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Aammppaa

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Posts posted by Aammppaa

  1. How are you getting the SVG into your document?

    If you are using the Place tool or drag & drop, then the SVG will become an embedded document, and you will need to drill down into it to access the actual contents. The Layers panel will tell you the object type. Double click to open an embedded object.

    Pixelmator is showing the same as Affinity... a group with ~30% opacity, and a black stroke.

  2. Have you set the decimal point display to sufficient number in your setting?

    Settings > User Interface > Decimal points for unit types.

     

    Also consider setting up the grid to handle rotations of 22.25° if that is something you need a lot in your project, that way you can do your rotations live on screen and snap to the correct angle, with no need to use the transform panel.

    View > Grid and Axis > Advanced.

  3. While I agree that there is a bug here (the corner rounding should of course not vanish), I don't think it is a bug with the shape builder tool...

    Try recreating your star shape using the regular Boolean tools, and you will see the same behaviour. Perhaps not surprising as the underlying calculations are probably the same.

    Try drawing your star shape with the pen tool. You will now find that you can't even apply corner rounding!

    The corner tool really doesn't like the incredibly fine points of the star that are formed when the control handles are perfectly aligned to the vertical (or horizontal). If you move one of the control handles very slightly away from the other (zoom in to 10,000% first so it is a microscopic movement), then corner behaves correctly when mirrored.

    So I'd suggest that the issue is with the corner tool itself.

    Here is a bug report I made 4½ years ago about a similar issue. Sadly v2.1 and v2.2 Beta both still exhibit the pencil sculpt bug.

    Could one of the Affinity team please log both bugs for attention? Thanks.

  4. @GarryP Really? I've never seen this one sided behaviour of the contour tool. And the help clearly shows a curve being offset on both sides.

    https://affinity.help/designer2/English.lproj/pages/CurvesShapes/contouringShapes.html

    So far as I am aware there is no easy way in Affinity at present to offset to one side only.

    So, you either need to draw the center line, and offset in both directions, or find some way to mask one side of the offset, or convert the offset to curves (bake) and destructively remove the inner (or outer) half.

  5. 2 hours ago, walt.farrell said:

    Specifically...

    To split curves with a new node:

    Do one of the following:

    • -click the node before the adjoining curve segment you want to add a midpoint node to and select Split Curve After Node.
    • Split Curve Select a node, then click the same option on the context toolbar.

    Which segment is split depends on the current curve orientation (indicated by a red-line indicator). Use Reverse Curve to change this curve orientation or reselect an adjacent node to split from.

  6. Use Symbols.

    • Create your sticker as a Symbol.
    • Duplicate underneath. Ensure Sync is OFF, and add a white stroke to outline everything.
    • Duplicate the sticker again. Sync still OFF, and fill black, set opacity, add Gaussian Blur FX if desired to get shadow. Addition of a black stroke allows control of Shadow size.
    • Turn Sync ON so that alterations to the sticker propagate to the Outline and Shadow versions.

     

     

    Sticker with Outline and Shadow.afdesign

  7. Your suggestion (feature request) is fine - a group can't be a clipping mask at present, and I can see how that might (on occasion) be useful.

    If you are looking for a workaround in the mean time, you can use Symbols (in Designer) or Linked Layers (in Photo) to get the effect you are after.

    It does mean having a copy of the symbol clipped into each object in the group, so may only be practical for fairly simple arrangements, but it works...

    GroupasClippingwithSymblos.gif.c8657369f26007792c82c94d62d16603.gif

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