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  1. Actually, there are more minified features that aren't supported. They really should be. It's no good having an SVG editor that can't open SVGs…
  2. Sometimes we need to store & re-open minified SVG assets, but unfortunately, Affinity Designer can't parse minified gradient coordinates (unlike Illustrator). For example, a "fully" left to right gradient, which is saved as: <linearGradient x1="0" y1="0" x2="1" y2="0" …> can be minified and represented as: <linearGradient x2="1" …> but Affinity just draws a solid color as it assumes the gradient is malformed. It would be great to see this fixed. svgomg is a great tool for minifying svgs online so you can test.
  3. I've just found a workaround for this: double-punch the shapes! Steps: 1. Duplicate the shape you want to punch 2. Select one of them and the base object 3. Punch 4. Select the duplicate and the base object 5. Punch You can also combine all the shapes to be punched first and duplicate that then punch, but this does seem to produce slightly larger SVGs than punching each thing individually.
  4. I create and use SVG icon systems (with the <use /> method) a lot on the web, which means I often only 1 want completely combined path that includes having "holes punched out of it". But, unless I'm missing something stupidly obvious, I don't appear to be able to do that in Affinity Designer. If I draw a rectangle and then Subtract a circle out of it, the hole gets punched visually, and it renders fine if opened as a normal SVG, but, if I were to use it in an SVG icon system (or open it in Illustrator), the whole is not actually punched out of it, resulting in a solid image. I only started using Affinity as Fireworks for some reason stopped being able to open SVGs, but it looks like I can't really use Affinity to do one of the primary things I need it for. If I export the Affinity file as an EPS, open that in Fireworks, punch the shape and export from there it works, but that's quite a long and clunky workaround, when I would prefer just to be using Affinity now as it has a lot of other nice features - and isn't badly broken on Mac, like Fireworks. So what am I missing? I've attached an example Affinity file for demo purposes, and I've created a demo on CodePen showing the difference between Subtracting/Punching in Designer and Fireworks, which you can see here http://codepen.io/stowball/pen/VmqvpP and in the attached screenshot. Any help is greatly appreciated. Thanks affinity-punch-test.afdesign
  5. I've noticed that things like guides and slices appear over the scrollbar and scrollbar track. It's more pronounced for me as I have show scroll bars set to always, but it happens for the other settings, too.
  6. if you draw some elements, add some guides, and then create an artboard, the guides shift massively. You can reproduce in the attached afdesign file. Here's what it looks like before creating an artboard: And here's what it looks like after creating an artboard around the left, yellow square: Notice how the guides are now nowhere near where they used to be :unsure: FYI I discovered this bug as there is (annoyingly) no way to crop bitmaps, so I planned to create artboards for each of the screenshots I took. artboard-guide-bug.afdesign
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