Brush currently behaves like a normal brush when you use it on a Mask, with some very strange distortion in the strokes (a bug?), and would be extremely useful if you could paint from the Mask's History like a regular layer.
  2. Like
    blue-ten got a reaction from Patrick Connor in Affinity Photo for Windows - 1.8.2   
    Thank you for adding the toggle for Windows Ink. Windows Ink still has too many issues for me to be able to use it properly (slight delay before a brush stroke appears, distracting modifier key tooltips under the cursor, forced press-and-hold to right-click in some programs). I really wish Microsoft would give users more control over how Windows Ink behaves when using a stylus because apart from those things, the experience is quite nice and sometimes smoother than Wintab.
  3. Like
    blue-ten got a reaction from markbowen in Use Brush blending modes, Color Picker, and the Undo Brush with Masks   
    Masks are a huge part of my image editing workflows. One of the only things still keeping me partially tethered to Photoshop is how that program manages masks with other tools --- particularly its brush blending modes, color picker, and history brush.
    Brush Blending modes and Masks -- Blending modes like Lighten and Darken are invaluable when doing meticulous mask editing, or when painting with a mask. Lighten would allow you to paint in slightly less opaque portions of the mask without altering already existing opaque portions, while the Darken blending mode would provide the opposite functionality.

    The Color Picker and Masks -- When you have a mask selected, the color picker could choose a gray/black/white directly from the mask for you to paint/fill/etc with, which makes intuitive sense and is extremely useful for being precise with edits, even with a gradient of grays in the mask.

    The Undo Brush and Masks -- Another great way to increase the options for editing Masks would be to allow the Undo Brush to work with them. Currently (as of Beta 1.7) nothing happens when you attempt to use the Undo brush on a mask.
  4. Like
    blue-ten got a reaction from lepr in Use Brush blending modes, Color Picker, and the Undo Brush with Masks   
    Masks are a huge part of my image editing workflows. One of the only things still keeping me partially tethered to Photoshop is how that program manages masks with other tools --- particularly its brush blending modes, color picker, and history brush.
    Brush Blending modes and Masks -- Blending modes like Lighten and Darken are invaluable when doing meticulous mask editing, or when painting with a mask. Lighten would allow you to paint in slightly less opaque portions of the mask without altering already existing opaque portions, while the Darken blending mode would provide the opposite functionality.

    The Color Picker and Masks -- When you have a mask selected, the color picker could choose a gray/black/white directly from the mask for you to paint/fill/etc with, which makes intuitive sense and is extremely useful for being precise with edits, even with a gradient of grays in the mask.

    The Undo Brush and Masks -- Another great way to increase the options for editing Masks would be to allow the Undo Brush to work with them. Currently (as of Beta 1.7) nothing happens when you attempt to use the Undo brush on a mask.
  5. Like
    blue-ten got a reaction from lepr in Use Brush blending modes, Color Picker, and the Undo Brush with Masks   
    In case I'm explaining the masks and color picker issue poorly, here's an illustrated example of what I mean.


    This would ideally just be a temporary state for the Color Picker tool solely when you have a mask active, and it would revert back to any Primary/Secondary colors you had previously chosen when you click on any normal layer again. This is how Photoshop and several other programs handle masks. Affinity handles masks in much the same way, except when it comes to the Color Picker.
  6. Like
    blue-ten got a reaction from Ray Bonilla in Improved Mask Features   
    Suggested features for Affinity Photo:
    Color Picker sampling white, grays, or black directly from a Mask while you're working on it. Masks allowing certain blending modes like Screen, Multiply, Lighten and Darken. Undo Brush allowing painting from the History in a Mask. One of the great things about masks is how much control they can give you over opacity when you want something to be partially visible, using grays you sample from the Mask can be a huge time saver, especially when paired with brush blending modes like Lighten and Darken. Unfortunately, some of that control is currently missing in Affinity Photo. When you use the Color Picker to sample while you're working on a Mask, whether you have Global or Current Layer as your source, it uses the whole image to sample a color. It would be far more useful to have it sample the tones directly from the Mask, and even better if it allowed you to use brush blending modes as well. Lastly, the Undo Brush currently behaves like a normal brush when you use it on a Mask, with some very strange distortion in the strokes (a bug?), and would be extremely useful if you could paint from the Mask's History like a regular layer.
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