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teracerulean

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  1. I understand the reasons why the rectangle is the dominant architecture of graphic design and UX. I work in data visualisation and analysis of network complexities - and often in that context circles are the reference geometry of choice - for good cognitive reasons. Right now when I need to base designs on circles I have to fire up Inkscape - which has a customisable polar coordinate grid plugin, and some very nifty arc, were and chord, modes on its circle line and shape tools that make graphical representations of number, proportion, kind and relationships quite fast (hours of very manual work and hideously hard adjustments and refinements) in most design tools that only think in rectangles. It would be fantastic to see Affinity designer provide tools that support layout geometries other than those base on rectangular (even isometrically so) geometry. My wish list.... - Definable polar grids (values and groupings for angle and magnitude) linear and logarithmic - movable origin. - Arc, segment and wedge tools for line and circle which positionable origin for freehand and parameter rotations. - Circular scale from selectable origins. - Special curves for point to point anchors inside and outside regular arcs - with numeric or slider adjustments of 'elasticity'. - distribution of selected line nodes along an arc (by degrees as an option).. - text-on-path that understands circular symmetries - left right, inside outside, etc... (so it isn't a pain to avoid anti-clockwise mirror text MajorActivities-A4.pdf RMIT Course Inforgraphic.pdf
  2. This can be done with one of the apps that lets you extend your OS X finder / desktop to an iPad (Not something you would expect an application developer to do I think).
  3. Never thought about this, but I have an even better use case for pairing desktop and tablet instances of Affinity designer open on the same document. I'd call it "Time out mode". The idea would be to be able to select object/symbol/group on the desktop - that is a single editing unit - and have it appear (out of context) that is with all the noise of adjoining and back ground objects and context related commands stripped away and with the tools set relevant only to that object's form and attributes optimised for close touch/stylus based free form action. It wouldn't work if changes weren't reflected back to the main board in (near) real time. I don't know if iOS (and or Android and Surface if that's the goal) make this viable. But it would be great to have a touch optimised editing mode for some more creative object styling integrated with the iPad's excellent ergonomics.
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