Jump to content
You must now use your email address to sign in [click for more info] ×

pixelrain

Members
  • Posts

    152
  • Joined

Everything posted by pixelrain

  1. Initially the surface had more of a paper feel to it, it still present around corners where it did not wear off that fast, center is more slippery now; but, all in all, i'm ok with it. Certainly much better than my previous Graphire that it relplaced, that was ice skating :rolleyes:
  2. That's how it is on Windows with my hardware. The Huion 1409 has a much higher resolution +better report rate and those play a big part too.
  3. By smoothing i mean how the line is produced, Affinity outputs a more segmented stroke. Affinity Designer drawing: Krita (*no smoothing) drawing:
  4. Tablet replaces mouse control, it offers you a more "natural" (like a pencil) controller. So while plugged in it will control the cursor instead of mouse, if you are using it. Unlike a mouse you can control the pressure or tilt on some more advanced models. This is a question that you should ask yourself, as everyone is different. If you are good at drawing traditionally you might be faster if you draw on paper and scan, a tablet with no screen its like drawing something and not looking at what you are drawing, (you will be looking at your computer's screen and not hands) so it will require you to adapt a bit. Intuos is a good tablet to start, if you don't care about touch (personally I wouldn't) you can also pick the Intuos Draw model, as you progress you might find it a bit small though. A word of warning, while i haven't tested in latest AD beta, yet, drawing with a tablet was not as smooth as in other software right now.
  5. Yet, somehow, your team is testing it to replace another software with a more "professional" price.
  6. Hey guys, if you browse a bit the forums you'll see that you're not the only ones who encountered this. It's a unfortunate situation but for now this is how it is until they discover what's causing it and issue a fix. :) Things that hit the performance most are effects and live layers (practically what's continuously calculated and nondestructable is a big hit), try it with them off and then on and you should see some difference.
  7. You can manually copy "UserInterfacePreferences.xml" or save its data from Affinity's "Settings" folder from your user's "AppData/Roaming" folder in windows.
  8. You'll have to trace your letters manually, or export them as vectors from another app. The outlines and effects are rasters.
  9. WARP is software "CPU" rasterizer. It will be used if GPU hardware acceleration is turned off or not available.
  10. Well, as Sullyman and Russell noted above, its a good option to have with some printers or printing scenarios. But mostly I thought of it for profile / colour troubleshooting reasons.
  11. Would welcome an option like "Do not color manage this document", "Do not assign color profile" or "No Color Management" in both AD / AP. :)
  12. Yes .bmp should be there in both apps; it's omission is weird. Would also welcome .ora support.
  13. Brushes have a "Protect Alpha" tickbox available is that what you're looking for ?
  14. Wouldn't it be better to do a limited no save/export/watermaked type of demo instead of a time limited trial ? Users could download, test, learn, and update it to newer versions like the full app without time restriction. If someone tries, lets say 1.5, and that expires and then after a couple of months 1.6 is up how are they going to retest that if those 15 days are up ?
  15. Compared to a subscription plan Affinity's offer is much kinder on your wallet and their development pace is quite good. Compared to open source software I guess it depends on features, speed, stability and usability for your desired workflow. With open source you don't have to worry about price ( you'll be more worried about development and reliability though ) but you have to test all of them on your machines to check how they are running ( they are more picky and prone to crashes ) or if their features fit your workflow. Personally i would test open source / free at the start, see how that works out for you and then decide next. Also when you compare software, compare them by their features to see if they meet your requirements and not by just looking at works done with them to avoid the "GEE, what nice XYZ, what software / hardware did you use ?" mindset :P
  16. I would also welcome some procedural texture / pattern generator they would be very useful for texture work.
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.